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  1. Past hour
  2. geo

    Most recent movie you saw

    Big stompy killer robot watching a movie about a killer robot.
  3. Gez

    Post Your Doom Picture (Part 2)

    There is an extrafloor_lightonly effect for this kind of things (light effects without actual 3D floor); but I don't think I've ever seen it tested with a sloped control sector.
  4. Off-topic response: I have no idea how to do it, besides, I have prepaid mobile services, so I have to pay for 4g constantly, the cellphone company only gives you 50mb of 4g per day. If you exceed that limit, it starts charging you extra money. At least is like that with my company (Claro - Argentina)
  5. DJVCardMaster

    How to Add a Text Screen?

    My bad, then, I really thought it had. Since so many boom compatible maps had it
  6. Apaul27

    Random Video Thread

    The game looks nice tho
  7. SP_FACE1

    Hocusdoom BETA (new version 01-13-19)

    For some reason the destructible bricks don't get destroyed in the new version. Tried several maps. Edit: Nevermind. It seems to have been a bug in GZDooM 3.7, everything works in 3.7.1.
  8. Taw Tu'lki

    Doomworld Members' Sketchbook

    I was thinking about she-wolf all the time that she laid down on the snow grass and thought. So i drew it. Artwork "She-Wolf" You know that I can't draw or draw like a noobie. So I tried to experiment with art with using some sample image editors for Android and Photoshop. I want to make my artwork as a vector-styled image or something similar to vector images from CLIPART of MS Office (it used in MS Publisher if you know). If you're a musician or lead vocalist of postpunk-, indie-, gothic-, alternative or post-rock band, you can use my artwork as a cover for your album. Some variations on the theme of this artwork: As a cover for album:
  9. gaspe

    The DWmegawad Club plays: A.L.T.

    MAP16: Similar to MAP14 this what I consider to be Azamael's take on a more conventional setting for a Doom map. It's an industrial/tech complex that is familiar but it still has some cool and unique details to not be your common experience, even though for ALT standard it stays pretty normal. You start inside a little octagonal hub room with only a way out and the map suddenly explodes with some rather big areas: the courtyard with the arches and the next area with the big lava pit. The map is still very playful with switches but the things are straightforward overall. The room with the hell-knights on the pillars looks cool with the tier of red flaming textures below the normal brown bricks. It's also included a crate room but the way is simple and linear, if you were hoping (or fearing) it was a maze. The best moment is the arch-vile duet in the dark room.
  10. Today
  11. I hear nuts.wad is pretty nuts
  12. Ok, so finally I got into converting the tracks to mp3s, sorry for the delay. Here you go: https://www.mediafire.com/file/8t4w88b3h8g6lqb/btsxe2_opl.zip/file
  13. I'll be providing feedback on each submitted map, using Chocolate Doom to playtest. Map 01: The Generator by Valkriforce anbd Waverider This is a great opener, for quite a few reasons. First off, it's tough enough to show some teeth, yet not overtaxing. I died a few times, though most of that can be chalked up to me getting used to Chocolate Doom's controls. I really like the opening scene after going through the first door: there is a wide, winding staircase going up, encased in a vista of snow and ice, and plenty of enemies strategically placed to keep the player on their toes. Once you get passed the outside area and into the buildings, you are treated with a bit of technological architecture. I do not have much to say about the fist, but the second-is it pretty. It is the right amount of detail without being too busy. I especially like the way the staircases are built, utilizing more than one texture to make each step. This must have taken a lot of time to finesse, and get working in vanilla limitations. Both the second building and the opening area outside are quite vast. This is an impressive level to look at. Gameplay wise, there is not much to criticize. I think the bestiary presented works well; you have the usual gang of gunners and Imps, plus a few Arachnotrons (placed in nice, open space for full advantage of their attacks). Overall, this is a very solid starting level. I can't wait to try out more!
  14. Poncho1

    Most recent movie you saw

    Just finished watching Lock, Stock and Two Smoking Barrels. This is an epic British gangster film: a lot of colourful, memorable characters (Barry the Baptist, Hatchet Harry, Bacon, Big Chris, Dog, [yes, those are their names], etc.). There's a lot of good humour, the music is fitting, the language is foul (though mercifully not on overload) and the story is complex, yet not too tough to figure out once you watch it a couple of times. The different character stories intertwine very well. Recommended for those who like British crime films.
  15. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @DJVCardMaster Doomworld forum topic This map feels like it perhaps tried to do too much. There are basically four distinct areas off a hub, and they’re all rather different looking, but the combat doesn’t change too much. It’s basically all low-tier enemies in incidental situations and conventional traps. So far this mapper does seem to use the demon pretty well, but the hitscan combat, while pretty fun in many places, felt borderline cheap in other places. I also wonder about the balance between finding vs. not finding the super shotgun secret Bottom line: It feels like it might have been made with less mapping experience than the others so far, but at the end of the day, it’s classic Doom.
  16. My map (29) is coming along well, about to work on the final area which will have an underground battle with probably two Cyberdemons and then sort out the gameplay balance. Won't be a slaughtermap, will be aimed at more classic-style difficulty. Will probably combine the average monster types from Doom 2, TNT and Plutonia MAP28 and MAP29 into this map. Will not submit the map until I am satisfied with it.
  17. I wasn't around at that time, but I've been told reviews can now only be written on the new Downloads page of the respective wad. So, the old system was pretty much replaced, although you can still upload stuff on the /idgames database.
  18. Job

    Early and unused DOOM 64 Level Designs

    I haven't had a chance to check any of these out more closely yet. Anyone willing to share some screenshots?
  19. Disappointed by the lack of white in the Whitemare 2 maps from last week? The snowy third episode of Bloodspeed got you covered! Besides that there's the second episode with varying themes but most importantly overall good maps with an emphasis on fun and balanced gameplay. See you there! DMFLAGS: 1174487140 / 806496256 / 0 Skill: Ultra Violence IWAD: doom2 or freedoom0_10_1 PWADs: bloodspeed_beta2 Maps: 16-30 Lives: 1 Players: 25/100 Item Respawn Time: 60 seconds Player Join Limit: 3 minutes Date: 17th January 2019 Euro session: 19:00 GMT/14:00 EST at [L@P], Finland Get ZDaemon and join in.
  20. VGA

    Rebranding Doom

    Well if you pay attention to Grazza's post, it has a semi-hidden link to an archived troll thread where this ridiculous list first appeared. So he posted an esoteric DW troll-copypasta! Nice! :D
  21. Nine Inch Heels

    is there any very hard wads where they have 3000000 or more

    none of scythe's maps are anywhere near as hard as the maps behind the links I have provided. (Also true for scythe II, fyi)
  22. TwinBeast

    Post Your Doom Picture (Part 2)

    @leodoom85nicely colored Mommy, why?
  23. Maybe Duskmare, where you die on a single hit. Sounds like fun.
  24. wolfmcbeard

    does anyone play Doom Multiplayer on xbox live anymore?

    Nothing wrong with multiple platforms if you enjoy what they have, I love my pc and it's limitless potential as a games box, but not a chance I'd emulate Goldeneye when I've got a working cart and n64 sitting on my table, plus consoles are convenient. so on the subject of the platform wars, I won't take a side. As for something relevant to the topic, I had XBLADoom on my old account but it was always dead, I might buy it again sometime this month so feel free to pm and I'll add you, I'd love to try it's multiplayer for once.
  25. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @DJVCardMaster Doomworld forum topic This map seems like it belongs in the first episode of Doom 2. It takes you to numerous places without really losing cohesion. It does have a couple somewhat lengthy backtracks, but it’s not too bad and it’s not confusing. There are some nice traps here, like the demons in the dark with imps behind, but there are some cliché traps and a few that didn’t work properly or could be improved. Overall a slight step down from Map 01, but there’s certainly nothing here that makes me want to quit. Bottom line: Lines and vertices over things in this one
  26. m8f

    Forcing CCMD's? [Z/GZ/QZ/LZ DooM]

    It can be accessed on GitHub page.
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