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  1. Classic Doom

    1. Doom General Discussion

      Talk about anything and everything Doom-related

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    2. Map Releases & Development

      Post your new map/episode/megawad releases or works in progress here

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    3. Gameplay Mods

      Post your weapons, visual mods, mutators, or any other non-map wads here

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    4. Total Conversions & Full Games

      Post your Doom total conversions or games running on the Doom engine here

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    5. Resources

      Post your sprites, textures, MIDIs, status bars, palettes, etc.

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    6. Doom Editing Help

      Editing-related discussion, questions, and tutorials

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  2. Classic Doom Special Interest

    1. Source Ports

      All your favorite executables

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    2. Speed Demo Submissions

      Dooming done quick, both regular and tool assisted

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    3. Multiplayer Doom

      Deathmatch, Cooperative, Multiplayer events, etc

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    4. Console Doom

      Switch, iPhone, N64, PSX, GBA—all worlds are yours except 3DO, attempt no landing there

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    5. Freedoom

      It's (not) Doom, only Free

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  3. Newfangled Doom

    1. Doom: The Dark Ages

      All about id Software's latest entry in the franchise

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    2. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

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    3. Doom 2016

      Rip & Tear until it is done

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    4. Doom 3

      All Doom 3, all the time occasionally

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  4. Misc.

    1. Everything Else

      For general chit-chat

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    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

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    3. Doomworld News

      Comments on news items

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  • Popular Now

  • File Reviews

    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
    • By Arrowhead · Posted
      A neat older megaWAD that was made predominately for co-op play:   From the readme:   "Most levels were made for co-op play, all levels are playable alone as well."   It clearly states this, but some people seem confused by this fact, somehow.   Plays just fine in SP, and is how I've played it the three times I've gone through it now.   Yes, it shows its age a bit in 2024, but what WAD from this era doesn't? Features a great soundtrack, too.   Easy 4/5, even in the current climate.
    • By Bitofu · Posted
      I really enjoyed the adventure that The Artifact takes you on. The levels are grandiose and intricate, full of interesting set pieces and somewhat obscure secrets. On UV, the difficulty is quite high and unforgiving. The icon of sin fight is a bit too complex for my tastes. Nevertheless, it shows a splendid mastery of design and progression.
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