So, in honor of the now-lost, but infamous post that spawned this:
I'm proposing a community project:
A Community Megawad, but each map is one *continuous room containing at least 150(One Hundred and Fifty) Hell Knights, and 1(One) Megasphere.
REQUIREMENTS:
At least 150 Hell Knights. A LIST OF ACCEPTABLE MONSTERS THAT ARE NOT HELL KNIGHTS IS BELOW.
The player receiving the Megasphere must be part of normal gameplay. Interpret that how you will.
The area the player can access must be one continuous area.
No two maps may have the same theme.
A maximum of 200 Monsters in your map. As long as there's 150 hell knights, I don't really care how many monsters there are.
BUT THMG, WHAT THE HELL DOES "ONE CONTINUOUS AREA" MEAN?
"Continuous" here means that the part of the map that the player can initially access must be one continuous open area, a list of things in a "gray area" which are and are not allowed is below:
ACCEPTED:
Scenery that the player cannot access (but which can have monsters and shootable switches in it)
Monster Closets
Setting monsters to ambush so all 150 hellknights aren't all set off as soon as the player fires a pistol shot
3D spaces
Creating the illusion of one open space with portals and invisible teleporters is allowed.
Areas only accessible with lifts! In lieu of doors, these are the next best thing, so if you want to make keys part of your map, this is the way to go!
NOT ACCEPTED:
No doors of any kind. If it'd divide your map into two rooms, it's not allowed.
No small tunnels around doors to technically make it "one room".
What monsters can I use?
Now, monsters that aren't Hell Knights are allowed, but they should not be the main focus of your map.EDIT: After "careful consideration", I've decided that so long as there are 150 hell knights, I don't care what the "focus" of your map is.
The ones that are allowed are as follows:
All vanilla doom monsters, excepting Arachnotrons, Spider Masterminds, Pain Elementals, Lost Souls, and Cacodemons.
Realm 667's Belphegor
Realm 667's Cyber Baron
Realm667's Hell Warrior
Realm 667's Hierophant
Realm667's Squire
MORE TO COME VERY SOON, I'VE GOT STUFF TO DO BEFORE I CAN PUT THE WHOLE LIST TOGETHER
Preferred, but Not Required, Map Format:GZDoom, UDMF ( If we're all doing the same basic concept, we may as well put ourselves under as few limits as possible. I want to see how far people can take this.) Furthermore, MAP31 must be accessible from MAP15, and MAP32 must be accessible from MAP31.
Any map format is accepted.
THEME: Ideally, every map will have a different theme, meaning that I'd prefer that there'd only be one map of each theme. However, that is more than a bit limiting and could drive away potential mappers, so as such I'll allow maps with similar themes, so long as they do something to differentiate themselves from the other maps using the same base.
THEME LIMITS:
Custom music is allowed, so long as you're not violating any copyrights.
Any texture pack is allowed, but make sure you remove unused textures.
Custom sounds are allowed.
Scripting is allowed.
Custom actors are allowed.
I'm sure I've forgotten something, so just ask in the thread if it isn't clear.
SUBMISSION FORMAT: Please, in a .wad file, include in a .wad file named in the following format:
Your map, with its mapname set to the format mentioned above
All custom files used
your name in a credits file inside the .wad
Please,Please, PLEASE, make sure that your wad can run on its own without issue.
All .wads will be compiled into a .pk3 for the release.
OTHER RULES:
1 map per person is the goal, but collaboration is absolutely accepted and encouraged.
Any and ALL skill levels are accepted. The only quality that matters is how good your map is.
All maps must be completable from a pistol start
Any texture pack is acceptable, just make sure you remove unused textures.
No custom weapons, and no custom enemies that are not listed in the above list. Use of the Skulltag spheres and custom decorations are accepted.
These rules aren't set in stone! If you have a particularly good idea, they can be bent.
Have fun! This is by no means a "serious" project, so if you want to do something absurd, go for it.
DEADLINE: January 31st, 2018, at the absolute latest. March 1st, 2018. April 30th, 2018
Application: To apply, just reply with which mapslot you'd like to fill mapslots are no longer relevant, your name, and the theme you'd like to take, along with your map format if it isn't GZDoom UDMF.
MAPPERS:
@Major Arlene-Giger- Doom in Hexen Format
@Frades-unknown
@Voltcom9-Wolf3D
@UAC-Janitor-Knee Deep in the Dead
@AleksB-Moonbase
@Myst.Haruko- Virtual Reality
@THMG-Swamp
@grommile- Blood Processing
@Nevander-Gothic/Quake Courtyard
@muumi- Train
@Big Ol Billy-Mayan Temple
@danielhday-Duke3D
@Plusw- Unknown?
@bonnie-Ice Palace- Boom Format
@Pegleg- Flesh,Blood, and Bone
@Empyre-Tower
@Shadow Hog-Lights Out
@94's the best style- Darkness
@DerFurer'sFace-Zeppelin
@riderr3- Library
@NaZa- Sewers
@Eris Falling- Fabulous Rainbow Void In Space
@bioshockfan90- Hell
@Quantum Dranger-Tank
@SGS Man-Industrial
@Spie812 - Icon of Sin
@Bushpig2dope-Minecraft
@Percival232- a marble theme with wood and shit
@Sayok6- Plutonia- Boom format
IMPORTANT UPDATE:
CO-OP SUPPORT IS MANDATORY. Deathmatch support is up to the author of the map, but if you do plan on including deathmatch, a separate .wad will be required, for a separate Deathmatch release. Modifying your map for deathmatch is acceptable.