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Everything posted by Bottomsup
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Dan Seagrave's works are simply magnificent.
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You'll stand alone, the final parody, as you realise your mortality. This seems to be applicable to any kind of marines.
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It would be really exciting if that was not only a reference to the band, but also a hint to them as a source of inspiration of Eternal's soundtrack.
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Actually by Caffeine Freak too.
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Sounds self explanatory.
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Are there any news? More time passed since the teaser of episode 2 with the cube, than from the release to the teaser. And all mentioned work with code inspires a lot of anticipations. I admitted myself looking forward Phobos far more than Doom Eternal or, unless Rin will miraculously get her role, even more than WBaWC.
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The wiki states 13 pellets with damage of 14 hp per shell. The damage is doubled for hitting head, providing totally 1456 hp for 4 shots. HK health is 900 HP. By no means default spread will let all pellets hit even HK, moreover it's head, but 556 HP of mistake space usually is enough. I've just reinstalled Doom 3 and checked it out. Although the pair from delta4, unlike the ones from hell and site3, seems to be more resistant.
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Plasmagun shots are extremely slow and large. It's not fun to fire them, but they last longer in midair and have more chances to hit revenant's rockets, projectiles of macubi and small enemies (lost souls, trites, cherubs). Chainsaw is also surprisingly good against teleporting wraiths, cacodemons, chainsaw zombies and solitary tentacle zombies. 4 shots are already enough for ordinary shotgun. When I don't have SSG, it's more fun to use shotgun to take down almost any enemy except for chaingunners, mancubi, bruisers and small ones. The key is movement and aggressive pushing forward.
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Does anyone else think that Doom 3's combat is clunky and unsatisfying?
Bottomsup replied to TakenStew22's topic in Doom 3
g_skill 2 If your version is original release of 2004, this should improve user experience. -
g_doublevision 0 should remove screen jerking and leave only red tint.
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Was path of the UAC employee, that used PC with order of cat poster, intentionally set up to make him unexpectedly appear behind player while he reads that order?
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I've just realized, if you are finishing testing, is it legit to ask, would final release work with vanilla engine or have some kind of source port, or be compatible with any of current ones?
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These are mere the first things I came to recall after mentioning exploration. In alphalabs2 And even the BFG in hell.
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But since when lack of actual gameplay, that's dumbed-down to simple hiding/running, did became a good design? I'd rather name old Thief series or Prey 17 on the highest difficulties good decisions instead of that.
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Why nothing of that was reposted here? https://twitter.com/Doom3Phobos/status/1061290373748789248?s=19 I'm not consistent with tracing projects of interest, so I'm really surprised to find these posts almost unshared here.
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So how come people don't think Doom 3 is scary
Bottomsup replied to MeetyourUnmaker's topic in Doom 3
But I actually liked, how ambient was dynamically composed of discrete environmental sounds. Esp. sound of increasing pülse-like noise near room with archvile in central processing and top floor key in data storage or all sounds from hellhole pre "elevator" area. I'm by no means against specific tracks, but it this case I'd rather prefer more distinct PSX soundtrack. Oh, relatively eeriness. Never found any of these games such one. All so called scary stuff I would name game's aesthetics, whether it's specific to Doom 3/64/PSX version or common among them. It's just like Pumpkinhead or Hellraiser series, which are watched to enjoy slaughter in macabre background instead of getting scared. -
I'm all about that palsma rifle. Can't wait to blow up some walls!
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PSX Map 21 - Mt Erebus
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I thought that's divided number of shots for people, incapable of quick math.
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Just a game mechanic, that's not specific to Him. It didn't matter, whether it's Doomguy or another skin. The same as with multiple lives, like stated by Hugo, when you can just take green floating helmet of additional life as is, because it's a game. Thanks, I wön't take the movie seriously. It's the worst thing. It's just something, that's better be either forgotten or used as example of how things should never be done.
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I'd disagree. Doomguy is not badass because he has superpowers. In fact, in Doom 16 multiplayer his appearance isn't similar to demon rune or any kind of powerup, he is just a skin for player. Doomguy is badass because He Is the Player. Wolf3D was the only game by iD. The rest of them was outsourced to other studios, that were free to implement any modern BS if it provides market success. Same was with Quake IV. Moreover, it's more sort of "Quake of Fortune", rather than a proper Quake. Hereby this franchise is fine without allied NPCs as well as Doom.
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Only if they are coop partners. Otherwise