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The /newstuff Chronicles #26
Classic Doom - Posted by AndrewB
- 0 Comments
Six new WAD's have been presented to us, all brought together in our neat little weekly package, containing short descriptions of the new DOOMish things uploaded to CDROM.COM.
- The
Prison by Stephen Nicholas - A three-level hub for Doom 2. The level
design is mostly simple, with very little detail. Some areas are copied right out of DOOM
and Doom 2 maps. There are many puzzles in this WAD, most of them utterly confusing, and
difficult to figure out. Requires ZDoom.
- Reol
Tough: Death Fest 2000 by George
Fiffy - Four levels for Doom 2! The map design in this WAD seems pretty good.
Good detail. It's very clean, and it looks nice overall. Each map has its own atmosphere,
so it doesn't feel redundant. The first map is doable, but the levels become increasingly
difficult afterward. Overall, four nice levels.
- Ash
To Ash by Virgil - This is an incredibly amazing level for Doom 2. Not
only does it have great detail, fine architecture, and plenty of eye candy... This thing
is huge! There are plenty of monsters, and at times the challenge can seem a bit
overwhelming. But if anyone can actually bear to complete this level, start to finish, I
will be amazed. Requires BOOM.
- Duke Nukem by Ruddy Palacios -
A very simple WAD for Doom 2. The graphics for the DOOM Space Marine are replaced with
Duke Nukem. Mainly for multiplayer usage. Enhanced DOOM port required.
- Gnosis
by Ruddy
Palacios - Here's a refreshing change for many DOOMers out there! One map for
Hexen. This level uses many of the original Hexen scripts and effects. Map design is well
done. Texture placement is good. This map has most of, if not all of the ingredients of an
enjoyable, classic-styled map. It is a challenging map, however. Expect some fights and
some puzzles.
- Ice
Station Alpha by Various
Authors - A single map for Doom 2, running on Map02. Don't give your hopes up
on playing this map, since a missing floor texture will be a major hamper on your journey
of playing this map without a port. If you do manage to overlook this error, this map is
quite a challenge. A well-lit space base, with tons and tons of monsters. This map is
mostly 90°, and not much in the way of detail. And of course, because of the missing
texture, we all know the reason for this line; Enhanced DOOM port required.
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