Ever generated a map with Oblige that, with some human modification, could become a fine-tuned well-paced quality map? This community project sets out to create a 32 map boom-compatible megawad out of procedural-manual synergy. To join, generate a map, figure out the direction the map is going and reserve a slot or express interest. All mappers, from beginner to expert are encouraged to join.   Rules Must use doom 2 as an IWAD Be boom-compatible (MAPINFO is allowed as boom does not read it) Completable Have varying difficulty based on skill level. Factor in OBLIGE's graphic changes i.e. CEMENT, GORA0, LIFTFLAT, RWDMON, etc. (can be found below) Custom music and titles are allowed Maps 1-6 are underground themed, 7-11 are placed in the starport, maps 11-20 are city levels and 21-30 are hell levels. Map 7, 11, 20 and 30 should be based off simple, gallows, gotcha and icon.wad (can be found below) Map 15 and Map 31 should include secret exits. Limit nazis and commander keen to the secret levels.   Goal   32 Quality maps abiding by the above rules by TBA.   Resources   Oblige level generator   Bosses   Graphics   Maps MAP01: Mining Quarry (Quantum_Dranger) MAP02: Open MAP03: Open MAP04: Open MAP05: Open MAP06: Open MAP07: Tower Entrance (Redead-ITA) MAP08: Open MAP09: Reserved MAP10: Open MAP11: Open MAP12: Open MAP13: Open MAP14: Open MAP15: Open MAP16: Open MAP17: Open MAP18: Open MAP19: Open MAP20: Open MAP21: The Moving Halls (EtherBot) MAP22: Open MAP23: Open MAP24: Open MAP25: Open MAP26: Open MAP27: Open MAP28: Open MAP29: Open MAP30: Open   Secret Maps MAP31: Open MAP32: Open   Interested Mappers   Benjogami Rorix VOliver9 ClumsyWizard EtherBot   Zdoom Thread   https://forum.zdoom.org/viewtopic.php?f=42&t=57421