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  1. Classic Doom

    1. Doom General Discussion

      Talk about anything and everything Doom-related

      705674
      posts
    2. Map Releases & Development

      Post your new map/episode/megawad releases or works in progress here

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    3. Gameplay Mods

      Post your weapons, visual mods, mutators, or any other non-map wads here

      10511
      posts
    4. Total Conversions & Full Games

      Post your Doom total conversions or games running on the Doom engine here

      11329
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    5. Resources

      Post your sprites, textures, MIDIs, status bars, palettes, etc.

      20638
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    6. Doom Editing Help

      Editing-related discussion, questions, and tutorials

      168168
      posts
  2. Classic Doom Special Interest

    1. Source Ports

      All your favorite executables

      97093
      posts
    2. Speed Demo Submissions

      Dooming done quick, both regular and tool assisted

      85954
      posts
    3. Multiplayer Doom

      Deathmatch, Cooperative, Multiplayer events, etc

      19819
      posts
    4. Console Doom

      Switch, iPhone, N64, PSX, GBA—all worlds are yours except 3DO, attempt no landing there

      18837
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    5. Freedoom

      It's (not) Doom, only Free

      21691
      posts
  3. Newfangled Doom

    1. Doom: The Dark Ages

      All about id Software's latest entry in the franchise

      635
      posts
    2. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

      24421
      posts
    3. Doom 2016

      Rip & Tear until it is done

      51840
      posts
    4. Doom 3

      All Doom 3, all the time occasionally

      81074
      posts
  4. Misc.

    1. Everything Else

      For general chit-chat

      614423
      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      31618
      posts
    3. Doomworld News

      Comments on news items

      88881
      posts
  • Forum Statistics

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  • Popular Now

  • File Reviews

    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
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