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elio.exe

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About elio.exe

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  1. elio.exe

    Metastasis (A Doom II Limit-Removing Map)

    Thank you for playing the map! I agree that the key and doors were poor design choices, but I do feel like the exploration gives this map some charm, and they add to the probability of the player getting caught off guard on some of the traps. EDIT: Looks like I screwed up the quote function xD
  2. elio.exe

    Metastasis (A Doom II Limit-Removing Map)

    Thank you!
  3. elio.exe

    Metastasis (A Doom II Limit-Removing Map)

    Thank you! I was trying to go for more of a 'shores of hell'-ish vibe in this one
  4. elio.exe

    Metastasis (A Doom II Limit-Removing Map)

    Nah, the video was nice, I was quoting @/LadyMistDragon on this one. Well my endocrinology exam is coming up, so if I decide to make a map during this time, it may get even more confusing xD
  5. elio.exe

    Metastasis (A Doom II Limit-Removing Map)

    Looks like imma have to stop using keyed doors that are opened by switches to avoid making the player running around too much. Better have that mindset that not everyone is accustomed to the map and doesn't know the layout. Thank you!
  6. elio.exe

    Metastasis (A Doom II Limit-Removing Map)

    Hmm, I thought the backtracking wouldn't be as tedious if I kept the player engaged with those traps. Also, the demo doesn't seem to work, what engine did you use when recording? Thank you for the video and review, this time I did try to be smarter with monster placement, even experimenting. As for the layout itself, I have nothing to say. I got lost (more like confused) while testing several times too, and watching the video I did think to myself "Where tf did I place that yellow switch?".
  7. Why thank you! Just get over that useless map 4, and the rest is actually not bad as well
  8. So, I may have ABSOLUTELY overreacted over my creative block, my exams, and everything that has sorta been going shit in my life. So, being too tired to study for exams, particularly cancer, I decided to watch some videos, and figured that I could pay attention to them while formulaically making (copy-pasting) some rooms. I managed to make this level, and even thought of a name, Metastasis. Why? Because it has these corridors and rooms just sprawling and spreading everywhere, with smaller rooms within rooms. Also I was studying cancer. Slowly trying to recover from my hiatus, so here, have this map ---IMPORTANT--- Format: Doom 2/ Limit-removing Source port: Tested with PrBoom+and Zandronum Crouching: No Jumping: No Freelook: Not an obligation, and not a personal preference (I play with arrow keys) Contains: Assets from other doom games Designed for: Singleplayer Difficulty levels: Unavailable Difficulty: Medium Length: 20-30 minutes metastas.zip
  9. Maybe I overreacted a bit. I'm sure that it's all from all the stress these exams have given me and just yesterday I drafted a start room. It's not much, but it's a start, right? I might, just might, get to speedmapping next month, if I'm interested.
  10. Nothing new for me to add to these forums. I think I had all the fun I could while it lasted. Hey guys, remember me? I was still around back in 2021, and I remember spending a lot of free time making maps. Doom was literally my 2021, and I appreciate this period of time in my life. Now free time's gone, I've been studying for these exams that are coming up within a week for 6 months now. And just recently, I found out how I completely forgot about Doom, about this community and all the precious memories I made along the way, with members here and the unforgettable BROWNGRN hallways I used to make that I very much adored. Now I feel like the last 6 stressful school months have broken me. Not only have I absolutely failed to make a single Doom level, whenever I tried (giving up after 3 minutes), I find no motivation to do anything. Preferring to keep it short, I'm summarizing all my thoughts in this sentence: I'm leaving Doomworld, and possibly, positively not coming back. I might just be a passive member until I completely lose interest, but I'm never touching any of my Doom editors again. I feel like I could never be good enough at making Doom levels, so why just waste my time like this? Anyways, since I'm not making any maps ever again, and possibly not even log in again, I decided to compile my 10 favorite maps of 2021. Something personal, but also for the interested people to have. I would also like to talk about my personal style, my approach to Doom itself... I'm a casual player, I like small or medium levels, not overwhelmingly large, so I guess it shows. I also like the puzzle element that was present in much of Doom, not the simple, straightforward, open door and shoot at things element. I tried creating techbases and semi-techbases that fit my personal liking, which was present in much of early 2021- mid 2021. My last maps are probably more on the "Shores of Hell" side, which is my favorite Ultimate Doom episode. No matter how many things I ever added, to me, the rooms always felt empty. I also don't like slaughtermaps, so, yeah. And as you may have noticed, I may be a bit stingy with ammo, but generous with health pickups. Now, I even find the style I'm used to this much impossible to recreate, let alone something more original. Enough now, let's get to the goo- uh, the maps. My last wad centers around the maps I created in 2021. It includes the likes of Old Storage One, Destruction Rush, Lab C-27, Revamped Base etc. 10 maps in total. Thank you for the amazing times we had here! And double thanks if you took the time to read these scatter-brained paragraphs. I'm going to miss this place, but I'm going to have to leave it, having nothing left to offer. --IMPORTANT-ISH-- As usual... Link: Download here Format: Doom 2/ Limit-removing Source port: Tested with PrBoom+and Zandronum Crouching: No Jumping: No Freelook: Not an obligation, and not a personal preference (I play with arrow keys) Contains: Assets from other doom games Designed for: Singleplayer Difficulty levels: Available Difficulty: Ranges from easy to medium Length: At least 90 minutes in total P.S. Sorry if the maps aren't coherent, consistent or difficulty varies too much. And double sorry for ending it on a low note with this map 10.
  11. elio.exe

    Lost Labs (3 Doom II format map)

    Edit: Bruh, uploaded the correct file. Sorry for the inconvenience, idk why I would make another zip on my desktop with just the first map.
  12. A few weeks ago, I started working on this unnamed megawad (well, maybe not mega, like 10 maps or so), and even scrapped these cool ideas, but honestly, I've lost interest in mapping. So here, have these scrapped maps, named MAP01, Biowaste Lab and Warehouse. Y'all can see I'm tired but I'm fine, just bored of Doom ig. Just saw them here on my laptop after a few weeks, and came to the conclusion that I'm too lazy to finish the wad. Here you go, the 3 labs I lost on my folder. --IMPORTANT-ISH-- As usual... Format: Doom 2/ Limit-removing Source port: Tested with PrBoom+and Zandronum Crouching: No Jumping: No Freelook: Not an obligation, and not a personal preference (I play with arrow keys) Contains: Assets from other doom games Designed for: Singleplayer Difficulty levels: No Difficulty: Ranges from easy to medium Length: 10-30 minutes of total playtime It's getting kinda late and I can't really add screenshots right now, but hopefully I won't forget that I posted this tomorrow and add the screenshots. Sorry if there's any bugs, haven't thoroughly tested the maps together, only individually. Lost Labs.zip
  13. I've compiled my latest 6 maps, after the first compilation, which I genuinely enjoy, so there are no new maps here, if that's what y'all were expecting. I'm going on vacation, and, aside from that, I simply don't feel like mapping for some reason. These compilation might just start becoming a thing from now on. Anyways, the maps included are: -MAP01: Project Charon Map 2 -MAP02: Old Storage One -MAP03: Revamped Base -MAP04: Dawn -MAP05: Waste Repository (the correct version, I checked) -MAP06: The Last Stand --IMPORTANT-ISH-- As usual... Format: Doom 2/ Limit-removing Source port: Tested with PrBoom+and Zandronum this time Crouching: No Jumping: No Freelook: Not an obligation, and not a personal preference (I play with arrow keys) Contains: Assets from other doom games, a sky texture I made Designed for: Singleplayer, contains multiplayer and deathmatch starts and weapons Difficulty levels: Yes Difficulty: Ranges from easy to medium Length: 30-90 minutes total tech_comp_2.zip
  14. elio.exe

    Waste Repository (A Doom II Limit-Removing Map)

    The HOM is still there and u can still get stuck? That's weird, I made sure to fix it. I even remember having to write that there was such a problem in the OP, and updated it after uploading the fixed version. I probably uploaded the wrong version after all bruh EDIT: Fixed- EDIT 2: I'm confused no matter what it can't be fixed EDIT 3: I fixed it now I swear
  15. Welcome to my newest map! This time, it's some sort of subverted corrupted base without any particular backstory. Enjoy~ --IMPORTANT-ISH-- Format: Limit-Removing (Doom 2) Source port: Tested with PrBoom+ Crouching: No Jumping: No Freelook: Not an obligation, and not a personal preference (I play with arrow keys only) Contains: Couple of textures, mostly from the og doom Difficulty levels: Yes Difficulty: Medium Length: Short-Medium waste_repository.zip
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