1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related.

    2. Doom Editing

      Editing-related discussion, questions, and comments.

    3. WADs & Mods

      Talk about Doom levels and projects.

    4. Doom Multiplayer

      Deathmatch, co-op, CTF and clans.

    5. Source Ports

      All your favorite EXEs.

  2. Newfangled Doom

    1. Doom 2016 General

      Now Marty approved!

    2. Doom 3 General

      All Doom 3, all the time occasionally

  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted.

    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter.

    3. 5150
    4. Freedoom

      It's Doom, only free

  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

    2. Doomworld News

      Comments on news items.

  • Popular Now

  • Recent Status Updates

    • rdwpa

      A few months ago I was playing around with some modifications to the Doom arsenal, mostly faster weapons. My dehacked file turned out to be based on the one in Scythe 2, which I overlooked, and I loaded up map32 to test my 4x speed chaingun against a cyberdemon, because it's the Doom II map with the simplest access to the cyber. Or so I thought. If you know which monsters Scythe 2 replaces and which monsters Doom 2 map32 has, you'll know what I was greeted by, much to my surprise. My screen was full red before I could even finish thinking 'wtf'.
      Today I remembered that and decided on a whim to do a casual max of map32 facing the Scythe 2 monsters. Was pretty fun.
      · 0 replies
    • YukiRaven

      Earlier today I finished some early versions of the music that'll be going into my Doom level.  There'll be one track for each major area, plus a short "outside ambiance" sort of thing, so five total tracks.
      Anyway, I put them into the pk3, wrote the ACS to fade them nicely and control them as-needed, fired up GZDoom and... holy crap it's like 300% creepier now.  I'm seriously glad I usually playtest without the music.
      The ambient outdoor thing isn't much, just a sound collage of some low rumbling and a recording of a creepy dog barking I found.  I layered in some reverb via a convolution plugin using a canyon impulse, which makes it sound sounds pretty solid and very outdoors-y.
      The outer temple area uses a song I'm calling "Drive Them Back" (named after a Vincent Price sample I use in it), which is a dark, gothic track that uses a melancholy ARP Solina for the melody.  Sorta like SoTNR map 03's music, but less evil and more gloomy.
      The crypt area has a track that's much more experimental and ambient.  It features a droning background of noise and warmth, interspersed demonic noises, and some algorithmically generated drums that get all messed up and don't play the role of a standard rhythm track.
      I'm not sure exactly what I'll be doing for the inner temple or the final area, but I noticed that Skinny Puppy's album "Cleanse Fold and Manipulate" went pretty well with the general feel so far, so I might experiment more with distorted drums and sound collage textures for them.
      · 1 reply
    • R1ck

      guess what? it's sunday and it's time to learn how to mod stuff.
      · 2 replies
    • MrGlide

      Checking out Nosferatu: Wrath of Malachi, and holy crap this game is actually kinda scary. It's been a long time since a game has been able to get me to jump much.
      · 1 reply
    • HUNdebLeonidasX

      Got a new asus computer but too bad it's dont support win 7 usb drivers
      · 0 replies
    • Phade102

      Just a link to the final version of my confinement project map. Nothing special, just a few tweaks.  Leaving it here incase anyone wants to take a look.
      · 3 replies
    • Jayextee

      Just polished off Plutonia Revisited: Community Project, and I gotta say I think I enjoyed it this time more than Plutonia 2.

      When's the next one, guys? :3
      · 5 replies
    • Doominator2

      Got this for my Birthday

      · 2 replies
    • 40oz

      Live episode Today 1:00PM US EDT (~2hrs from the time of this post)
      purist is a doomworld forum member best known for his solo wip megawad project Visions Of Hell, and Maps by my 6 year old son and there might just be a super special guest joining us!
      Check it out!
      · 0 replies
    • TootsyBowl

      Why in the world did they decide to officially name Doom 2016 just plain Doom? Now when I'm looking for stuff concerning the classic games I keep getting stuff about the reboot. 
      · 7 replies
  • File Reviews

    • By Nems · Posted
      So I found this to be a pretty fun megaWAD. It feels familiar to the OG Doom 2 IWAD while still being and doing its own original thing. <3 I didn't really encounter any issues with it other than a spot at the end of map 20 where something didn't lower to get to the exit but I straferan and jumped to get to it so it wasn't that big a deal to me.   Still worth a shot for those of you who are into megawad's like myself. :D
    • By felgro · Posted
      Most of the maps are very good to excellent, but's dragged down by some real turds - the last two and a few others. Don't let that deter you. It's still well worth a play.
    • By MysteriousHaruko · Posted
      I'm always ready for some revolution.

      For being serious now, it's one of those wads where you sit back, relax, get comfy and give blast through easy, simple maps. I rate this megawad only 4 stars, because map30 felt like a big joke (few rockects and map ends). 
    • By felgro · Posted
      Actually better than the 1 start review. A mindless shoot-em-up, which is basically we all like Doom.
    • By MTX1996 · Posted
      0/10 doesn't include a proper Go 2 It-type map
  • Member Statistics

    • Total Members
    • Members Online
    • Guests Online
    • Most Online

    Newest Member
    The Razur