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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

      504371
      posts
    2. WADs & Mods

      New releases and works in progress

      574284
      posts
    3. Doom Editing

      Editing-related discussion, questions, and comments

      160112
      posts
    4. Source Ports

      All your favorite executables

      88391
      posts
  2. Classic Doom Special Interest

    1. Speed Demo Submissions

      Dooming done quick, both regular and tool assisted

      75152
      posts
    2. Multiplayer Doom

      Deathmatch, Cooperative, Multiplayer events, etc

      19084
      posts
    3. Console Doom

      Switch, iPhone, N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

      17522
      posts
    4. Freedoom

      It's (not) Doom, only Free

      20644
      posts
  3. Newfangled Doom

    1. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

      23589
      posts
    2. Doom 2016

      Rip & Tear until it is done

      51481
      posts
    3. Doom 3

      All Doom 3, all the time occasionally

      80478
      posts
  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

      578424
      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      30037
      posts
    3. Doomworld News

      Comments on news items

      88879
      posts
  • Forum Statistics

    123245
    Total Topics
    2544979
    Total Posts
  • File Reviews

    • By Guff dotD · Posted
      A charming, late 90's map full of Doomcute and the like. More of a novelty; If you're looking for engaging gameplay, then you should probably look elsewhere. MAP01 has an inexplicable Romero head, and other non-sequiturs are present in these maps. That said, the charm this file exudes is too great for me to resist. The 'Novelties' included in the .zip are what they say: novelties. To judge these analytically would rob them of the 'fun factor' which is present throughout.   Useful tip for Pistol-starters: In MAP02, you can get an early SSG if you just bump into the window multiple times, in a back-and-forth fashion.   This wad is full of fun and charm, although not focused on serious gameplay, and if you are a fan of those things, you should consider this wad.
    • By Yousuf Anik · Posted
      Nice, clean and simple maps. Just like, I'm playing the old Doom 1!
    • By Somniac · Posted
      I'd heard of this, but wasn't sure if I'd played it. Being a big fan of the much earlier Classic Episode, I knew I had to try. Jan Van der Veken gives us a really well made E1 replacement that recalls KDITD in a familiar and fresh way, one of those iterations on the original theme that is a bit bigger, more complex, and more challenging, but still just reeks of classic Doom. A touch of E2 and E3 can be observed in the later maps, adding to the variety. Really fun to blast through this, it gets a little more tough near the end but for the most part is fun, easygoing classic Doom. I didn't like E1M8 so much, but the rest was great. Great architecture and flow.   Best: E1M3, E1M5, E1M6, E1M7
    • By CUTWEST · Posted
      Fantastic work, music and all and literally MY personal favorite wad of all time. Forget all the Jurkoffs at the bottom with the negative reviews they have no real taste in wads honestly speaking. Play this wad from start to finish you will have no regrets. 5 Stars.
    • By fnord · Posted
      This is probably the most perfectly ammo balanced map ever on HMP. Pretty damn good.
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