i'm having a hard time deciding what game i should play through first, Morrowind, DOOM 3, Quake, Momodora, or Wolfenstein 3D... i'm thinking wolf and quake are probably similar to doom and can be easily picked up and played whenever, so i guess it's mostly between Morrowind, D3, and Momodora
Growing some tomatoe plants on my balcony sure is a nice experience.
There's been growing some shrooms in one pot and I first thought I had fucked up something, but nope, that's just some inkcaps, which in theory I could make ink out of.
However I actually don't even like tomatoes, atleast unprocessed ones, because I'm allergic to the acid in them. But my brother likes them and actually was the one who got me into doing it, since he bought the saplings.
Rick, there’s more, or perhaps less, to this man than you think.
When I was nearly finished writing my thesis on quantum entanglement, I was awoken one morning and manhandled away from my dorm by four security officers. They told me that I was being removed from campus and taken to a secure mental facility because I had informed several people on campus of intent to place a bomb in the mess hall during meal time, and they had all had called the police to inform them of this.
Obviously, I never did any such thing. However, they refused to answer my questions about where they got this information. My attempts at flat-out denial were countered with aggressive, repeated assertions that I did, in fact, commit such a crime, and that everybody knew about it. Pointing out the sheer absurdity in these accusations was met with cutting beratement and threats of a kind that I would rather not repeat.
My attempt at invoking Habeus Corpus is the last thing I remember before I woke up in a padded cell, with somebody else’s name on it, guarded at all times by one of the officers that had come to take me away. My attempts to explain to the prison staff what had happened were all met with myself being humored, or bluntly being explained to the sheer unlikelihood of my situation. Slowly, my steadfast denial began to give way to a doubting of my very perception of reality.
Eventually I came to learn that one of my research partners had presented the thesis I had written under his name before the Quorum panel when it was still in its relative infancy, and received his doctorate degree for it. In addition to me being deemed a nutcase, I had far less in the way of charisma and interpersonal connections than my partner. Attempting to speak out would not do me any favors. I was only able to escape my situation when, three months later, my partner, the guards who had arrested me, and several other researchers, were themselves arrested for banking fraud and I was called to testify.
University administration was never informed of any bomb plot on my behalf, and no witnesses to my alleged threats were ever found. The reparations I was given were more than enough to make my life comfortable, and every single one of the perpetrators now resides less-than-comfortably on [REDACTED].
No, Rick, you are not going mad, and nor are you the only one. You are seeing things exactly as they are, and yes, there is a “why”. However, that “why” is not something that you are going to like, or necessarily be willing to believe due to its sheer absurdity. With that hint, I think you can figure it out.
Unfortunately, I don’t think there’s anything that I can do to help. This man has got all of [REDACTED] and then some by the balls. All we can do is roll with the punches, because we are nothing but characters in a script and Franz Kafka is holding the pen.
Welcome to the forum, man. I dig your avatar...not because I am an anime fan or even of "One Punch Man"...but a buddy of mine once showed me an episode and I thought the concept was humorous, and the look on One Punch Man's face always amused me.
-The floaty movement system is the most blatantly offensive aspect of the game. Unfortunately, it logically follows that the maps would've been designed around it, and trying to improve it will only break the game.
-I think half of the complaints about Marathon's level design can be traced to people trying to play Marathon as if it's Doom and paying little attention to the terminals, because in all of the maps I've replayed so far (and Marathon's maps are pretty big), I found myself essentially following a straight line from objective to objective. That being said, Marathon's level design does have some pretty serious problems.
-The most immediate problem that comes to mind is that there are virtually no recognizable landmarks in any of Marathon's maps whatsoever. In Doom, all areas of each map were very distinct from oneanother while still being part of a unified whole. In Marathon, all areas of every map had roughly the same color scheme and lighting levels with very little contrast.
-Marathon's maps were mostly hallways with little in the way of height variation, which offered little to no opportunity to engage enemies in creative ways in addition to adding to the visual monotony.
-The texturing scheme is downright horrific. Two completely different textures on the same wall with no transitions does not look good, especially when they aren't even aligned. This is a shame because quite a few of Marathon's textures are actually reaaaaaaaally nice.
-The enemies were all very boring to fight and ranged from cannon fodder to doors with health. There's little in the way of creative enemy placement, and the enemies in many areas feel like they were simply plopped down haphazardly to give the players something to do.
-I understand the mentality behind having save terminals scattered throughout the level rather than allowing the player to save wherever he likes, but I completely disagree with it.
-Overall, the combat and level design feel like they were done with the sole purpose of connecting terminals together in order to advance the plot. That being said, Marathon's plot is fantastic and in my opinion is enough to carry the game by itself, which is no small feat.
-In order to change settings, the player has to quit the game entirely. There is no excuse for this.
-I have no problem with Marathon's health system, but I think it's worth pointing out that Doom's "health-and-armor-bonuses-as-coins" item placement added an extra fun factor that Marathon missed out on.
Overall, I think Marathon is worth a play, but only for the plot and absolutely nothing else.
I had a dream once, true story, where I was playing DOOM and everything was kinda familiar but kinda not. Such is dream logic. Keys were the wrong colour, layouts were reversed or had new sections. And yet it still looked precisely like DOOM, the one I've come to know and love.
This is a set of maps that does the same thing; even some questionable choices like the damaging start sector of E1M5 add to the 'dream logic'; everything's familiar and yet, it's somehow wrong.
Definitely worth a curious look even if all you're going to do is get drunk and/or stoned and give it a shot to freak yourself out or something.
I did a full run in UV-continuous for the DWMC. The maps don't follow a story so pistol-starting in a future won't be an issue for me.
The wad is great, plays fair all the time IMO. Visuals and music are excellent. There are a few HOMs in some maps and nodebuilder (as they call) issues in map 09. Overall, it gives you what it promises. For now, it's a 9/10 for me.
The gameplay is dull, way too simple and repetitive (oh hey, three Hell Knights again. Yawn. And two more. And then, two more. Snore), with a lot of tiny groups of monsters in overlarge, mostly empty areas. The visuals are boring as well, with a lot of nearly indistinguishable areas. Pass.
Meant for people who know the game by heart and want to experience it differently. Fun concept, diligent texturing, uneven execution.
The amount of variation from the originals ranges from pointless to almost new. As an E1 fan I found it disappointing (save for E1M7), but E2M1, E2M2, E4M9 and E4M3 in particular were great.