Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

j-l

Sign in to follow this  

4 files

  1. The Hexen Lighthouse

    This is my first level that is intended for public consumption. Hope you like it.

    2 downloads

       (0 reviews)

    Submitted

  2. Kalrac's First Hexen Level

    It's my first Hexen level. Rather than being a detailed level with lots of puzzles and having an actual point to existing, this is more of an engine test. There are a lot of jumps, magic steps, really fast elevators, transporters, moving floors, deep pits, pretty much full of stuff impossible (Or nearly impossible) to do in Doom 2. There aren't many monsters or weapons, therefore making this more set for Deathmatch, although it is just as good for Single and Co-op play. I should be past this testing stage by my next level. Don't be expecting detailed scripting anytime soon, though.

    1 download

       (0 reviews)

    Submitted

  3. The Leaf Well..

    Once upon a time there existed an amazing little well know as the Leaf Well. Every Autumn, magical little elves, who lived at the bottom of the well, would start making millions of little autumn leaves, and throw them up out of the well. The leaves would float up and up and up into the sky, scattering themselves all over the land, and covering it in a rich brown Autumn blanket.

    Only this Autumn, a bunch of greedy warriors decided to go to the top of the well, and steal all the leaves for themselves, thus monopolising the leaf market, and forcing the creatures of the land to pay them gold for the leaves..

    The only problem was, the warriors that went to the well to steal the leaves wanted them all for themselves, and so a fight started, and they all started trying to kick the shit out of each other.. there... great story eh?

    Anyway, the actual level is a standard arena, totally symetrical, with plenty of weapons, mana, and a few artifacts here and there. If you fall down the leaf well in the middle, then you're dead..

    As this was made when the editors just came out, it's design is a little limited. No cool Hexen scripts, or rotating/sliding sectors and stuff, just a standard level. It's still fun for deathmatch though, preferably with 3 or 4 players, but 2 will do. I've tried to keep it pretty balanced, with the level not giving an advantage to any class, so it should be pretty even no matter what class you choose..

    If you make any cool lmps on this level, or have any flames, comments, or critisms, then send them to me! You can also find me on irc most days.. look for Snail..

    1 download

       (0 reviews)

    Submitted

  4. Lasher's Ledges For Hexen Beta

    Here it is....for all you scum bags who cant wait to DM in Hexen...This wad is a hack of the awesome hxmorgue.wad by Eric Duprey and Mark Summers. I left some things the same but overall, it is ALOT different.

    October 21, 1995

    1 download

       (0 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
×