Welcome to the /idgames Archive database on Doomworld. Since 1993, /idgames has been the center for all your Doom-related files, as it continues to be to this day.
Click on one of the directories to the left to start your browsing, or you can search for anything that you're looking for by clicking on the link above.
THIS IS NOT AN OFFICIAL /IDGAMES MIRROR! This is a community service provided by Linguica and Doomworld; it is not affiliated with Gamers.org, any of the /idgames mirrors, or anyone else. If you have a problem with the /idgames archives, go complain to them. If there's something wrong with the website, then feel free to complain to Doomworld.
If you're looking for /newstuff or /incoming, this is not the place! To upload files to /idgames you will want to use an FTP client to connect to archives.gamers.org (learn more), and for the latest in /newstuff you should mosey on over to ftp.fu-berlin.de or one of its mirrors.
Ranger is back after killing shub-niggurath and armagon and the dragon, Ranger gets teleported to the arena eternal and etc, After fragging since 1999 Vadrigar sends Ranger back to his home, But something is wrong looks li...
This is my very first map, it's pretty short and not too hard. sorry for any mistakes, i hope you enjoy.
A small and extremely fast-paced 1on1 arena with a few tricks up its sleeve, second try.
|WOOO 3: Too Good For the Mappers Who Made It|
"Here it FINALLY is! The EXCITING (citation needed) CONCLUSION (please god) to the CRITICALLY PANNED WOOO series! In this EXCITING (citation needed) installment you will be forced into MULTIPLE MAPS on a quest to AVENGE ...
"Oh no, looks like this buildings water works are over run with more damn demons. This would be less of an issue if this wasn't in a strategic location that would assist greatly in the liberation of planet Reaver from th...
A 2-bit ripple counter, built using WadC. Based on the design of Fraggle's binary ripple counter from 2006. The code can generate counters of arbitrary bit-depth. I originally thought to upload a demo of an 8-bit counter (...
My first translation attempt was in 2001. Back then I was a teen with out much knowledge, and overall quality of translation of original DOS executable was not very good. But we with my colleague, Sergey "Disctrich" Ivanov...
//********// Outside the perimeter of Corporate City, a huge old abandoned Factory lies in the middle of the unhabited streets. A few hours ago, some of its machinery began working again; but no corporative orders have bee...
This is my first attempt on making an Invasion map, hopefully it meets up to standards and expectations of a traditional invasion game. This map contains seven waves, in which the player will have to fight through mounds o...
|Deliverance: ONI Facility Demo (stripped vers...|
A simple one-level demo with three exits. This version fixes a lot of bugs and is stripped of music to comply with /idgames standards.