All levels are designed for vanilla Doom2. Recommended engines: prBoom-plus with "-complevel 2" and (G)ZDoom in "DOOM (strict)" compatibility mode. Jumping should be disabled.
For OpenGL ports like GZDoom and GLBoom-Plus you can add EPIC2GL.WAD after EPIC2.WAD for HI-RES skies: glboom-plus -file epic2.wad epic2gl.wad
Credits:
Andrey Budko, Never_Again, Hitherto and authors of used resources.
Textures and flats: Powerslave, Hexen, Hexen2, Half-life, Kingpin, DeusVult2, Eternal IV, Alice, Doom3, urbanterror, Gunman Chronicles, water flat is made by esselfortium.
Sprites: Powerslave, darkimp, Realm 667.
Sounds: Powerslave, rylayeh.wad.
Music: "Spacehunter: Adventures in the Forbidden Zone" by Elmer Bernstein (1983) (map18).
Midi: Daggerfall (composed by Eric Heberling), Mortal Kombat, Hexen2, Daedalus.wad, Eternal.wad, FF8, Heroes2.wad, DV2.wad, "The unbegotten dreams" by BUHSİ2001, "TotalRecall 1990" by Jerry Goldsmith, Undertaker theme.
Base:
New from scratch
Build time:
5 months
Editor(s) used:
Doom Builder 1.68
Bugs:
Savegame buffer overflows on maps 14, 26, 28, 29, 31 and disappearing sprites on maps 26, 29 with DOOM2.EXE