Welcome to the /idgames Archive database on Doomworld. Since 1993, /idgames has been the center for all your Doom-related files, as it continues to be to this day.
Click on one of the directories to the left to start your browsing, or you can search for anything that you're looking for by clicking on the link above.
THIS IS NOT AN OFFICIAL /IDGAMES MIRROR! This is a community service provided by Linguica and Doomworld; it is not affiliated with Gamers.org, any of the /idgames mirrors, or anyone else. If you have a problem with the /idgames archives, go complain to them. If there's something wrong with the website, then feel free to complain to Doomworld.
If you're looking for /newstuff or /incoming, this is not the place! To upload files to /idgames you will want to use an FTP client to connect to archives.gamers.org (learn more), and for the latest in /newstuff you should mosey on over to ftp.fu-berlin.de or one of its mirrors.
|Pigeon Speedmapping Session 4 -- Guns of the ...|
This is a 6-level mapset with themes previously decided and built within a 4-hour timelimit and 2 sessions were used. Main session happened at 2018-02-03. Themes for this session were: 1. Use only bars, floor/ceiling lo...
|Abyssal Speedmapping Session 28 (XXVIII)|
12 maps made during the twenty-eigth Abyssal Speedmapping Session. This session was based around Health only via powerups. (Berserk/soulsphere/megasphere), Spirals, and "A shitton of lava"
|Abyssal Speedmapping Session 29 (XXIX)|
9 maps made during the twenty-ninth Abyssal Speedmapping Session. This session was based around Extensive use of ZIMMER textures, Living End style map progression. (Island in the middle), and Blur sphere against Hitscanners.
A big exploration in a forest mixed with moutains.
A little base-themed map I've made in September 2016. You must explore a mysterious base full of crates !
|Progressive Duel 2|
16 maps suitable for duel
|Doomworld Mega Project 2017|
|Super MAYhem 17 (v1.0)|
Super Mayhem 17 is a 28 map set based on using assets from the various classic mario games. Maps were designed in one month with time after for making fixes and quality assurance.
|Abyssal Speedmapping Session 27 (XXVII)|
15 maps made during the twenty-seventh Abyssal Speedmapping Session. This session was based around use of the donut effect and revenants, lots souls and PEs. Resources were taken from Stardate 20x7, originally without perm...