-
Content count
127 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by Melonpizza
-
How can you make an Actor switch States, if he "Stopped"?
Melonpizza posted a question in Editing Questions
Hello Dear Viewer of This Question I was planning to make a projectile that Either switches to its Death State by Colliding with an Actor/Wall, or by "Stopping", but any attempt by me doing that failed, So im Asking you on how i could do it. -
How can you make an Actor switch States, if he "Stopped"?
Melonpizza replied to Melonpizza's question in Editing Questions
This Would fix most issues, but the Projectile is active for 24 tics, which is too short for the Projectlie, but if it would be higher, the projectile would take too long to switch to it's death state. So this wouldn't work all that well. Any Other idea? it's okay if not. -
How can you make an Actor switch States, if he "Stopped"?
Melonpizza replied to Melonpizza's question in Editing Questions
no, just stopping if the actor doesn't move anymore. -
How can I let an inventory item deplete passively?
Melonpizza replied to Melonpizza's question in Editing Questions
The Quick and dirty was my temporary solution lol But thanks! how didn't i think of that! -
How can I let an inventory item deplete passively?
Melonpizza posted a question in Editing Questions
Hello I was implementing a overheating mechanic by giving the player an inventory item upon firing, which would trigger the weapon to switch to ready upon reaching a specific amount of the item, but i couldn't think of a way to deplete it outside of having the weapon out with the overheating mechanic. Any sort of help would be appreciated. -
Hello : ) When i wanted to give an weapon of mine a sound when it hits, it wouldn't, it was just silent. I have no clue why it isn't working. Here Some Reference Material, so you can help me better (stars to not spoil anything): SNDINFO: Chair/hit1 CHAIRHIT1 Chair/hit2 CHAIRHIT2 Chair/hit3 CHAIRHIT3 DECORATE: **** F 6 a_custompunch(50,True,cpf_pullin,"MeleeBulletPuff",45,False,0,"ArmorBonus","*****/hit1","************/miss") Thanks For Helping/Trying to help : )
-
Hello When i made decals in my wad, they wouldnt apper on floors and Ceilings. -How do i make decals appear on Floors and Ceilings? Thanks forhelping, or trying to : )
-
How to make Decals appear on floor and ceilings?
Melonpizza replied to Melonpizza's question in Editing Questions
first, sorry for the waiting time second: My Literal Reaction to this Information -
""@property@weapon.selectionorder" is an unknown property" error appears, cannot find the reason.
Melonpizza posted a question in Editing Questions
Hello When starting up GZDoom with my custom weapons, this message appears. i cannot find the reason why i've checked if the spelling is incorrect, but it is not - the code worked beforehand - i changed the code to be not in a single lump, but instead in several lumps in folders, referenced by a single lump via #include thanks for helping, or trying to : ) -
""@property@weapon.selectionorder" is an unknown property" error appears, cannot find the reason.
Melonpizza replied to Melonpizza's question in Editing Questions
My Goodness!, Graf Zahl himself answering my question! Anyways.... I used GZDoom version g4.9.0 The troublemaker, in the "Decorate" File located at root: (Censored to not make any leaks) #include "Decorate/things/name.txt" "name.txt" is a generic decorate weapon The important (i think) bit of that file: Actor * : "*" replaces * 7865 { scale * Weapon.SelectionOrder * weapon.ammouse * weapon.ammogive * weapon.ammotype * inventory.pickupmessage "*" weapon.slotnumber * Thanks for helping Graf Zahl!, im very honored. -
Hello When ACS is activated via line special, and that line special has multiple means of activation, how can i check in ACS for how it was activated? Would like to hear an answer.
-
the function you suggested checks for which ways the line can be activated, but not for how it was activated so i do not have a use for it
-
Hello I was Making a map, but when i added fog, the sky was shown over the fog (fog woldnt display on the sky texture) Question is: How do i get the fog to display over the Skybox? And thanks for attempting to, or answering my question.
-
Hello Can i Preload textures? (Or in my case, sprites) and if yes, how? thanks
-
Upon starting the game, i want the game to Display sprites (in my case), but also not. So that the lag dosn't accure Mid-Game, but rather at the Start Some textures i have in my mod are really high res, but still reasonable if you have high monitor resolutions
-
Does this also effect sprites?
-
I edited the question, so its more clear
-
The Question is simple, (if possible) how do i Make an animated Decal? Thanks
-
Hello The Question is the Title Thanks In return
-
How Do i Set a Line id? (GZDoom, Latest)
Melonpizza replied to Melonpizza's question in Editing Questions
In the same field as tags, of somewhere diffrent? (UDMF) -
Hello, The Question Is simple: Is it Possible to create "Pitch" Sprites? How can One create "Pitch" Sprites? Thanks.
-
Sprites that are shown if the actor has a certain rotation on the y axis (Like Roll but on the y axis for short) (Hope This Sketch helps)
-
"P_Startscript: Connot find script 1" keeps poping up
Melonpizza posted a question in Editing Questions
Merhaba (or for some of you yet again), the question is simple Shortly put, even if seemingly i programmed everything right (ACS and Keykonf), this message keeps poping up. No matter what i did, this message keeps poping up, and i want to know what i could be doing wrong. So that the fellow doomworld user reading this can answer my question, under below you can find the written code: ACS: KeyConf: i can add more if needed Thanks for your 1.04.72 Mintutes and help -
"P_Startscript: Connot find script 1" keeps poping up
Melonpizza replied to Melonpizza's question in Editing Questions
I forgot the loadacs... -
I gave Soda pop an AK-47...