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  2. Frost-Core


    I decided to make one, check my Magier Thread.
  3. oliacym

    Doom 2 Intermission Maps (COMPLETE)

    Also, No Rest for the Living is coming along well, the first half is finished although without animation yet.
  4. Childe_Roland

    Zone 400 demos [-complevel 2]

    Map 05 UV-Fast in 2m13s - z405f213.zip https://www.youtube.com/watch?v=CJQQzOn_2WI
  5. oliacym

    Doom 2 Intermission Maps (COMPLETE)

    Yeah I'm glad it feels that way to someone else's eyes, it's messed with the palette a little but it's not too bad considering. Ah I suspected so. Doom 2 just wasn't made for maps I guess, and on older PCs the loading time would give you more time to read the name of the next map. Yeah not sure what to do there, since there's no way to determine whether the player is leaving MAP15 for MAP16 or MAP30. I think what I'll do, unless there are any objections, is keep it as is for now, with the arrows and splats appearing briefly but at least appearing at the right time. The secret level pics, I dunno, perhaps I'll do the same. Not sure. Important thing is to get it all in a wad. By the way, I appreciate the technical know how very much, thank you!
  6. Biodegradable

    About the people who aren't here anymore

    I've been wondering where @cambreaKer and @TheNoob_Gamer disappeared to a lot lately. Both of them were pretty active members when I first showed up. I hope they're both doing all right wherever they are.
  7. SP_FACE1

    Emerald Ambush (one small map for Doom II)

    Just played through Sucker Punch 1 & 2. I hope this is a trailer for the third part!
  8. brendondle

    NoSp3 Demos [-complevel 21]

    Map24 UV-Max in 12:22 nosp324m1222.zip
  9. thiccyosh

    How often do you use the automap?

    When I have to, that is usually when I go secret hunting as I'm far too smoothbrain to count 2 and 2 together.
  10. @SCF Thanks for playing... I made an update based on your feedback: c sector version 1.7
  11. Frost-Core

    How often do you use the automap?

    I really just use it only when i have the computer erea map or when playing one of doom's worst levels : e2m9
  12. MFG38

    How often do you use the automap?

    Generally how I use the automap is to check the locations of locked doors and/or switches that require keys. One of my favorite things about GZDoom is how it shows those on the automap with the respective color codes. I wish more source ports had that feature.
  13. Today
  14. Could you correct my nickname, please? It's Chainie, not Chaine (Not Chanie either)
  15. The BMFG

    Doom Pictures Thread 2022

    working on a mapset called the life of laszlo. titlescreen made by my good friend @Kuro_mahoh
  16. Cool! Can you please upload to a different site like MediaFire or something else? That link works only for 6 days!
  17. Yumheart

    Doom Pictures Thread 2022

    I've been having a lot of fun making 1-2 hour speedmaps lately, might actually end up making an entire set out of these!
  18. Captain POLAND

    How often do you use the automap?

    Every few seconds really
  19. Not maps, but I used to mod Men of War back in 2013-2014. I wanted to add multiple minor factions based on pre-existing resources, other mods and some hacky edits that I made, while trying to give them a single, cohesive style. Those mods kinda sucked in retrospective, but I was 13 years old and had no skills (I've never been artistically inclined) :P Still, I learned a lot making them, and I'll always keep those fond memories of making alternate history battles in the editor. The one I liked the most was a post-apocalyptic junkyard maze of tanks and armored cars wrecked by a nuke, in which multiple factions fought for control in a almost free-for-all. IIRC, one faction was US, UK and France, one was Nazi Germany, one was USSR and the last one was Italy, Romania and Japan, but all of these nations usually betrayed each other pretty soon.
  20. Month 10 Day 06 I play until I die or intentionally stop. I don't comment the wad where I died/stopped. [1] Paradox 2 by Tom Mustaine (2006) Paradox 2 could be renamed as "Town of the Dead Deathmatch edition". Indeed, you can cross two faux-3D overlapping bridges as in Requiem map 13. This kind of cheesy mapping trick always has a place in my heart so I found this brownish small map beautiful. Also, according to the text file, this level was made in 1998. I got slowly crushed after grabbing the RL in Twisting Halls
  21. Internet Archive, unlike Gamers.org, allows for real time editing, deleting, and re-uploading of files to the same download location. Denial_of_Sheol_Death_Match now has an Internet Archive link that will host its beta and final version with the MP3 music track. This is an open and public invitation to examine Denial_of_Sheol_Death_Match in its most up-to-date release versions, from beta to final. https://archive.org/details/dsheol-dm
  22. @SCF Skarlet's Devil Daggers - Will try to upload the update tomorrow Some planned changes: Automap - Walls will not be visible Room 1 - No major changes - takes about 1 second to exit Room 2 - Redesign of the area with the switch that opens the cage Room 3 - The 8 pillars open automatically on timers, each summoning a new wave. Then the ninth switch in the centre has to be pressed.
  23. Frost-Core

    Magier : Zauberer Continuation Idea

    Thanks Cire! sadly i do have licensing issues : I realized that it had no music whatsoever so i added blasphemers main theme, then i realized blasphemer is not in isc license. about progress there are working things and not working ones : What is working : Mage works fine Inventory and cheats too What is NOT Working : Thing placment shows exclamation marks Other Weapons The Cleric is missing an animation frame It is needing textures right now, as you can see
  24. ReaperAA

    TNT 2: Devilution (Second beta released)

    Sorry for bothering you devs again with another comment (I swear it is not related to gameplay this time 😅). A few days ago I was having a discussion with someone regarding Devilution's plot and there are a few questions that were raised about its plot I would like to know the answers of:
  25. Hitboi

    How often do you use the automap?

    I usually only use it when I try to find a secret and get lost in the map, and/or the map has a beautiful layout. Finally, I found a person that uses the mark position feature!
  26. Piper Maru

    How often do you use the automap?

    I always make good use of the automap! It's an incredibly useful tool that should be utilized. I even use M to mark positions of supplies/power-ups that I might not need at the moment and can come back to later if need be.
  27. Gez

    How often do you use the automap?

    I usually start a map by doing a 360° turn a the start position and then looking at the automap if the starting area isn't a tiny closed room.
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