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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

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    2. WADs & Mods

      Project releases and development; organized review and playthrough threads

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    3. Doom Editing

      Editing-related discussion, questions, and comments

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    4. Console Doom

      Switch, iPhone, N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

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    5. Source Ports

      All your favorite executables

      73482
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    6. Doom Multiplayer

      Deathmatch, co-op, CTF and clans

      13743
      posts
  2. Newfangled Doom

    1. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

      21929
      posts
    2. Doom 2016

      Now Marty approved!

      51247
      posts
    3. Doom 3

      All Doom 3, all the time occasionally

      79602
      posts
  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted

      61952
      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      28213
      posts
    3. 6174
      posts
    4. Freedoom

      It's (not) Doom, only Free

      19991
      posts
  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

      518299
      posts
    2. Doomworld News

      Comments on news items

      88883
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  • Forum Statistics

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  • Popular Now

  • File Reviews

    • By Kes Gaming YT · Posted
      An instant classic. One you won't soon forget!
    • By E.M. · Posted
      One of the all-time greats, as well as one of my favorite wads. Sure, the aesthetics are a bit antiquated in places, but it's still fast and action packed. The gameplay holds up well even when compared to modern wads. It also features awesome music. My favorite maps are MAP03, MAP14, MAP15, MAP23, and MAP24.
    • By The BMFG · Posted
      ah yes floorceil. i love the exquisite and masterful show of all of this games beautiful floors and ceilings this took me multiple hours to get through due to its complexity in level design and monster placement. i love the trap near the end where right as your going for the yellow key and all the walls open up to reveal a horde of bloodthirsty imps ready to claw your very hot face off. over all 5 stars crafted by a master of doom  complex level design  challenging new enemies  and a brand new weapon so beautiful that i cannot spoil in this review you really need a high iq to understand the complex level design and master crafted puzzles  would recommend
    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
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