Ever generated a map with Oblige that, with some human modification, could become a fine-tuned well-paced quality map? This community project sets out to create a 32 map boom-compatible megawad out of procedural-manual synergy. To join, generate a map, figure out the direction the map is going and reserve a slot or express interest. All mappers, from beginner to expert are encouraged to join.
Rules
Must use doom 2 as an IWAD
Be boom-compatible (MAPINFO is allowed as boom does not read it)
Completable
Have varying difficulty based on skill level.
Factor in OBLIGE's graphic changes i.e. CEMENT, GORA0, LIFTFLAT, RWDMON, etc. (can be found below)
Custom music and titles are allowed
Maps 1-6 are underground themed, 7-11 are placed in the starport, maps 11-20 are city levels and 21-30 are hell levels.
Map 7, 11, 20 and 30 should be based off simple, gallows, gotcha and icon.wad (can be found below)
Map 15 and Map 31 should include secret exits.
Limit nazis and commander keen to the secret levels.
Goal
32 Quality maps abiding by the above rules by TBA.
Resources
Oblige level generator
Bosses
Graphics
Maps
MAP01: Mining Quarry (Quantum_Dranger)
MAP02: Open
MAP03: Open
MAP04: Open
MAP05: Open
MAP06: Open
MAP07: Tower Entrance (Redead-ITA)
MAP08: Open
MAP09: Reserved
MAP10: Open
MAP11: Open
MAP12: Open
MAP13: Open
MAP14: Open
MAP15: Open
MAP16: Open
MAP17: Open
MAP18: Open
MAP19: Open
MAP20: Open
MAP21: The Moving Halls (EtherBot)
MAP22: Open
MAP23: Open
MAP24: Open
MAP25: Open
MAP26: Open
MAP27: Open
MAP28: Open
MAP29: Open
MAP30: Open
Secret Maps
MAP31: Open
MAP32: Open
Interested Mappers
Benjogami
Rorix
VOliver9
ClumsyWizard
EtherBot
Zdoom Thread
https://forum.zdoom.org/viewtopic.php?f=42&t=57421