Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

zxcvbnm

Members
  • Content count

    168
  • Joined

  • Last visited

Posts posted by zxcvbnm


  1. oh, sorry, you seem more like a happy hardcore kind of guy :)

    dj promo, dj nosferatu, and masters of hardcore are all fun gabber artists. gabbafront.de has a nice selection of gabber downloads if you're looking for a new favourite.

    by the way, di.fm just started playing hardcore for the headstrong on the hardcore channel. good timing eh :P


  2. hard trance isn't supposed to be hardcore, it's supposed to be hard trance :P. as a genre, hard trance tends to be more 'beat-oriented' than other kinds of trance. but, as is the case with most genres of electronic music, no one really cares.


  3. hey, cool - i've been into hardcore music for a while now. although a lot of it is really bad, there are some cool new genres coming around (trancecore and freeform) that are quite interesting. sonicfury.net has some free mixes by dj cloudskipper and spree for download (they're really good djs). di.fm has a streaming hardcore radio station which is also pretty good; unfortunately, the content manager is dj silver, who also runs happyhardcore.com - the content tends to be all happy, and if you're looking for darkcore or any kind of gabber, good luck. (he does play upfront and freeform sometimes)

    oh, dj_haruko, there's this one japanese happycore track called "konomama" by misono (it's on masterwax records and only available on 12 inch). you might enjoy it :)


  4. i'm looking for a certain wad made by erik alm about a year ago. it was a modification of the first level of scythe.wad for deathmatch.

    if you don't remember the original level, here is a screenshot in game:
    http://www.geocities.com/drspangle2001/scytheig.jpg

    and looking at it in wadauthor:
    http://www.geocities.com/drspangle2001/scythewa.jpg

    i'm pretty sure this level was never released, but if anyone has it, please tell me as soon as possible :)


  5. let's see...

    I was quite disappointed when Zdaemon required the creation of a user account on the master server. I thought, what if someone creates a user account before I do, using my handle. Then, I have to create another account. And even if I get an account with the handle I want, it will be gone in 30 days if I don't use it for some reason. Then, it's up for grabs again. I just didn't want the hassle.


    If you're a well known doomer, someone could probably pull some strings and get you the account. The 30 day thing, although it says it in the "license agreement" was never implemented and probably never will be. It isn't as much of a hassle as it sounds. (p.s. it's been six months since the 1.02 release and no one's taken Falconer yet :)

    Tracking of an individual should be an opt-in thing (for rankings and ladders, etc.). Forced, it just made my shoulders droop.


    _Every_ doomer worth their salt knows that experience points don't give an accurate indication of a player's skill. It just isn't that big of a deal.

    Then, I learned that the mouse aiming was messed up. Many of the maps we rotated required mouse aiming, at long distances sometimes. I love maps that use the 3rd dimension -- UP!


    Duke4ever has already implemented mouselook and claims to have a fix for the remaining problems. This should be in a beta release soon.

    I've been thinking maybe Biff might go back to CSDOOM (if it's still alive). I don't know if SKULLTAG uses a master server or not. That could be a candidate too.

    Finally, the more recent versions of Zdoom allow decals, and will run Biff's Castle WAD, an excellent large scale effort. But alas, Zdaemon still does not support these more recent versions of ZDoom.


    As you know, CSDoom is based on ZDoom 1.22 and ZDaemon 1.x is based on 1.23 b33, so uh...if your level isn't compatible with ZDaemon it won't be compatible with CSDoom. The coders aren't going to rebuild ZDaemon every time Randy releases a new 2.x beta; that's impractical.

    I remember playing on your server back when 0.99 was around, and it's good to see servers running new, interesting, and original wads. Hopefully you'll come back to ZDaemon soon.

    -xooz98


  6. Shaviro said:

    The surrounding monsters pose a great distraction!


    The real character in this scene is the imp to the upper right as you walk in. Ir really makes you think about why that imp is there. He must have some purpose in life. But what? What could it possibly be?


  7. Shaviro said:

    I think the fist is there for the purpose of telling kids not to do drugs, drunk driving and stuff like that. I'd have the fist for president, not to mention dinner!


    I concur. The fist is really an honourable citizen of the doom community. Moreover, what would levels like E1M3 be without the fist gracing their presense?


  8. Fredrik said:

    The tech column under the open sky is actually a trap for cacodemons. If they hover too closely above the roof, they'll get sucked into the pillar and never get out again. The minced and compressed caco meat is later transfered through the floor and sent through a pipeline to E1M6.


    LOL!!! I didnt know taht!!! But I always wondered how the barons ate! Now i still have to find out how they go to teh bathroom! :-D


  9. Lüt said:

    Of course, who knows how strong an effect the gravity generators at the base might have on the sky. The designer obviously thought it necessary to prevent the entire sky from falling through the roof and blocking your path.


    Yeah! Like what if the sky killed you everytime on the third level!! LOL taht would suck :-D But that nukage at the beginning kills me everytime anyways!!!

×