Hi all. I spent a bunch of time thoughtfully editing Doom: Knee-Deep In The Dead to include:
- Monsters from the rest of Doom 1
- Some monsters from Doom 2
- Weapons from the rest of Doom 1/2
- Some new secrets
- A less plentiful disbursement of weaponry
- Some slightly re-imagined sections in the spirit of the original
- Some silent teleporting monsters so you always have to watch your back
- Some minor usage of new linedefs
- A few minor uses of 3D floors to create some new effecst
- Different music selections from Doom 1/2
- Most rocket launchers and plasma rifles are hidden
- DON'T HATE ON ME IF YOU DON'T LIKE WHAT I ATTEMPTED ON MAP08. I PROMISE I'M A NICE GUY.
Keep a close eye out for new secrets. It's all mostly the same, but I've play-tested it a lot and there are some fun new challenges. Also, the levels tend to be set up so that you have to actually check out the whole map to get everything. I hope it brings a few of you that original feeling we got when we didn't know what was around the corner like when we were kids. Every level is beatable starting with a pistol. Hope you like the original shotgun, because you're about to be re-acquainted with it while fighting tougher enemies. :D
P.S. I still don't know how to integrate Doom 1 textures into a Doom 2 PWAD using XWE, so you have to load both of the WAD's I included. Sorry for the inconvenience.
RE: RE: Fixed download link. Thanks to all who helped. This one removes the SS guys I randomly included for fun.
https://www.mediafire.com/file/65p3f33m4p8mt1n/KDITD2.zip
Hey @KevvyLava, there's a bunch of unmodified resources inside the WAD file, including sounds, graphics, music, etc. I have culled out the unnecessary entries and uploaded a clean version for you: http://www.mediafire.com/file/3qyv6v226hs8b88/KDITD2.zip
I also removed the SS Nazi from MAP01 and replaced him with a former sergeant.