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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

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    2. WADs & Mods

      Talk about Doom levels and projects

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    3. Doom Editing

      Editing-related discussion, questions, and comments

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    4. Console Doom

      N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

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    5. Source Ports

      All your favorite executables

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    6. Doom Multiplayer

      Deathmatch, co-op, CTF and clans

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  2. Newfangled Doom

    1. Doom Eternal

      Gee Doom Slayer, how come your suit lets you have TWO air dashes

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    2. Doom 2016

      Now Marty approved!

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    3. Doom 3

      All Doom 3, all the time occasionally

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  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted

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    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

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    3. 5504
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    4. Freedoom

      It's Doom, only free

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  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

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    2. Doomworld News

      Comments on news items

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  • Forum Statistics

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    Total Posts
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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