Welcome to the /idgames Archive database on Doomworld. Since 1993, /idgames has been the center for all your Doom-related files, as it continues to be to this day.
Click on one of the directories to the left to start your browsing, or you can search for anything that you're looking for by clicking on the link above.
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|Trick & Tear|
9 Spooky Maps all made for the October edition of the Pineapple Under the Sea Monthly Speedmapping Series. See maplist below for mapslots, resource information, and other misc. info.
|Mint Chocolate Cookie|
Another cookie slaughtermap but with green and brown. This time, you are encountering an invasion. Your job is to clear the cage. Use -complevel 17 when recording demos of the map. Play through can be found at: https://you...
|Abyssal Speedmapping Sessions: Session 50|
Seventeen maps made during the fiftieth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, we commem...
|Kit Kat Bar|
Hello trash kickers, I am back at you with another candy-themed slaughter map titled "Kit Kat Bar". You are in a corridor filled with revenants followed by cacodemons and arch-viles. Use -complevel 17 when recording demos ...
This is a 4-level PWAD for Registered Doom originally created back in May of 1994. It was eventually recovered by the son (Me, Roebloz) of the creator and is being uploaded here along with a 1-level remaster.
|September Under the Sea|
A set of Speedmaps made in the Pineapple Under the Sea discord for the montly speedmapping series
The general theme of the map is an E2/Downtown inspired map that takes place in a warehouse full of boxes, which might have a few hellish problems with it. I will leave it up to whomever decides to play this to figure out ...
|Mysterious Hellish Castle|
This is a 1-level PWAD for The Ultimate Doom located on E1M8 and has an hellish theme. This is a speedmap that was done in about 6 hours.
Doom1 episode which runs on E4 with new textures based on already existing patches and custom monster behaviour via DEHACKED
The idea here is to take a map from one of the 3 Doom 2 episodes: Maps 1-11 Starport, Maps 12-20 City, Maps 21-30 Hell, & remake the map for another episode.