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we're closed

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  1. we're closed

    Nothing

    Thank you for reviewing my map! It was a bit more experimental than other ones I've made but I'm glad it wasn't bad. Such a shame arachnotrons weren't in the mood to shoot today. Nice gameplay!
  2. we're closed

    Nothing

    I decided to take this map down.
  3. we're closed

    Metastasis (A Doom II Limit-Removing Map)

    Thank you for playing the map! I agree that the key and doors were poor design choices, but I do feel like the exploration gives this map some charm, and they add to the probability of the player getting caught off guard on some of the traps. EDIT: Looks like I screwed up the quote function xD
  4. we're closed

    Metastasis (A Doom II Limit-Removing Map)

    Thank you! I was trying to go for more of a 'shores of hell'-ish vibe in this one
  5. we're closed

    Metastasis (A Doom II Limit-Removing Map)

    Nah, the video was nice, I was quoting @/LadyMistDragon on this one. Well my endocrinology exam is coming up, so if I decide to make a map during this time, it may get even more confusing xD
  6. we're closed

    Metastasis (A Doom II Limit-Removing Map)

    Looks like imma have to stop using keyed doors that are opened by switches to avoid making the player running around too much. Better have that mindset that not everyone is accustomed to the map and doesn't know the layout. Thank you!
  7. we're closed

    Metastasis (A Doom II Limit-Removing Map)

    Hmm, I thought the backtracking wouldn't be as tedious if I kept the player engaged with those traps. Also, the demo doesn't seem to work, what engine did you use when recording? Thank you for the video and review, this time I did try to be smarter with monster placement, even experimenting. As for the layout itself, I have nothing to say. I got lost (more like confused) while testing several times too, and watching the video I did think to myself "Where tf did I place that yellow switch?".
  8. Why thank you! Just get over that useless map 4, and the rest is actually not bad as well
  9. So, I may have ABSOLUTELY overreacted over my creative block, my exams, and everything that has sorta been going shit in my life. So, being too tired to study for exams, particularly cancer, I decided to watch some videos, and figured that I could pay attention to them while formulaically making (copy-pasting) some rooms. I managed to make this level, and even thought of a name, Metastasis. Why? Because it has these corridors and rooms just sprawling and spreading everywhere, with smaller rooms within rooms.
  10. Maybe I overreacted a bit. I'm sure that it's all from all the stress these exams have given me and just yesterday I drafted a start room. It's not much, but it's a start, right? I might, just might, get to speedmapping next month, if I'm interested.
  11. we're closed

    Lost Labs (3 Doom II format map)

    Edit: Bruh, uploaded the correct file. Sorry for the inconvenience, idk why I would make another zip on my desktop with just the first map.
  12. A few weeks ago, I started working on this unnamed megawad (well, maybe not mega, like 10 maps or so), and even scrapped these cool ideas, but honestly, I've lost interest in mapping. So here, have these scrapped maps, named MAP01, Biowaste Lab and Warehouse. Y'all can see I'm tired but I'm fine, just bored of Doom ig. Just saw them here on my laptop after a few weeks, and came to the conclusion that I'm too lazy to finish the wad. Here you go, the 3 labs I lost on my folder.
  13. I've compiled my latest 6 maps, after the first compilation, which I genuinely enjoy, so there are no new maps here, if that's what y'all were expecting. I'm going on vacation, and, aside from that, I simply don't feel like mapping for some reason. These compilation might just start becoming a thing from now on. Anyways, the maps included are:
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