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  2. MAP01 - GARRISON.WAD - "The Garrison" - Christen Klie (100%K/I/S) Another of those Klie's compressed-in-a-rectangle maps, this one looks and plays below average most of the time. Tons of big open areas with quirky progression that relies mostly on secrets. Well, I actually don't know, since I'm in Chocolate Doom without even noticing when did I get a secret, and I was humping walls most of the time finding clues on how to get the yellow key (by precisely running from the stairs). There is a secret room that makes the map easy and rather pointles, 5 BFG's at the same spot? just to kill some imps? For some things, I think this was intended to be a DM map, that was converted into an actual single-player map by brute force. Specially because of the ugly texturing that reminds me of old Dwango5 maps (e.g. Old Dario Casali DM maps looked like this aswell). Tons of DM mappers loved that awful STONE texture in their maps for some reason. This map features some ugly catwalks here and there specially the one at the end, interesting to know, since every single Klie's map features a catwalk of some sort (CATWALK.WAD the obvious biggest example) and it makes me think that either Christen was the only person to like The Chasm, or he was a fashion model. Not to mention, if you fall from the catwalk, you'll have to get into a teleporter that takes you BACK AT THE BEGINNING OF THE MAP! Ugly, quirky, not that fun at all, starts really hard, in fact I died mostly at the start, but the BFG secret negates all the challenge. A let down from the previous Klie maps, and I think that was one of the reasons this was not featured on PSX's Final Doom. Deaths: 18 Maps in order of preference: Tomorrow we'll check a map from one of the better authors of that era.
  3. Skootroot

    Combat Shotgun vs. Super Shotgun

    Super Shotgun BB. Once I get it I never switch to the Combat Shotgun
  4. YukiHerz

    Which games are bad, but you like them?

    I remember first playing a demo of Corridor 7 before trying the full game which had some major differences, I believe that may be a huge factor on C7's reputation, people judged it by the demo.
  5. valkiriforce

    Akeldama - First Beta Released!

    @pcorf Actually Breezeep sent me his map layout recently over PM to show that he is almost finished, so hopefully that won't be the case.
  6. NaturalTvventy

    How to get Doom running on your NES.

    I’m going to go play NEIS on my NES.
  7. Today
  8. Gez

    ACS Scripting Basics

    The default is that it says "door" for local effects (if the sector tag is 0, so it affects the back sector) and "object" for anything else, including "remote" door (when it affects a sector tag). You put ACS_Execute on your switch, with a script number, and then you have your script running all the actions you want. https://zdoom.org/wiki/ACS
  9. New Major update, 4 new maps, combined Sheogouths Despair with Tartarus inferno and renamed wad to Seizure of Aventia, SEIVENT for short. Changed progression of some old maps. Added in more scripting. New pictures have been uploaded. Tested with vanilla. Updated to gzdoom 4.2.4. Added an intermission. WAD is WIP and will slowly be updated. New job requires most of my time and leaves little time for mapping. 16 maps total. Have fun everyone!
  10. The ending was highly inconsequential and weak. That's about all I have to say.
  11. Kappes Buur

    ACS Scripting Basics

    Perhaps my example will help? So, you have multiple sectors, each one has a unique ID tag. But what action are you trying to achieve? edit: To learn ACS, there are the ACS pages on the ZDoom WIKI and also the old, but still relevant, tutorial by Richard Clark. The advantages of using ACS is that you can control, for example, what is to happen, how often and under what circumstances, plus under what conditions.
  12. DerFurer'sFace

    I'm Also Looking to Play and Record Your Maps 2

    I appreciate the feedback, I’m glad you can find the errors and problems I’ve overlooked. All the criticisms presented I agree with and will make those tweaks. Specifically the RL in map 1 and moving ammo/health in map 4 and some monster readjustment. Thanks again it really helps.
  13. Not Jabba

    Flash thoughts on Hexen: Deathkings' design

    For what it's worth, the fact that the Wyverns and Heresiarchs get thrown at you out of nowhere instead of being predictable arena end fights was always one of my favorite things about Deathkings. I don't like the set quite as much as Hexen itself, but it's a solid expansion.
  14. duvel

    The DWIronman League dies to: Abcess

    https://www.dropbox.com/s/fdfgzjd5utkagyx/abcess-im-nov2019-cat1.lmp?dl=0 https://www.twitch.tv/videos/508739952 My net cut off the end for the video sadly, but the demo should work. Got destroyed by an ambush on MAP03.
  15. Malurek

    ACS Scripting Basics

    I am new to scripting, and Doom mapping in general, and I am using Doom Builder 2. What I am looking for is am ACS script that changes door text to read, "You need <insert color card> to open this door.". By default it says object, instead of door. The second thing I need a script on is how to use multiple sector tags activate from one switch, (button, player walks over, shoots, or even a door opening) Thanks.
  16. Malurek

    How to get Doom running on your NES.

    run doom on a commadore, or an atari

    The Doom Confessional Booth

    I started enjoying megawads (and for that matter the D2/FD IWADs) a lot more once I started looking at them less as a continuous adventure to go through from beginning to end but rather as bundles of individual levels that I could put down or pick up on wherever without worrying about having a save left over from the earlier maps.
  18. CreecherChuck

    Doom 3 Imp statue

    Thank you!!
  19. Noob_Master_69

    The mystery of Doom the Movie's lost action figures

    Guess we'll just have to wait for McFarlane to release future Doom figures.
  20. duvel

    Doom Streams

    https://www.twitch.tv/laura809 Doing Ironman Challenge for November (and possibly the October one since it's open)
  21. Angry Saint

    Oops! All Techbase - Project Thread

    thank you for the review. The strong linearity of the map is something I'm conscious about, but it derives from the gameplay of the map it is inspired, from Doom 2016. I don't know if you played it, in case you didn't, it is a useful point of view.

    Which games are bad, but you like them?

    The obvious choices are Witchaven & Witchaven II. Buggy as all get-out (especially WH2 which was pretty much rushed out in a broken state) and with a few questionable design choices but I love the theme and ideas behind them, and still give them a play-through every year or two. On the topic of Capstone, I also think Corridor 7 is better than it's generally given credit for, but that one I'd more just argue isn't actually all that "bad" to begin with. Majority of people just don't like Wolf-alikes in general any more. Catacomb Abyss / Armageddon / Apocalypse The kindest you'll usually hear about them is that they're "dated" and they're certainly kind of clunky but I still enjoy giving them a play through now and again. Rival Realms / Hesperian Wars / Atrox All panned for being low-budget "clones" of Blizzard RTS games (though "clone" is only really a fair assessment for Atrox, IMO, the other two are "clones" about in the "Doom clone" sense), and, for the most part, flat out not working on modern systems. They still had their share of interesting bits and especially Rival Realms souped up the formula with a bunch of goodies and is probably the most underappreciated one. People point out the AI being bad, but I think they have forgotten just how bad the Warcraft II AI also was. Castle of Dragon, for the NES. I'm sure, it's not the best NES game by a long shot and its not-exactly-sequel Sword Master can probably be considered superior in most ways, but I feel like a lot of the complaints regarding it are from people who just can't be bothered to understand how to play it. It's okay, probably helps that the idea of it is all the sorts of stuff I like. Gauntlet, for the NES. I've seen some people call this a "botched port" for deviating from the arcade version and a lot of people nowadays say the concept of Gauntlet "doesn't hold up" in general. The character balance is really bad (you're a chump if you pick the warrior, or maybe you want to as a challenge thing I suppose...), and there are a bunch of potentially annoying parts (have fun in those invisible mazes, or how about the dead end level(s) that if you go to them you have no choice but to die and go back to your last password) but I still like it and think that putting in a quest rather than just being "play until you die" faithful to the arcade was a good move for a home port. I'd kind of say Chasm: The Rift but I feel like that game's actually had a resurgence of appreciation these days and maybe isn't so widely regarded as "bad" any more. I'm sure I'm forgetting a bunch.
  23. Suitepee

    Doom Streams

    https://www.twitch.tv/johnsuitepee Carrying on with CZECHBOX, resuming from map 14.
  24. eviltechno

    Supercharge [gameplay mod | v1.2 11/9/19 PE fix]

    Yes very interested. Looking forward to it then. TY
  25. Gustavo6046

    React To The Profile Pic Above You

    Indeed, watergun crossover mage.
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