Goals were to make a map that is 'conventionally challenging' as opposed to 'really hard', and to use limit removing triggers instead of Boom ones, so -complevel 2. Should take 15 minutes or fewer. Has HMP/UV.
It's an ancient palace set in a ginormous volcanic rift.
Why is there a "popular now" section and "hot!" banners on active threads?
Are people too stupid to not know what's popular nowadays? I mean, for fucks sake, can't people see that the thread gets on the top of the page every hour or so?
It seems unnecessery for any forum whatsoever.
A pretty decent wad but not without some serious flaws
- High detail maps
- A lot of map variety
- Long playtime
- Good variety of difficulty
- Unreal Tournament Music
- A lot of extremely brainless/spammy monster placement ( tiny rooms packed with so many monsters you HAVE to save scum )
- too many obvious traps, every item you pick up and every button you press seems to cause loads of enemies to teleport around you, a lot of levels became too predictable and repetitive because of this
- Some bad music choices ( this is mostly a matter of opinion ) a lot of tracks sounded too upbeat for Doom, a lot of these tracks sound like they were taken from an 80's workout vhs
As for a megawad that was made in fewer days than it has levels - this is quite good. As for a megawad in general - well, that's a different story. It's very apparent that the maps precisely follow the author's visions and this leaves nothing to complain about. The problem is the one that affects many other Doom 1 WADs: the tedium. E3 is the best at avoiding it here and therefore the best in overall, but E1 and E2 leave you pumping monsters with puny weapons. You will get a rocket launcher and a plasma rifle, but there's very little ammo. Thus, the enjoyment is mixed and the overall score is average.
I am sort of speechless after all those "carnage",while max no of monsters is 30 on uv.....completed all 8 levels in 5 mins at first attempt...even maps by purist's 6 years old kid are better than this crap...only good thing about this mapset is that its short,thankfully....
From text file:
So I ran it in Zandronum
but the text file also says:
Is that the reason for all the "YOU FAIL IT" symbols? The map is short like MAP01: Entryway, uses Entryway's music and the only challenge it offers is at the very beginning where 2 chaingunners attack you in the first, tiny room.
The visuals are technically fine but that's it. There's no other merit whatsoever.