1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related.

    2. Doom Editing

      Editing-related discussion, questions, and comments.

    3. WADs & Mods

      Talk about Doom levels and projects.

    4. Doom Multiplayer

      Deathmatch, co-op, CTF and clans.

    5. Source Ports

      All your favorite EXEs.

  2. Newfangled Doom

    1. Doom 2016 General

      Now Marty approved!

    2. SnapMap

      12 monsters ought to be enough for anyone

    3. Doom 2016 Multiplayer

      Carltoning on your corpse
    4. Doom 3 General

      All Doom 3, all the time occasionally

  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted.

    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter.

    3. 5019
    4. Freedoom

      It's Doom, only free

  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

    2. Doomworld News

      Comments on news items.

  • Popular Now

  • Recent Status Updates

    • Albertoni  »  Walter confetti

      Finally assumed your identity of Walter Confettioneri, I see
      · 0 replies
    • EarthQuake

      What's this thing do?
      · 1 reply
    • AbsorbedHatch

      Anyways, I'm just gonna work on this map I've been wanting to get back to for a while.
      · 0 replies
    • AbsorbedHatch

      I don't know if the bots are actually legit or whatever but a lot of people seem to be talking about it. Then again, could just be a scare so what do I really know?
      · 2 replies
    • rdwpa

      I made a speedmap. Hey, I can use status updates to """"""release"""""" these now.
      Goals were to make a map that is 'conventionally challenging' as opposed to 'really hard', and to use limit removing triggers instead of Boom ones, so -complevel 2. Should take 15 minutes or fewer. Has HMP/UV.
      It's an ancient palace set in a ginormous volcanic rift. 

      · 7 replies
    • Grazza

      If I write "poop" here, will anyone notice, or is this some kind of dead zone now?
      · 4 replies
    • joe-ilya

      Why is there a "popular now" section and "hot!" banners on active threads?
      Are people too stupid to not know what's popular nowadays? I mean, for fucks sake, can't people see that the thread gets on the top of the page every hour or so?
      It seems unnecessery for any forum whatsoever.
      · 2 replies
    • Megalyth

      If it please the crown, may I drive the vehicle that I bought and paid for?
      I love the New York DMV and court system. Really I do.
      · 2 replies
    • Viscra Maelstrom

      the latest forum update broke my profile banner. bollocks to that one, then. :v
      · 4 replies
  • File Reviews

    • By Count651 · Posted
      A pretty decent wad but not without some serious flaws   Pros   - High detail maps - A lot of map variety - Long playtime - Good variety of difficulty - Unreal Tournament Music   Cons   - A lot of extremely brainless/spammy monster placement ( tiny rooms packed with so many monsters you HAVE to save scum ) - too many obvious traps, every item you pick up and every button you press seems to cause loads of enemies to teleport around you, a lot of levels became too predictable and repetitive because of this - Some bad music choices ( this is mostly a matter of opinion ) a lot of tracks sounded too upbeat for Doom, a lot of these tracks sound like they were taken from an 80's workout vhs
    • By Zalewa · Posted
      As for a megawad that was made in fewer days than it has levels - this is quite good. As for a megawad in general - well, that's a different story. It's very apparent that the maps precisely follow the author's visions and this leaves nothing to complain about. The problem is the one that affects many other Doom 1 WADs: the tedium. E3 is the best at avoiding it here and therefore the best in overall, but E1 and E2 leave you pumping monsters with puny weapons. You will get a rocket launcher and a plasma rifle, but there's very little ammo. Thus, the enjoyment is mixed and the overall score is average.
    • By Zahid · Posted
      I am sort of speechless after all those "carnage",while max no of monsters is 30 on uv.....completed all 8 levels in 5 mins at first attempt...even maps by purist's 6 years old kid are better than this crap...only good thing about this mapset is that its short,thankfully....
    • By riderr3 · Posted
      At least author know how to add new textures and sprites.
    • By Zalewa · Posted
      From text file:   So I ran it in Zandronum   but the text file also says:     Is that the reason for all the "YOU FAIL IT" symbols? The map is short like MAP01: Entryway, uses Entryway's music and the only challenge it offers is at the very beginning where 2 chaingunners attack you in the first, tiny room.   The visuals are technically fine but that's it. There's no other merit whatsoever.
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