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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

      521587
      posts
    2. WAD Releases & Development

      New releases and works in progress

      618869
      posts
    3. Doom Editing

      Editing-related discussion, questions, and comments

      159154
      posts
    4. Source Ports

      All your favorite executables

      91844
      posts
  2. Classic Doom Special Interest

    1. Speed Demo Submissions

      Dooming done quick, both regular and tool assisted

      80526
      posts
    2. Multiplayer Doom

      Deathmatch, Cooperative, Multiplayer events, etc

      19442
      posts
    3. Console Doom

      Switch, iPhone, N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

      18187
      posts
    4. Freedoom

      It's (not) Doom, only Free

      21023
      posts
  3. Newfangled Doom

    1. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

      23836
      posts
    2. Doom 2016

      Rip & Tear until it is done

      51669
      posts
    3. Doom 3

      All Doom 3, all the time occasionally

      80728
      posts
  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

      598527
      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      30784
      posts
    3. Doomworld News

      Comments on news items

      88880
      posts
  • Forum Statistics

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    Total Posts
  • Popular Now

  • File Reviews

    • By CortexReaver · Posted
      Nice and short maps with a quake-ish switches game mechanic. I was surprised how not many mappers and mod developers are using such features in their wads nowadays, to oppose old and annoying key-door mechanics, since the GZDoom engine supports that. Levels itself feels a bit empty though. Maybe it was some map format restrictions, but those corridors cry for more detail.   Here's a playthrough video of it:    
    • By Kyka · Posted
      I like Ultimate Doom megawads. And this is an Ultimate Doom megawad. 5 Stars.   It is almost perfect in every regard. Highly recommended for anyone who wants a genuine Classic Dooming experience.
    • By Knor964 · Posted
      One of my favorite mega wads it was like playing Doom for the first time again it almost brought a tear to my eye.   10/10 :D
    • By Bri0che · Posted
      A first attempt that is conclusive ; we can notice that, for a first map, the author did succeeded to achieve the most important Doom mechanics as teleport/monsters teleport/lift/doors/floor move, etc. As said above in the first comment it start pretty normal an sober, then it get interesting with the famous yellow key room that has an simple and interesting gameplay mechanic. Even though I found it regrettable that is has only imps to fight, I believe it could had been even more interesting with a more varied bestiary. 
    • By Yousuf Anik · Posted
      Played few maps and oh god, I could barely understand anything :D As if I'm playing an old Pokémon game with bad cheat codes that totally ruins the game. Like everything is mixed up into a world of pixelated trash. But however it looks... deep within my heart says, it's not that bad actually. It's rather an another experience for me!
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