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DeathMerchant
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i keep getting the same message
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ERROR: Error: file script/doom_events.script, line 980: Unknown event 'getIdealWeapon' i keep getting this message every time i try to load Doom 3. what should i do? the initialization keeps failing. this is the full message: DOOM 1.3.1302 win-x86 May 12 2005 10:40:52 1607 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 896 MB System Memory 512 MB Video Memory Winsock Initialized Found interface: {1977F8A5-D051-444A-A463-C511C56B3C8F} NETGEAR WG111v2 54Mbps Wireless USB 2.0 Adapter - Packet Scheduler Miniport - 192.168.0.11/255.255.255.0 Found interface: {21651C40-2639-4A9C-922F-CA611A0F4491} NVIDIA nForce Networking Controller - Packet Scheduler Miniport - 0.0.0.0 NULL netmask - skipped Sys_InitNetworking: adding loopback interface doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 C:\Program Files\Doom 3\base\game00.pk4 with checksum 0x29cdb978 Loaded pk4 C:\Program Files\Doom 3\base\game01.pk4 with checksum 0xe9d5adcf Loaded pk4 C:\Program Files\Doom 3\base\game02.pk4 with checksum 0x80401dd2 Loaded pk4 C:\Program Files\Doom 3\base\game03.pk4 with checksum 0x351c23e8 Loaded pk4 C:\Program Files\Doom 3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 C:\Program Files\Doom 3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 C:\Program Files\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 C:\Program Files\Doom 3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 C:\Program Files\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 C:\Program Files\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 C:\Program Files\Doom 3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 C:\Program Files\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 C:\Program Files\Doom 3\base\pak008.pk4 with checksum 0x23ae5993 Current search path: C:\Program Files\Doom 3/base C:\Program Files\Doom 3\base\pak008.pk4 (3 files) C:\Program Files\Doom 3\base\pak007.pk4 (38 files) C:\Program Files\Doom 3\base\pak006.pk4 (48 files) C:\Program Files\Doom 3\base\pak005.pk4 (63 files) C:\Program Files\Doom 3\base\pak004.pk4 (5137 files) C:\Program Files\Doom 3\base\pak003.pk4 (4676 files) C:\Program Files\Doom 3\base\pak002.pk4 (6120 files) C:\Program Files\Doom 3\base\pak001.pk4 (8972 files) C:\Program Files\Doom 3\base\pak000.pk4 (2698 files) C:\Program Files\Doom 3\base\game03.pk4 (2 files) C:\Program Files\Doom 3\base\game02.pk4 (2 files) C:\Program Files\Doom 3\base\game01.pk4 (2 files) C:\Program Files\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: C:\Program Files\Doom 3\base\game03.pk4/gamex86.dll copy gamex86.dll to C:\Program Files\Doom 3\base\gamex86.dll game using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: May 10 2005 Initializing event system ...472 event definitions Initializing class hierarchy ...142 classes, 190688 bytes for event callbacks Initializing scripts --------- Game Map Shutdown ---------- -------------------------------------- ******************** ERROR: Error: file script/doom_events.script, line 980: Unknown event 'getIdealWeapon' ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL
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Doom64 EX (Feedback build) Now at v1.1c
DeathMerchant replied to Kaiser's topic in Map Releases & Development
well i hope he decides to keep split screen multiplayer up cause i cant figure all that online crap out, im not used to the way doom plays online, cause i play my games online through gamespy arcade. -
Doom64 EX (Feedback build) Now at v1.1c
DeathMerchant replied to Kaiser's topic in Map Releases & Development
does this mean your getting rid of splitscreen coop? -
Doom64 EX (Feedback build) Now at v1.1c
DeathMerchant replied to Kaiser's topic in Map Releases & Development
controller support would be awesome, and make playing simpler. ive set my keyboard up to where it is super easy to use. but i also hope controller support becomes a feature. also: what ia the deal w/ player 2,3 and 4 in the controls menu? -
Doom64 EX (Feedback build) Now at v1.1c
DeathMerchant replied to Kaiser's topic in Map Releases & Development
dont be cruel when i ask this most likely over repeated question, but exactly how far along is multiplayer(co-op and/or dm)? -
Doom64 EX (Feedback build) Now at v1.1c
DeathMerchant replied to Kaiser's topic in Map Releases & Development
i finally solved my problem, yay! this game works great so far. good job! -
Doom64 EX (Feedback build) Now at v1.1c
DeathMerchant replied to Kaiser's topic in Map Releases & Development
i didnt know that.... i still wish i knew though -
Doom64 EX (Feedback build) Now at v1.1c
DeathMerchant replied to Kaiser's topic in Map Releases & Development
i am probably posting this a little late, and this is a probably an irrelevant question anyway. but where did you guys download the Doom 64 rom from cause im having trouble with the WadGen and the roms i had.