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Everything posted by Pika132
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In one of the mods in Daniel's 99 Weapons pack, weapons 6 and 7 eject a cartridge when fired, as well as firing a huge cluster of hitscan bullets. Unfortunately the cartridge a. is fired a the same time as the bullets and b. will do medium damage if it hits an actor, but that's because 2.0.64 isn't out yet. No idea how he did it.
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AFAIK the DOOM2.WAD needs to be in the /bin folder.
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IIRC the Chosen TC for ZDooM used health bars for the bosses.
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newdoomer tag maybe?
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Deathbringer: I believe you're thinging of DooM Forever
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How many of You are still waiting for R-One?
Pika132 replied to ellmo's topic in WAD Releases & Development
OMG another Shock lover! Yay! OMG another jDooM lover! Hoe noes! -
Holy Cripes on Toast! My Supid EDGE Project is done!
Pika132 replied to Dco16's topic in WAD Releases & Development
Noticed the words "Welcome to Mother Superior's" in the house in LEV03 where you jump the dead shotgunner to get the inviso. Beatles reference? -
Point taken. However, in my defense, I was only following the example of too many people on these forums to name. I was led to mistakenly believe that flaming was OK. I was wrong. All I want to say is that it seems like everyone at DW is either an asshole or a complete and utter cockmonger at times. (see-about a billion threads in PH)
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My little sister has two screen names: yurblesrule35 and yurblesrule36. Do me a favor?
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True, but don't tell me flamewars aren't fun to watch at first :-p
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Where I have conveniently bound the chasecam. No BFG spamming for me! w00t. [/off topic]
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HAHAH U ARE TEH SPAMMER Seriously tho, don't you ever quit? Ask in the editing forum if you want info on this. Fucking n00bs. Oh yeah, get some god damn experience first, don't just start a full 32-level TC right off the bat. I tried that. Big mistake. And for Christs sake use some proper spelling and punctuation.
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AGH WAREZ SITE SEMI-LINK
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It gives a hotlinking error (I feel so guilty, I'm a bandwith-stealing bastard) and I can't find the wad at the main site.
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This is the part where everybody realizes that the n00b doesn't know jack about editing. Actually, that's a bit misleading, since I can do some DeHackEd, primarily editing the frame durations (easy) and strings (any two-year-old can do that).
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Load HACX.DEH without the wad and you'll notice that 1. certain decorative things are shootable and die with a couple shots 2. the pointers for some frames from the pistol's recoil animation were placed right after the chaingun's firing frames, thereby creating a double-barreled pistol and "reloadable" Uzi. It's blue? Dammit Randy, executable hacks need to work COMPLETELY before you can call it DEH support!
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Maybe the skull is the building you enter at the start.
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incoming wads that you are waiting for
Pika132 replied to Vegeta's topic in WAD Releases & Development
There are like a half dozen endings to MM2 and the only way I could imagine a sequel including them all is one 30-map wad with 5 different 6-mission episodes, one for each ending. And Cyb is unlikely to make a megawad ever again after the travesty that was DooM Jr. -
Nightmare Squad back under development
Pika132 replied to Aftershock_81's topic in WAD Releases & Development
Nightmare Squad fucking ownz. Autogun>BFG10000 -
Putting Skulltag in Megawads
Pika132 replied to Spidercyberdemon's topic in WAD Releases & Development
Oh, you mean you're going to take people's maps and put Skulltag shit in them to destroy everything the maps stand for. Fuck you. Besides, they've already done something like that. It's called ST Eternal DM. And there are NO other wads worth doing this to. Hah. -
Gee, thanks for fucking up all the trouble I went to to ensure the more spoiler-sensitive among us would not go after my candy ass.
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Wow. It is annoying. But it's also doable, as you said. Thanx muchly.
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Firstly, I know I'm a cheater, so ha. Anyway, there used to be a walkthrough for the TC at http://www.wvi.com/~jsgraham/doom64tc.htm but it's not there anymore. Could someone make another one please? The regular DooM 64 ones evidently don't work.
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In Batman DooM, weapon 7 is a special glove that is much more powerful than the fist, and you are told to use only the glove against the last boss at penalty of getting a YOU FAILED TO FIGHT [boss] WITH YOUR FISTS message that takes up 3/4 of the screen and stops you from attacking. Unfortunately, the creators of Batman DooM somehow overlooked the fact that, like the BFG, the glove uses 40 ammo and it takes more than 15 hits to defeat the last boss, plus he's quite fast and often dodges. I don't have the fix myself, but presumably it gives the Big Fraggin' Glove infinite ammo.