Welcome to the /idgames Archive database on Doomworld. Since 1993, /idgames has been the center for all your Doom-related files, as it continues to be to this day.

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Latest votes:
Final Fantasy Doom (version 2)
Waste Site
The Most Impossible Difficulty Ever!!!!!
Abandoned Mansion
Chosen 1.33
#DooM Speedmapping Session 1

Latest files: (more)
Pyrrhic - hobomaster22
15 tested and finely tuned maps for duel. Uses stock Doom 2 textures for a clean old school style. Hard difficulty includes BFG.
Ray Poward - Michael Jan Krizik (valkiriforce)
It's Ray Poward from Contra: Legacy of War. Bit of a rough translation from the PS1 game into Doom so hopefully it plays well enough to work.
Dark Tide - Chris Lutz of The Chaos Crew
A sprawling coastal castle swarming with Hellspawn
Solid Snake - Michael Jan Krizik (valkiriforce)
Solid Snake now available as a player skin for Doom.
World Orifice - Benjogami
Inspired by Nostril Caverns. It plays a lot differently, but hopefully the inspiration comes through. 20K monsters. Expect that a casual playthrough will take a few hours of in-game time, and probably a lot more real time....
Recurring Nightmare - James Collins
A speedmap I made for a speedmapping project, which I subsequently decided to instead release stand-alone. Original version of the map was made in a little under 4 hours, and the final version took an extra 2-3 hours of ad...
Cave Complex - Yummy Pie
Large gothic/hell theme cave style map with multiple paths and branching areas. Screenshots - https://i.imgur.com/fZClmnA.jpg
Pigeon Speedmapping Session 2 -- Too Many Birds - A2Rob, antare...
The wad has been updated as of November 15th 2017. The goal of this speedmapping session was to create maps within a 3 hour time limit. Overall, we ended up with 14 maps, made using the following themes: 1) Maximum of ...
MOE 1 - macx2000
This wad file contains my very first GZdoom builder level for DOOM 2
Eagle Speedmapping Session 7 - All Alone in t... - DoomLover234 ...
The seventh Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eight maps were fully completed, and the themes were: - Possessed mansion - No light levels brighter than 160 - Spectres...
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