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elio.exe

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About elio.exe

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  1. elio.exe

    Lab C-27 (A Doom II format map)

    i'm pretty sure just the sky texture is not my own making. the rest are modified resources from doom 2 or downright copied from ultimate doom
  2. elio.exe

    Lab C-27 (A Doom II format map)

    Sorry updated the op to credit u Nah we dont do that here
  3. elio.exe

    Lab C-27 (A Doom II format map)

    WOW?! Two maps in a row?! So this is a map I made a while back I intentionally forgot to post here. So this is "Project C-27", a secret project to colonize the space object you're currently in. It all began in lab C-27, which has now been overrun by dark, invasive forces even to the native species of this planet. Despite the premises being evacuated, some unfortunate souls like you didn't make it on time. So this is a map that will be included in this very cool project I'm taking part in, I definitely suggest you to keep up with it and stay tuned: lab_c-27.zip --IMPORTANT-ISH-- Format: Doom 2 (And yes, it works with THE og doom) Source port: Tested with PrBoom+ Crouching: No Jumping: No Freelook: Not an obligation, and not a personal preference (I play with arrow keys only) Contains: Couple of textures, sky texture from @DevilMyEyes Difficulty levels: No Difficulty: Easy Length: Medium
  4. Back with another map. Supposed to be a post-apocalyptic base of some sort. It's funny how I found this map kinda nice today, while I was trashing it for days straight, until I had the motivation to finish it. --IMPORTANT-ISH-- Format: Doom 2/ Limit-removing Source port: Tested with PrBoom+ Crouching: No Jumping: No Freelook: Not an obligation, and not a personal preference (I play with arrow keys only) Contains: Couple of textures Difficulty levels: No Difficulty: Easy Length: Short-Medium the_last_stand.zip
  5. elio.exe

    Revamped Base (Limit-removing Doom 2 map)

    Idk, there might be a lot of factors, like me enjoying other people's maps more and also wanting to revert back to my old style, which, by other people's standards is way weaker. I'm also unable to find anything interesting anymore, not just Doom-related stuff, I'm just having one of those long phases where I have no motivation to do anything :/
  6. An old base that wasn't used by (insert-UAC-replacement). On its inauguration day, a tragedy stuck the newly built base, almost reverting it to its origins. Kill whatever's in there. So, it's been a while since I last did something in this community, like a post, or a reply, or a map for example. Well, after a short hiatus, I'm ready to show you a modest map that I (not so) quickly put together. I'm not so confident about it, to the point that I feel like a shouldn't even continue mapping after this, but, who cares? As usual, here's the important stuff: --IMPORTANT-ISH-- Format: Doom 2/ Limit-removing Source port: Tested with PrBoom+ Crouching: No Jumping: No Freelook: Not an obligation, and not a personal preference (I play with arrow keys only) Contains: Couple of textures, TNT music Designed for: Singleplayer only, at this point I know for a fact multiplayer starts are useless Difficulty levels: Oops I forgot rev_base.zip
  7. wow this seems interesting! can i get e2m3?
  8. Sewage and Toxic warehouse Format: Limit-removing Build time: 30 minutes each Has custom graphics toxic_ware.zip sewage.zip
  9. Welcome to Project Charon, my first mapset (in a while). 6 maps, each with a similar setting, which might remind you of Ultimate Doom. The maps may be short, but their redeeming quality is that they were all made in 3 hours. So that leaves us with 30 minutes for each map. I was inspired by a community project I participated in a few days ago, where we had to make 10 minute maps (insane, but surprisingly doable). So I made 6 speedmaps, 4 of which were just yesterday. I have to say, finding any sort of inspiration was really hard and the lack of ideas hit me like a truck, but I managed to dish out these 6 maps. These maps are generally difficult, and playing them will definitely end up with a few deaths. I have died countless times in an attempt to beat these maps, and, really, I couldn't get why. But their gameplay is really hit or miss, sometimes the RNG loves you and sometimes nothing goes right. Enemy numbers are generally 20-30 monsters, so go figure. Pistol starts are not obligatory, but maps are designed accordingly. --IMPORTANT-ISH-- Format: Doom 2/ Limit-removing Source port: Tested with PrBoom+ Crouching: No Jumping: No Freelook: Not an obligation, and not a personal preference (I play with arrow keys only) Contains: Couple of textures, Ultimate Doom, TNT music Designed for: Singleplayer only, multiplayer starts added after the 30 minute mark. Difficulty levels: In 30 minutes? Are you kidding me? char_pro.zip
  10. elio.exe

    DAWN (A Doom II, Limit-Removing Techbase)

    Thanks for playing! Yes, the backtracking was definitely a problem during the map's development, but I assumed it wouldn't be very noticeable, since the map is small. I feel like teleporters wouldn't fit in well, I generally don't use teleporters, I just don't like them for some reason.
  11. elio.exe

    DAWN (A Doom II, Limit-Removing Techbase)

    Oh thank you! I didn't think puzzles would be that big of a deal in this map, especially due to its size, but I get how backtracking can get on your nerves.
  12. This is my second submission. I like the first one better, but what can you do when u no longer have any ideas? Occupies map 7, because i was too lazy to change the music. Name: Arch-Domain Map Slot: 7 Build Time: 10 minutes (maybe a bit less, had nothing more to do in like 5 seconds :p) Difficulty levels: Nope Difficulty: Medium, just dodge stuff and you'll be good lmao arch-domain.zip
  13. elio.exe

    DAWN (A Doom II, Limit-Removing Techbase)

    Aw thanks! Idk how many maps there are, might be like 8-10 maps (and a lot of unfinished drafts behind the scenes)
  14. Oh boy, oh boy, was this a spicy challenge. I had tried speedmapping in a 15 minute timer before (miserably failed, I was into hellmaps back then). Here, have a crate-filled techbase. Name: Free Shipping Build Time: 10 minutes, (34 seconds owo) Difficulty levels: Absolutely not Crates lazily rotated: No, very time-consuming. Difficulty: EZ, even on UV free_shipping.zip
  15. elio.exe

    DAWN (A Doom II, Limit-Removing Techbase)

    sorry for the bump here
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