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DeathMerchant
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Posts: 9
Registered: 07-09


ERROR: Error: file script/doom_events.script, line 980: Unknown event 'getIdealWeapon'

i keep getting this message every time i try to load Doom 3. what should i do? the initialization keeps failing.

this is the full message:
DOOM 1.3.1302 win-x86 May 12 2005 10:40:52
1607 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3
896 MB System Memory
512 MB Video Memory
Winsock Initialized
Found interface: {1977F8A5-D051-444A-A463-C511C56B3C8F} NETGEAR WG111v2 54Mbps Wireless USB 2.0 Adapter - Packet Scheduler Miniport - 192.168.0.11/255.255.255.0
Found interface: {21651C40-2639-4A9C-922F-CA611A0F4491} NVIDIA nForce Networking Controller - Packet Scheduler Miniport - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded pk4 C:\Program Files\Doom 3\base\game00.pk4 with checksum 0x29cdb978
Loaded pk4 C:\Program Files\Doom 3\base\game01.pk4 with checksum 0xe9d5adcf
Loaded pk4 C:\Program Files\Doom 3\base\game02.pk4 with checksum 0x80401dd2
Loaded pk4 C:\Program Files\Doom 3\base\game03.pk4 with checksum 0x351c23e8
Loaded pk4 C:\Program Files\Doom 3\base\pak000.pk4 with checksum 0x28d208f1
Loaded pk4 C:\Program Files\Doom 3\base\pak001.pk4 with checksum 0x40244be0
Loaded pk4 C:\Program Files\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 C:\Program Files\Doom 3\base\pak003.pk4 with checksum 0xcd79d028
Loaded pk4 C:\Program Files\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 C:\Program Files\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 C:\Program Files\Doom 3\base\pak006.pk4 with checksum 0x95b65ab
Loaded pk4 C:\Program Files\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 C:\Program Files\Doom 3\base\pak008.pk4 with checksum 0x23ae5993
Current search path:
C:\Program Files\Doom 3/base
C:\Program Files\Doom 3\base\pak008.pk4 (3 files)
C:\Program Files\Doom 3\base\pak007.pk4 (38 files)
C:\Program Files\Doom 3\base\pak006.pk4 (48 files)
C:\Program Files\Doom 3\base\pak005.pk4 (63 files)
C:\Program Files\Doom 3\base\pak004.pk4 (5137 files)
C:\Program Files\Doom 3\base\pak003.pk4 (4676 files)
C:\Program Files\Doom 3\base\pak002.pk4 (6120 files)
C:\Program Files\Doom 3\base\pak001.pk4 (8972 files)
C:\Program Files\Doom 3\base\pak000.pk4 (2698 files)
C:\Program Files\Doom 3\base\game03.pk4 (2 files)
C:\Program Files\Doom 3\base\game02.pk4 (2 files)
C:\Program Files\Doom 3\base\game01.pk4 (2 files)
C:\Program Files\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: C:\Program Files\Doom 3\base\game03.pk4/gamex86.dll
copy gamex86.dll to C:\Program Files\Doom 3\base\gamex86.dll
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: May 10 2005
Initializing event system
...472 event definitions
Initializing class hierarchy
...142 classes, 190688 bytes for event callbacks
Initializing scripts
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: Error: file script/doom_events.script, line 980: Unknown event 'getIdealWeapon'


********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL

Last edited by DeathMerchant on 07-25-09 at 02:29

Old Post 07-25-09 02:17 #
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