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DeathMerchant

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  1. DeathMerchant

    little help here

    i keep getting the same message
  2. DeathMerchant

    Doom 3 initialization help....

    ERROR: Error: file script/doom_events.script, line 980: Unknown event 'getIdealWeapon' i keep getting this message every time i try to load Doom 3. what should i do? the initialization keeps failing. this is the full message: DOOM 1.3.1302 win-x86 May 12 2005 10:40:52 1607 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 896 MB System Memory 512 MB Video Memory Winsock Initialized Found interface: {1977F8A5-D051-444A-A463-C511C56B3C8F} NETGEAR WG111v2 54Mbps Wireless USB 2.0 Adapter - Packet Scheduler Miniport - 192.168.0.11/255.255.255.0 Found interface: {21651C40-2639-4A9C-922F-CA611A0F4491} NVIDIA nForce Networking Controller - Packet Scheduler Miniport - 0.0.0.0 NULL netmask - skipped Sys_InitNetworking: adding loopback interface doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 C:\Program Files\Doom 3\base\game00.pk4 with checksum 0x29cdb978 Loaded pk4 C:\Program Files\Doom 3\base\game01.pk4 with checksum 0xe9d5adcf Loaded pk4 C:\Program Files\Doom 3\base\game02.pk4 with checksum 0x80401dd2 Loaded pk4 C:\Program Files\Doom 3\base\game03.pk4 with checksum 0x351c23e8 Loaded pk4 C:\Program Files\Doom 3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 C:\Program Files\Doom 3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 C:\Program Files\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 C:\Program Files\Doom 3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 C:\Program Files\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 C:\Program Files\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 C:\Program Files\Doom 3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 C:\Program Files\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 C:\Program Files\Doom 3\base\pak008.pk4 with checksum 0x23ae5993 Current search path: C:\Program Files\Doom 3/base C:\Program Files\Doom 3\base\pak008.pk4 (3 files) C:\Program Files\Doom 3\base\pak007.pk4 (38 files) C:\Program Files\Doom 3\base\pak006.pk4 (48 files) C:\Program Files\Doom 3\base\pak005.pk4 (63 files) C:\Program Files\Doom 3\base\pak004.pk4 (5137 files) C:\Program Files\Doom 3\base\pak003.pk4 (4676 files) C:\Program Files\Doom 3\base\pak002.pk4 (6120 files) C:\Program Files\Doom 3\base\pak001.pk4 (8972 files) C:\Program Files\Doom 3\base\pak000.pk4 (2698 files) C:\Program Files\Doom 3\base\game03.pk4 (2 files) C:\Program Files\Doom 3\base\game02.pk4 (2 files) C:\Program Files\Doom 3\base\game01.pk4 (2 files) C:\Program Files\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: C:\Program Files\Doom 3\base\game03.pk4/gamex86.dll copy gamex86.dll to C:\Program Files\Doom 3\base\gamex86.dll game using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: May 10 2005 Initializing event system ...472 event definitions Initializing class hierarchy ...142 classes, 190688 bytes for event callbacks Initializing scripts --------- Game Map Shutdown ---------- -------------------------------------- ******************** ERROR: Error: file script/doom_events.script, line 980: Unknown event 'getIdealWeapon' ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL
  3. DeathMerchant

    Doom64 EX (Feedback build) Now at v1.1c

    well i hope he decides to keep split screen multiplayer up cause i cant figure all that online crap out, im not used to the way doom plays online, cause i play my games online through gamespy arcade.
  4. DeathMerchant

    Doom64 EX (Feedback build) Now at v1.1c

    does this mean your getting rid of splitscreen coop?
  5. DeathMerchant

    Doom64 EX (Feedback build) Now at v1.1c

    controller support would be awesome, and make playing simpler. ive set my keyboard up to where it is super easy to use. but i also hope controller support becomes a feature. also: what ia the deal w/ player 2,3 and 4 in the controls menu?
  6. DeathMerchant

    Doom64 EX (Feedback build) Now at v1.1c

    dont be cruel when i ask this most likely over repeated question, but exactly how far along is multiplayer(co-op and/or dm)?
  7. DeathMerchant

    Doom64 EX (Feedback build) Now at v1.1c

    i finally solved my problem, yay! this game works great so far. good job!
  8. DeathMerchant

    Doom64 EX (Feedback build) Now at v1.1c

    i didnt know that.... i still wish i knew though
  9. DeathMerchant

    Doom64 EX (Feedback build) Now at v1.1c

    i am probably posting this a little late, and this is a probably an irrelevant question anyway. but where did you guys download the Doom 64 rom from cause im having trouble with the WadGen and the roms i had.
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