Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Forums

  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

      361309
      posts
    2. WADs & Mods

      Talk about Doom levels and projects

      367194
      posts
    3. Doom Editing

      Editing-related discussion, questions, and comments

      120259
      posts
    4. Console Doom

      N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

      4186
      posts
    5. Source Ports

      All your favorite executables

      58187
      posts
    6. Doom Multiplayer

      Deathmatch, co-op, CTF and clans

      8964
      posts
  2. Newfangled Doom

    1. Doom Eternal

      Gee Doom Slayer, how come your suit lets you have TWO air dashes

      3549
      posts
    2. Doom 2016

      Now Marty approved!

      49884
      posts
    3. Doom 3

      All Doom 3, all the time occasionally

      76808
      posts
  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted

      50067
      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      25357
      posts
    3. 5466
      posts
    4. Freedoom

      It's Doom, only free

      18399
      posts
  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

      432049
      posts
    2. Doomworld News

      Comments on news items

      88751
      posts
  • Forum Statistics

    95852
    Total Topics
    1892726
    Total Posts
  • Popular Now

  • File Reviews

    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
  • Member Statistics

    • Total Members
      20640
    • Most Online
      9847

    Newest Member
    Chris0neilson
    Joined
×