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    1. Doom General

      Discuss anything and everything Doom-related.

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      Editing-related discussion, questions, and comments.

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    3. WADs & Mods

      Talk about Doom levels and projects.

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    4. Doom Multiplayer

      Deathmatch, co-op, CTF and clans.

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    5. Source Ports

      All your favorite EXEs.

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  2. Newfangled Doom

    1. Doom 2016 General

      Now Marty approved!

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    2. Doom 3 General

      All Doom 3, all the time occasionally

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  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted.

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    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter.

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      It's Doom, only free

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  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

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    2. Doomworld News

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  • Popular Now

  • Recent Status Updates

    • rdwpa

      A few months ago I was playing around with some modifications to the Doom arsenal, mostly faster weapons. My dehacked file turned out to be based on the one in Scythe 2, which I overlooked, and I loaded up map32 to test my 4x speed chaingun against a cyberdemon, because it's the Doom II map with the simplest access to the cyber. Or so I thought. If you know which monsters Scythe 2 replaces and which monsters Doom 2 map32 has, you'll know what I was greeted by, much to my surprise. My screen was full red before I could even finish thinking 'wtf'.
       
      Today I remembered that and decided on a whim to do a casual max of map32 facing the Scythe 2 monsters. Was pretty fun.
       
       
      · 0 replies
    • YukiRaven

      Earlier today I finished some early versions of the music that'll be going into my Doom level.  There'll be one track for each major area, plus a short "outside ambiance" sort of thing, so five total tracks.
       
      Anyway, I put them into the pk3, wrote the ACS to fade them nicely and control them as-needed, fired up GZDoom and... holy crap it's like 300% creepier now.  I'm seriously glad I usually playtest without the music.
       
      The ambient outdoor thing isn't much, just a sound collage of some low rumbling and a recording of a creepy dog barking I found.  I layered in some reverb via a convolution plugin using a canyon impulse, which makes it sound sounds pretty solid and very outdoors-y.
       
      The outer temple area uses a song I'm calling "Drive Them Back" (named after a Vincent Price sample I use in it), which is a dark, gothic track that uses a melancholy ARP Solina for the melody.  Sorta like SoTNR map 03's music, but less evil and more gloomy.
       
      The crypt area has a track that's much more experimental and ambient.  It features a droning background of noise and warmth, interspersed demonic noises, and some algorithmically generated drums that get all messed up and don't play the role of a standard rhythm track.
       
      I'm not sure exactly what I'll be doing for the inner temple or the final area, but I noticed that Skinny Puppy's album "Cleanse Fold and Manipulate" went pretty well with the general feel so far, so I might experiment more with distorted drums and sound collage textures for them.
      · 1 reply
    • R1ck

      guess what? it's sunday and it's time to learn how to mod stuff.
      · 2 replies
    • MrGlide

      Checking out Nosferatu: Wrath of Malachi, and holy crap this game is actually kinda scary. It's been a long time since a game has been able to get me to jump much.
      · 1 reply
    • HUNdebLeonidasX

      Got a new asus computer but too bad it's dont support win 7 usb drivers
       
      · 0 replies
    • Phade102

      Just a link to the final version of my confinement project map. Nothing special, just a few tweaks.  Leaving it here incase anyone wants to take a look.
      MonochromeHellFINAL.zip
      · 3 replies
    • Jayextee

      Just polished off Plutonia Revisited: Community Project, and I gotta say I think I enjoyed it this time more than Plutonia 2.

      When's the next one, guys? :3
      · 5 replies
    • Doominator2

      Got this for my Birthday
       

      · 2 replies
    • 40oz

      WORLD EXTERMINATION RADIO ft. purist
       
      Live episode Today 1:00PM US EDT (~2hrs from the time of this post)
       
      purist is a doomworld forum member best known for his solo wip megawad project Visions Of Hell, and Maps by my 6 year old son and there might just be a super special guest joining us!
       
      Check it out!
       
      LIVE TWITCH STREAM
      · 0 replies
    • TootsyBowl

      Why in the world did they decide to officially name Doom 2016 just plain Doom? Now when I'm looking for stuff concerning the classic games I keep getting stuff about the reboot. 
      · 7 replies
  • File Reviews

    • By Nems · Posted
      So I found this to be a pretty fun megaWAD. It feels familiar to the OG Doom 2 IWAD while still being and doing its own original thing. <3 I didn't really encounter any issues with it other than a spot at the end of map 20 where something didn't lower to get to the exit but I straferan and jumped to get to it so it wasn't that big a deal to me.   Still worth a shot for those of you who are into megawad's like myself. :D
    • By felgro · Posted
      Most of the maps are very good to excellent, but's dragged down by some real turds - the last two and a few others. Don't let that deter you. It's still well worth a play.
    • By MysteriousHaruko · Posted
      I'm always ready for some revolution.

      For being serious now, it's one of those wads where you sit back, relax, get comfy and give blast through easy, simple maps. I rate this megawad only 4 stars, because map30 felt like a big joke (few rockects and map ends). 
    • By felgro · Posted
      Actually better than the 1 start review. A mindless shoot-em-up, which is basically we all like Doom.
    • By MTX1996 · Posted
      0/10 doesn't include a proper Go 2 It-type map
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