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DoomPhreak

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Posts posted by DoomPhreak


  1. Other than the regular progress checkpoints, are they any other actions that trigger a checkpoint? Picking up a Praetor point? Completing a rune trial? Using automap stations or other stations? It seems some actions only save your status, but don't give you a checkpoint. E.g. if you pick up an Argent cell and use it to upgrade your ammo, all your weapons will have increased clip sizes and be given full ammo amount. But if you restart the previous checkpoint then, you retain the increased clip sizes, but your ammo amounts are the same as before, and so is your position (i.e. no checkpoint save in that regard). I'm asking because I surely want to know what actions create a true checkpoint with saved position, status, and inventory, so I will be sure to perform it last before I need to save.


  2. I played the MP open beta and got wildly different frame rates. The first time, I got 40 fps at 1920x1080, which I assume is right for my PC setup. But the next day, it dropped to 5 fps only.

    I don't play MP that much so all this negative feedbacks about MP don't mean much to me, as my main interest will be SP and SnapMap. Doom's trademarks are guns and monsters, and we don't get the true representation of either in MP. Yes, I usually agree with Steam feedbacks, but in this case they don't apply to what I'm interested in. I still pre-ordered the game.


  3. Imps and zombie soldiers move a lot faster in Doom 3 than in Doom 1 and 2. Interestingly, revenants and arch-viles are the opposite.

    I missed pain elementals that spit lost souls.

    Plasma gun and BFG share ammo in Doom 1 and 2, but use different ones in Doom 3. I guess they didn't want you to have too much BFG ammo and thus become overpowering.

    I missed baron of hell, the tougher version of hell knight.

    I prefer the fat chaingun dude in Doom 1 and 2 instead of the skinny chaingun "sarge" in Doom 3.

    I LOVE Doom 3's spiders that come in swarms -- that's about the only thing that does. Fighting hordes of monsters is Doom 1 and 2's trademark, and we don't really get that in 3.

    All the boss monsters in Doom 3 are lame, as in nothing memorable. I would rather fight cyberdemon every time.


  4. I believe "Doom 2: Hell on Earth" is the only one that has anything set on Earth, where we see "downtown" and other Earth-like environment in it. Will the new Doom offer any Earth levels? At this point, I'd like to see anything other than Mars and Hell, which seem to have been done to death by this and other franchises.


  5. Face23785 said:

    Yes, get the original. BFG Edition is watered down garbage. And fuck that duct tape mod. It completely ruins the game. It's meant to be dark. Doom 64 was dark as fuck, and there were plenty of dark parts in Doom/Doom II. Play in a dark room so there's no glare and you'll be fine.

    The flashlight only illuminates a small circular area on the screen while leaving the rest of the screen dark, so to me it is not ruinous to the game's creepy atmosphere even if the flashlight is always on.


  6. Face23785 said:

    They also actually removed a few enemies from some of the rare instances where you had challenging fights with multiple enemies. And they added the flashlight to the guns. Pretty much they watered it down for all the whiners, which was my first real moment of apprehension regarding Doom 4. They shouldn't listen to a handful of complainers, the base game was not that difficult.


    The flashlight in Doom 3 BFG only has enough power to stay lit for 30 seconds, then it goes off, recharges itself for 3 seconds, and then you have to manually turn it back on. So it poses a different kind of challenge from the original Doom 3.

    BFG also has near-instant loading time for manual load and quick load, whereas the original takes several seconds even for quick load.

    But one big annoyance of BFG is that you can't skip cut-scenes by pressing Esc. So it's best to save right after a cut-scene.


  7. Have any of the great WAD makers in the past gone on to make Doom 3 custom maps? While there have been plenty of classic Doom WADs made, there haven't been nearly as many for Doom 3. I wonder why that is. There are still a lot of great classic Doom maps I haven't played, but I have a hard time find good ones for Doom 3. Sadly, my map-making skills are non-existent (I've tried and failed), otherwise I would design and play them myself.


  8. One of the trickiest things Mr. Flynn has done was in Eternal Doom IV Map 13, where he put a health bonus behind the bars of a jail cell with seemingly no way to grab it (thus unable to achieve 100% items). The trick was to bump against the bars repeatedly until you seemingly get close enough to it to take it. See video here. It looks like a clever exploit in map design. Another diabolical design by Mr. Flynn was in Eternal Doom III Map 26, where you had to shoot a CLONE of yourself in order to solve the challenge (video). Anyone know how Mr. Flynn is doing now? Is he working on new maps like John Romero recently did?

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