Welcome to the /idgames Archive database on Doomworld. Since 1993, /idgames has been the center for all your Doom-related files, as it continues to be to this day.
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|Abyssal Speedmapping Session 30 (XXX)|
12 XXX-y maps made during the 30th Abyssal Speedmapping Session. This session was based around Using the Romero Head, making the map plasma oriented, and being "Moody as all get out." (Disclaimer: maps may not be as XXX-...
Tangerine Nightmare is a collection of 8 (+1 credit-map and a bonus one)
limit-removing maps. They were designed by the french doom community,
with all new textures/GF...
|Pigeon Speedmapping Session 4 -- Guns of the ...|
This is a 6-level mapset with themes previously decided and built within a 4-hour timelimit and 2 sessions were used. Main session happened at 2018-02-03. Themes for this session were: 1. Use only bars, floor/ceiling lo...
|Abyssal Speedmapping Session 28 (XXVIII)|
12 maps made during the twenty-eigth Abyssal Speedmapping Session. This session was based around Health only via powerups. (Berserk/soulsphere/megasphere), Spirals, and "A shitton of lava"
|Abyssal Speedmapping Session 29 (XXIX)|
9 maps made during the twenty-ninth Abyssal Speedmapping Session. This session was based around Extensive use of ZIMMER textures, Living End style map progression. (Island in the middle), and Blur sphere against Hitscanners.
A big exploration in a forest mixed with moutains.
A little base-themed map I've made in September 2016. You must explore a mysterious base full of crates !
|Progressive Duel 2|
16 maps suitable for duel
|Doomworld Mega Project 2017|
Final release of Doomworld Mega Project 2017.
I express my gratitude to all those who took part in the project, and also
authors of textures, sprites, sounds and music, included in this build.
Special thanks to ...