There comes a point where after playing video games for so many years, we can start looking for more unique, more visceral and special aspects in these. It is at this point that we can realize that a video game can be described as '' Art ''. Not only should we go in search of entertainment, for there is a certain beauty in intellectual discovery. Video games that exploit unique ideas and concepts that go beyond shooting and winning. Perhaps a philosophical concept like '' The absurdity of life '', or even a political context where we truly ask ourselves what the true path is. There are several ways to bring art to video games, we can find it for myself, the first great example of this was Silent Hill.
There are more hidden jewels there, games that open a third eye and teach us different colors, that is a hidden beauty.
90% of the maps are crap free and very good to excellent. Only a couple pissed me off, mostly because of excessive and confusing teleports. And if you're just after a basic Doom blast, it's probably best to avoid the secret levels. You can always warp to them later. All they really have is retro novelty value and that wears thin in about 3 minutes. Not much good for actual play. Other than that, highly recommended AND it's vanilla friendly.
Lovely puzzle-centric map that was a little more action-packed than I remember. Progression made sense and I didn't find myself wandering for too long without finding some way through the level. If you get lost in this level the automap helps a lot and gives some hints as to where the next area to explore might be hidden.
great visuals and atmosphere, levels can actually be done quickly. custom monsters and ambushes are fine. I wish the boss map was a bit better to understand though, since I took like 15 minutes to figure out how to lower the barrier before figuring it out.
map by map reviews are fun...
MAP01: yes easy map, but also rather tedious to max due to the infighting that you pretty much have to rely on once the arch-viles are gone. also a BFG-only map, which despite there not being basically any other weapons you really can't kill everything with anything else.
MAP02: I fucking hate platforming of this kind, especially with the ceiling bits making it even more so. when the combat is there it's pretty good. the trap room was very devious and nasty too. otherwise a forboding map.
MAP03: no real tedium thankfully and nice Ribbiks-like setpieces. only problem is the reliance of voodoo triggers when I pretty much clear out most battles quickly. best level of the set.
MAP31: the revenant wall is fun.
MAP32: this and the previous maps were treated as bonus maps. I had to god-mode this one entirely and even then it's tedious. why didn't half of those revenants teleport #OCDtrigger
one of the reasons I really don't like the slaughtermaps of this kind is just since I always aim to kill everything and get everything as quickly as humanely humanely humanely possible, I'm spending minutes killing cyberdemons on the floors of the maps and it takes up way too much time. and if that isn't much of a problem, in that I can take out the setpiece quickly enough, having to wait for the lock-in to finish lowering or something like that bores me to death. again, spending minutes waiting is a problem. maybe my mindset shouldn't be to rush through everything, but I like that kind of playstyle. it's just all that waiting, man. and the potential tedium of having to face big monsters in a scenario that takes much longer than it already is. now feel free to ignore this, or me.