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Melonpizza

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Everything posted by Melonpizza

  1. Hello Dear Viewer of This Question I was planning to make a projectile that Either switches to its Death State by Colliding with an Actor/Wall, or by "Stopping", but any attempt by me doing that failed, So im Asking you on how i could do it.
  2. This Would fix most issues, but the Projectile is active for 24 tics, which is too short for the Projectlie, but if it would be higher, the projectile would take too long to switch to it's death state. So this wouldn't work all that well. Any Other idea? it's okay if not.
  3. no, just stopping if the actor doesn't move anymore.
  4. Melonpizza

    How can I let an inventory item deplete passively?

    The Quick and dirty was my temporary solution lol But thanks! how didn't i think of that!
  5. Hello I was implementing a overheating mechanic by giving the player an inventory item upon firing, which would trigger the weapon to switch to ready upon reaching a specific amount of the item, but i couldn't think of a way to deplete it outside of having the weapon out with the overheating mechanic. Any sort of help would be appreciated.
  6. Hello : ) When i wanted to give an weapon of mine a sound when it hits, it wouldn't, it was just silent. I have no clue why it isn't working. Here Some Reference Material, so you can help me better (stars to not spoil anything): SNDINFO: Chair/hit1 CHAIRHIT1 Chair/hit2 CHAIRHIT2 Chair/hit3 CHAIRHIT3 DECORATE: **** F 6 a_custompunch(50,True,cpf_pullin,"MeleeBulletPuff",45,False,0,"ArmorBonus","*****/hit1","************/miss") Thanks For Helping/Trying to help : )
  7. Hello When i made decals in my wad, they wouldnt apper on floors and Ceilings. -How do i make decals appear on Floors and Ceilings? Thanks forhelping, or trying to : )
  8. Melonpizza

    How to make Decals appear on floor and ceilings?

    first, sorry for the waiting time second: My Literal Reaction to this Information
  9. Hello When starting up GZDoom with my custom weapons, this message appears. i cannot find the reason why i've checked if the spelling is incorrect, but it is not - the code worked beforehand - i changed the code to be not in a single lump, but instead in several lumps in folders, referenced by a single lump via #include thanks for helping, or trying to : )
  10. My Goodness!, Graf Zahl himself answering my question! Anyways.... I used GZDoom version g4.9.0 The troublemaker, in the "Decorate" File located at root: (Censored to not make any leaks) #include "Decorate/things/name.txt" "name.txt" is a generic decorate weapon The important (i think) bit of that file: Actor * : "*" replaces * 7865 { scale * Weapon.SelectionOrder * weapon.ammouse * weapon.ammogive * weapon.ammotype * inventory.pickupmessage "*" weapon.slotnumber * Thanks for helping Graf Zahl!, im very honored.
  11. Melonpizza

    Question on ACS

    Hello When ACS is activated via line special, and that line special has multiple means of activation, how can i check in ACS for how it was activated? Would like to hear an answer.
  12. Melonpizza

    Question on ACS

    the function you suggested checks for which ways the line can be activated, but not for how it was activated so i do not have a use for it
  13. Hello I was Making a map, but when i added fog, the sky was shown over the fog (fog woldnt display on the sky texture) Question is: How do i get the fog to display over the Skybox? And thanks for attempting to, or answering my question.
  14. Melonpizza

    How to Preload Textures?

    Hello Can i Preload textures? (Or in my case, sprites) and if yes, how? thanks
  15. Melonpizza

    How to Preload Textures?

    Upon starting the game, i want the game to Display sprites (in my case), but also not. So that the lag dosn't accure Mid-Game, but rather at the Start Some textures i have in my mod are really high res, but still reasonable if you have high monitor resolutions
  16. Melonpizza

    How to Preload Textures?

    Does this also effect sprites?
  17. Melonpizza

    How to Preload Textures?

    I edited the question, so its more clear
  18. Melonpizza

    How to make animated Decals?

    The Question is simple, (if possible) how do i Make an animated Decal? Thanks
  19. Hello The Question is the Title Thanks In return
  20. Melonpizza

    How Do i Set a Line id? (GZDoom, Latest)

    In the same field as tags, of somewhere diffrent? (UDMF)
  21. Melonpizza

    Can One Create "Pitch" Sprites?

    Hello, The Question Is simple: Is it Possible to create "Pitch" Sprites? How can One create "Pitch" Sprites? Thanks.
  22. Melonpizza

    Can One Create "Pitch" Sprites?

    Sprites that are shown if the actor has a certain rotation on the y axis (Like Roll but on the y axis for short) (Hope This Sketch helps)
  23. Merhaba (or for some of you yet again), the question is simple Shortly put, even if seemingly i programmed everything right (ACS and Keykonf), this message keeps poping up. No matter what i did, this message keeps poping up, and i want to know what i could be doing wrong. So that the fellow doomworld user reading this can answer my question, under below you can find the written code: ACS: KeyConf: i can add more if needed Thanks for your 1.04.72 Mintutes and help
  24. Melonpizza

    "P_Startscript: Connot find script 1" keeps poping up

    I forgot the loadacs...
  25. Melonpizza

    Share Your Sprites!

    I gave Soda pop an AK-47...
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