Worst advice I've seen in a while.   While the basic architectural features of an editor are the same in any layout, starting out by limiting oneself to editing in DOOM format simply means that one has to relearn all specific features for GZDoom (Eternity, EDGE, etc.).   To learn what is possible in various mapping formats read all available tutorials (sse above) and WIKIs https://doomwiki.org/wiki/Doom https://zdoom.org/wiki/Main_Page https://3dfxdev.net/edgewiki/index.php?title=Main_Page http://eternity.youfailit.net/wiki/Main_Page   http://slade.mancubus.net/index.php?page=wiki For features of GZDoom Builder - Bugfix see the Refmanual which comes with the editor
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