The Eternity Engine Frontend is a fully functional interface for launching the Eternity
Engine. It allows fast one-click access to all command-line options, as well as easy-to-use
file selection boxes for choosing your PWADs, DeHackEd/BEX files, and more. Many settings are
stored in the registry for later use, and a response file containing all your settings can be
optionally saved. The Eternity Engine Frontend uses the Windows MFC library, and requires
MFC40.DLL to be installed (Windows 98 and later should already have this library).
With the new version 1.2, you can now automatically generate and play SLIGE levels from
inside the frontend. See the text file inside the archive for full information.