Welcome to the /idgames Archive database on Doomworld. Since 1993, /idgames has been the center for all your Doom-related files, as it continues to be to this day.
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Classic Doom 2 city-style map originally designed for the cancelled "Plain Ol' Doom 2" community megawad. Originally designed as a Map 20 replacement. Level layout is a homage to "Central Yharnam" level from From Software'...
|Eagle Speedmapping Session 4 - Four Square!|
The fourth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Five maps were made, and the themes were: - No possesed humans - 1024x1024 playable area limit - No ammo except berserk P...
|Eagle Speedmapping Session 3 - Third on the 3rd|
The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 8 maps were made, and the themes were: - Only use walkover triggers - 70 monsters at most - No ammo or weapons e...
hello everypony this my thirst level i hoped you enjoy story: you were the marine the baddest of the bad so the colonel call you to him office: the colonel: very good marine, we have lots contact with are base in the...
|Gates To Hell v2.0|
"Hey MORTAL! yeah you, I have a game for you, step into my realm for a spell...." This is my first Ever Doom Map, always tangled with the idea of making one but never got to it. This started as an experiment to learn Doo...
Mystery 1, a 6-level wad. Maps are slaughter style. Enjoy :)
3-map wad for Boom+, flesh-themed.
A series of maps I made over the past year and a bit. Map 01 - Initially the opening map for a 'Thy Flesh Consumed'-esque project for Doom II Maps 02, 03 & 04 - Maps for a shortly-lived one-man Megawad I was working on i...
A limit-removing level for Doom 2, inspired in some parts by Plutonia Revisited and Memento Mori map 28.
9 boom compatible maps of increasing difficulty