1. Is there a limit to how many named acs scripts you can have in one level?
2. Is there a limit to how many things can be active/activated at once ie; lights, map spots, sector actions
3. Is there a limit to how many scripts can be activated by many sector actions in a single sector?
4. Some lights (attenuated) do not show up during playtests, could this be fixed by having certain lights in certain areas activate/deactivate based on whether or not the player is in the specific area?
1. Is there a limit to how many named acs scripts you can have in one level?
2. Is there a limit to how many things can be active/activated at once ie; lights, map spots, sector actions
3. Is there a limit to how many scripts can be activated by many sector actions in a single sector?
4. Some lights (attenuated) do not show up during playtests, could this be fixed by having certain lights in certain areas activate/deactivate based on whether or not the player is in the specific area?
Share this post
Link to post