!-PRO-log-! Posted October 5, 2022 (edited) „Remember your worst nightmare. What if you couldn't wake up?“ Lost in Darkness is a unique and unforgiving survival horror mod in which you will play as an exorcist who finds himself in a mysterious world of darkness. You will constantly experience a lack of resources, fear and great stress when exploring the location and meeting enemies. The fights with the entities here are memorable. Almost every enemy has unique attack patterns, their own tactics and weaknesses. It is very important to be able to fight in close combat, as you need to constantly save ammunition, medicine and other resources. Anomalies and radiation zones may appear in locations, so be careful, use bolts and a gas mask, and adapt to the environment. Each completed level here is a test. Death will be very frequent until you understand the rules of this unknown world. Only faith in God will soften suffering Advantages: 1. Unique atmosphere. Religion and occultism mixed together with stalker 2. Incredible sound design. All sounds are made at the highest level 3. Unique and interesting immersive sim mechanics Main inspirers: 1. S.T.A.L.K.E.R. 2. Nosferatu the Wrath of Malachi 3. METRO 4. Faith: The Unholy Trinity 5. Darkwood I warn you. The balance in the mod is not perfect, so I recommend that you first play on the maps of the original doom 2 Recommended wads - Hadephobia, Equinox, Emerald City, Lost Civilization, Nostalgia, HellBound Abyss, MoonBlood, DOOM 2 Re-Build-t, Slugger, Dark world, Morbid Autumn, TNT: Overcharged, Liminal Doom GZDOOM port recommended. I warn you that on Gzdoom 4.12 the mod may freeze. 4.11.3 recommended Download https://drive.google.com/file/d/1j2wPlPfbEPk77ewGP7YCD9SYNNAhOzRz/view?usp=drivesdk Download (moddb) https://www.moddb.com/games/doom/downloads/alalnupdate Official discord server https://discord.com/invite/SrGFKkft2h My discord "pro_log" Addons Spoiler Addon adds footstep sounds and new sounds of mechanisms (doors, buttons, elevators). The archive contains different versions. There are separate footstep sounds and mechanism sounds, all together and a version combined with the immerse addon. Sound author - Shrike (!!!This is already included in Lost in Darkness!!!) https://drive.google.com/file/d/1-lQvtJORrcvsiMg_eAbBV1JvXmlWAdoW/view?usp=sharing New music addon. You may like. Author - Shrike (This is compatible with Lost in Darkness) https://drive.google.com/file/d/1zFFtrFrNu8Xd-uP99XJXD3gSFU44PapU/view?usp=drive_link Change log Spoiler 15.10.2024 Lost in Darkness [2.1.9] 1. Added the ability to put your hand in the baby stroller 2. Added the ability to use a kick when holding a melee weapon at the ready 3. Added a new animation for putting on a gas mask 4. Fixed many bugs with the weapon code 5. Reduced damage from the kick 6. Fixed a bug with searching corpses 7. Other minor fixes 05.10.2024 Lost in Darkness [2.1.8] 1. Optimized and improved tracer effects, bullet hits and explosion fragments 2. Added spawn settings for all main enemies 3. Fixed cropped sprites for the lighter sleeve 4. Slightly reduced spider damage 5. Fixed movement speed bugs 6. Fixed a bug that prevented items from being used when fists were selected 7. Changed bandage sprite 8. Added light for keys and skulls 9. Fixed a bug that prevented burning fluff from being set on fire 10. Fixed bugs with weapon code 11. Removed shaking when shooting 12. Fixed issues with walking noise 13. The text for the altar with holy water has been updated, and a translation into Russian has also been added. 14. Updated item 10 in the readme, and added a new one 15. Other minor fixes 27.09.2024 Lost in Darkness [2.1.7] Fixing various bugs 26.09.2024 Lost in Darkness [2.1.6] 1. Fixed incorrect pushing of objects by other creatures 2. Fixed noise issues 3. Added 3 new quotes 4. Added smoke effect from burning flares 5. Cultists can no longer kill their own with a fragmentation grenade 6. Changed interface scaling and there should be no problems with its size. A section on how to adjust the hud size in gzdoom has been added to the readme 7. The spawning of useful items in place of power-up spheres has been removed again 8. Other minor fixes 06.09.2024 Lost in Darkness [2.1.5] 1. Work on fixing crashes has been done 2. Fixed incorrect operation of noise from hitting something with a melee weapon 3. Fixed incorrect operation of walking noise 4. Fixed bugs with enemy intelligence 5. Fixed a bug with a mimic that disappeared 6. Removed the sound of the player breathing underwater 7. Fixed a bug with the sound of a spray that did not stop 8. Added an item to the readme 9. Other minor fixes 25.08.2024 Lost in Darkness [2.1.4] Bugs and crashes fixed. Minor balance adjustments 21.08.2024 Lost in Darkness [2.1.3] 1. Added noise from walking and jumping off ledges 2. Added silent walking 3. The spawn system of useful items has been changed. Now it depends on the number of enemies on the level. For example, if there are no enemies at all, then there will be almost no medicines and ammo either. Also, useful loot will be found more often in secrets due to the spawn points of bonus spheres, in which items now sometimes appear 4. Fixed large hitbox on ceiling light bulb 5. Added 15 new quotes for cultists. Improved cultists' AI. They now react to the death of their comrade. Artificial intelligence is still being improved 6. Enemies remember the player longer. Their intelligence has been slightly improved. 7. The thing (the monster in the cage) now wakes up only from noise 8. Fixed a bug where it was possible to set fire to an object without holding a lighter 9. Fixed a bug where when an object was kicked, he would fly off in the wrong direction from the player. Also, objects fly a little further from the kick 10. Added spawn of a new monster that I forgot to add in update 2.1. It looks like a spider girl. 11. 5 new decorations in the form of pieces of meat in the form of a sprite lying on the floor have been added. They were also supposed to be in update 2.1, but I forgot to add them 12. Added new configuration recommendation to readme file 13. Other bug fixes and shortcomings 19.07.2024 Lost in Darkness [2.1.2] 1. Adjusted spawning of enemies, ammo, items 2. Mastermind and 64 pinky remember the player longer 3. The robot, its attacks and frames have been slightly adjusted. A bug has been fixed due to which the robot could only shoot straight ahead 4. Paper gets wet on water surfaces 5. Display of the technical item responsible for stunning in the inventory is disabled 6. The vest can now prevent bleeding 2 times again 7. Fixed a bug in the animation when the player crossed himself in the wrong direction 8. Fixed when enemies and objects attached to the ceiling could descend along with the elevator underneath them 9. Fixed bugs with lighting a fire and burning fluff with a lighter 10. Other minor fixes 15.07.2024 Lost in Darkness [2.1.1] 1. Fixed a bug with no sound when glass objects were destroyed 2. Fixed bugs and crashes with iv drip 3. Fixed a bug with 100% chance of bleeding 4. The bleeding has become slower 5. Slightly reduced HP for the controller (cultist in black robes) and possibly fixed the bug with getting stuck in walls 6. When changing an armor plate in a body armor, the old plate is thrown below and not from the center of the screen 7. Added a patch fixing the large hud for some players 8. Fixed audio interruptions for some enemies 9. The IV drip effect no longer overlaps the Hud 10. Slightly increased the noise of the barrel explosion 11. Fixed the ability to hit the ghost(skulker) for the first few seconds after the angel statue is destroyed 12. Episode selection has returned 13. Completely removed fly swarm spawn (not sure) 14. Damage of hangman and tar stalker has been reduced 15. Fixed typo "poer" to "pour" 16. Adjusted the attack radius of the angel statue 17. Fixed the effect appearing on the screen when pouring water from a bowl into a jar. Now it appears when drinking water from a statue's bowl 18. The armor has become a little weaker 19. Fixed a bug where the player would receive damage when destroying harmless objects. For example, a balloon. 13.07.2024 Lost in Darkness [2.1] 1. 17 New Enemies: (These are mostly actor names in code) 1) The thing 2) Green spider 3) Tar stalker 4) Robot - explodes after killing 5) Jaws(actor name "Nicr") - creates phantoms 6) Hangman 7) Aberratinmoron 4 8) Bloody skeleton 9) Ghoul - if you turn your back, his speed will increase 10) Carrion 11) Victim 12) Angel - don't turn your back on him 13) Mannequin 14) Lost spirit 15) Fallen 16) Bloody slime hand 17) Skulker is back 18) A small version of the green fly. Replaced by a swarm of flies 2. Objects that spawn enemies: If you get too close 1) Cage on the ceiling: - The thing 2) Cocoon: - Green spider 3) Tank: - Bloody skeleton 4) FleshPortal: - Victim, PM_Nightmare If you break it 5) Mannequin: - Lost spirit 6) Angel: - Skulker 3. Environment objects: Almost all are destructible 1) Radiation warning sign. Sometimes appears in the radiation zone 2) 5 types of tombstones. Needed to obtain "ammo" for an alternative attack of the crucifix 3) A bonfire in the form of a barrel with logs. Burning/not burning. Can be set on fire with a lighter 4) Tires 5) Boots 6) 2 Types of statues 7) 3 Types of broken stone columns 8) 4 Types of dropper. A dropper of blood can be used to restore health 9) Bucket 10) 7 Types of balloons 11) Flying paper 12) 2 types of light bulbs on the ceiling 13) Armchair 14) Pipes. Replace original pillars in doom 15) 4 types of scattered paper and 3 types of garbage made of flat texture lying on the floor 16) Small individual glass chips. If you step on them, they will make a noise that attracts enemies. 17) Burning fluff. Burnt with a lighter 18) Smoke cloud large and small 19) Glass shards in one flat texture. They also make noise 20) Statue with a bowl. You can drink holy water from it or pour it into a jar 4. Corpse Gore: 1) Corpse with a cross 2) Child's corpse 3) Semi-living mutated corpse 4) 7 corpses of a man in shorts 5. Items: 1) Empty jar. Can be filled with holy water from a bowl or thrown like a bolt to distract an enemy. You can put it down quietly if you sit down 2) Device for destroying anomalies 3) Body armor 4) Armor plate 5) Energy for alt attack crucifix 6. New hand sprites added by Patis and shotgun by Shrike 7. New item sprites 8. Added animations for using a syringe, book, armor and pill 9. Updated animations for raising and lowering weapons for various actions 10. New and expanded sounds for weapons and other things from Shrike 11. Kick function 12. Climbing onto ledges. But the jump height is reduced 13. The lighter can be used to ignite fires and burning fluff 14. Crucifix's alternate attack requires separate energy 15. Using a cross on tombstones will help generate energy for an alternative attack of the crucifix 16. Mechanics of stun from shots and explosions |depending on the size of the room (only for shots from the player)| in which the player is located. If you are wearing a gas mask or are underwater, you will not be stunned. 17. Enemy intelligence has been updated. Their reaction to noise. Different sounds make different noises, to which enemies react differently... Enemies go to the location of the noise. And now enemies can forget about the player if the player hides 18. Added visual effects when using medicines, bleeding and controller attacks 19. An overdose can occur from a syringe and tablet if you use more than one of them in a short period of time. Be guided by your heartbeat. From the syringe the player will be slow for a while 20. Player movement has been changed. Now the speed of movement does not depend on the weapon you are holding. Slippage has been reduced. When you press the run button and move backwards, your speed will increase slightly, which is useful when fighting enemies. Removed sliding after using dash 21. New hud 22. New menu 23. Removed statistics at the end of the level 24. Added quotes when starting a new game and when dying 25. Added death screen 26. Updated bleeding. It now takes away from 15 to 30 HP. The interface displays the level of bleeding 27. Added dynamic music when meeting cultists. Can be disabled in settings 28. Built-in LiveReverb addon 29. When wearing a gas mask, all sounds become muffled 30. Added constant slight screen shaking. It increases when aiming. When bleeding becomes even greater. The squat is minimal. Can be disabled in settings 31. Added a setting to disable display of the selected inventory item. Useful when playing with GearBox 32. Added tags for weapons and items. Added icons for weapons. Useful for GearBox 33. When dying, the player's body may begin to shake 34. New sounds and spark effect have been added for the cross's alt attack. 35. While crouching, the speed of stamina recovery increases, while wearing a gas mask it decreases. 36. When drinking holy water from a jar, the player will leave it in the inventory 37. New fire effect anomaly frying 38. Shortness of breath sound and screen swaying when stamina is low 39. Camera animation when jumping from ledges 40. Damage from floors (lava, acid) is disabled and the chemical suit is removed | perhaps temporarily 41. Updated armor system 42. Added the ability to chancel a melee weapon hit/throw by pressing the opposite mouse button Many more different bug fixes and shortcomings These are all the main changes 43. Built-in mod adding various shaders 44. Added the ability to pick up a mine after installation Videos Spoiler Screenshots Spoiler Survival guide Spoiler 1. The crucifix should be used against ghosts and possessed people. The crucifix is the only weapon capable of killing ghosts, it stuns and scares away the possessed. 2. The spray should be used against insects and other small enemies. 3. In the dark, a severed hand can grab you by the throat. To get rid of it, you need to quickly click on the alternative attack several times. 4. Save medicine, ammunition and other resources. Use melee weapons or avoid enemies. 5. Don't run all the time, you'll waste the required stamina and have a high chance of either running straight into an anomaly or a deadly monster waiting just around the corner. Be careful, use your dodge(Dash) ability, which can sometimes give you a huge advantage, time your dodge correctly and you can save your life. 6. Be sure to turn on the anomaly detector, you will be able to detect a wide range of anomalies scattered throughout the maps. If you throw a bolt at the anomaly, it will activate and you will be able to run through it. There is also a chance that the anomaly will contain an artifact that will appear in front of you if you approach it a short distance with the detector turned on. Artifacts are very powerful items that give you different abilities depending on what kind of artifact you have (such as an electric blast). They are used up after you use them. 7. Also, don’t forget to turn on the Geiger counter as you may not notice how your radiation level is increasing, which can be seen on the left on the icon. 8. All enemies have unique abilities and attacks. So you need to use different strategies to deal with them. Remember to make the most of the items and weapons you have and also use the environment. 9. Many corpses can be searched using the use key. 10. The flashlight can hold a maximum of 300 units of energy. One battery gives 150. 11. Aim while shooting to reduce spread. 12. Move quietly and don’t make noise. Enemies may hear and go investigate the noise. 13. You can throw a bolt or an empty can to distract enemies. 14. You can climb onto ledges or objects. This can help in different situations. For example, when you are being followed by an enemy. 15. Use a lighter to burn burning fluff or start a fire. Credits Спойлер I thank the creators of these modifications If I made mistakes please let me know Authors of mods that I did not indicate, you can write to me and I will add you 1) A.L.A.L.N (weapons and gameplay innovations) (plus edited by me) author - Tunítol 2) Project malice.wad (monsters) (plus edited by me) author - the blue savior 3) Axe (melee weapon) (plus edited by me) (the sound of taking is taken from brutal doom) (taken from the mod "Scavvers Paradise"), author - CaptainNurbles 4) MusicDarkAmbient3 (horror music) author - doomenator 5) Universal_Weapon_Sway_Updated.wad (weapons sway) author - Boondorl 6) WraithD3 (wraith enemies from doom 3) (plus edited by me) author - kalensar, plus I connected with DMGMOD - author TheUnbeholden (took part of the code and sounds) 7) Cerberus (cerberus monster from blood) author - Sprites, Sounds: Monolith Productions | (Explosion sprites were taken from Brutal Doom 21) 8) d2-in-d1-v3.pk3 (content from doom 2 to doom 1) author - ? 9) CosmoAmbience Script.wad (Horror ambience) (plus edited by me), author - Dr_Cosmobyte 10) Flare (Flare) (plus edited by me) author - ProfessorExistential 11) pal_plus (color correction) author - Sigvatr 12) Axe (melee weapon) author - Sprites: neoworm 13) Some graphics are taken from the game Nosferatu the wrath of Malachy 14) nashgore.wad (blood), author - NashMuhandes 15) Dash (dash) (plus edited by me) author - ? 16) immerse_v104 (dynamic camera) author - Josh771 17) FishThing (monster blood) author - Sprites, Sounds: Monolith Productions 18) SlimeWorm (monster freedoom) author - Code: Captain Toenail | Code Edit: Prolog | GLDefs: Dreadopp | Sounds: Freedoom, freesound.org | Sprites: Freedoom (Fredrik Johanson), Captain Toenail, Doom | Sprite Edit: Captain Toenail 19) Tar stalker (enemies) author - Code: Prolog, Captain Toenail | Sounds: Freesound.org (SilverIllusionist), Hexen | Sprites: Hexen | Sprite Edit: Captain Toenail | Idea Base: Armus from Star Trek TnG and Hexen's Stalker 20) Poltergeist (monster) author- Code: David Raven | Code Edit: Prolog | GLDefs: David Raven, the Skulltag Team | Sprites: id Software | Idea Base: David Raven 21) BloodCrawler (monster) (plus edited by me. added sound of bloodsucker scream from stalker) author - HevnDemonic-90eks 22) FleshWizard (monster) author - Code: Melvin, Ghastly Dragon (ZScript conversion) | Code Edit: Prolog | Sprites: Freedoom | Sounds: Raven Software, GSC Game world 23) Grell (monster), author - Code: Xaser, Ghastly (ZScript conversion) | Code Edit: Prolog | GLDefs: Eriance (from Vulgar), Sandypaper (brightmaps) | Sounds: id Software (from Quake II) | Sprites: NMN (enemy), Eriance (projectile) | Idea Base: D&D's Grell enemy 24) Player pain and death sounds: GSC Game world 25) Molotov cocktail (weapon) (plus edited by me), author - tabijaky 26) Moron (human) author - Code: Drugod | Code Edit: Prolog | Sprites, Sounds: Monolith Productions 27) Aberration moron (monster) author - Code: Drugod | Code Edit: Prolog | Sprites: Monolith Productions | Sprite Edit: Drugod 28) Anomalies (from a stalker) author - Code: thugsta | Code Edit: Prolog | Sprites, Sounds: GSC Game world 29) GasMask sprites (taken from spicy air mod) author - ? 30) DAMAGEFX (damage effects) author - CaptainManiac, BadMojo 31) ChokingHand (monster blood) author - Code: Drugod | Code Edit: Prolog | Sprites, Sounds: Monolith Productions 31) Bible (book) author - Sprite: Id Software 32) 64 pinky (monster doom 64) author - Sprites: Id Software | Sounds: GSC Game world 33) Axe zombie (monster blood) author - Sprites, Sounds: Monolith Productions 34) Beast (monster) author - Sprites, Sounds: Monolith Productions 35) Butcher (monster blood) author - Sprites, Sounds: Monolith Productions 36) Cultist (enemy blood) author - Sprites, Sounds: Monolith Productions 37) Controller (enemy blood) author - Sprites: neoworm | Sounds: GSC Game world 38) Dog (enemies) author - Code: Captain Toenail, Ghastly (ZScript conversion) | Code Edit: Prolog | Sounds: GSC Game world | Sprites: Wolf3D Spear of Destiny Mission Pack | Sprite Edit: Captain Toenail 39) Gargoyles (monster blood) author - Sprites, Sounds: Monolith Productions 40) Wither (monster) author - Sprites: FreeDoom | Sprite Edit: Craneo | Sounds: GSC Game world 41) Hell hound (monster blood) author - Sprites: Monolith Productions, Sounds: GSC Game world 42) Motherdemon (monster doom 64) author - Sprites, Sounds: Id Software 43) Skeleton (enemy) author - Sprites: 00_Zombie_00 44) Wrench (melee weapon sprites) author - CUBICcube from Sketchfab.com, Captain J from ZDF 45) Axeb (melee weapon) author - Sprites: ? 46) Melee weapons sounds credit - RedHook Studios, Bethesda Game Studios, Valve, CturiX Kemilon 47) Universal rain and snow.pk3 (Weather addon) author - BoondorI 48) D64TEX.PK3 (textures addon) author - ? 49) Logo in menu - author - Guts 50) Map graphics (from mod lasting light) author - Ral22 51) Maggot (enemies) author - Code: Xim | Code Edit: Prolog | Sprites: DBThanatos, Vader | Sprite Edit: Xim, Craneo | Sounds: iD Software Idea Base: Doom 3 Maggot 52) Carrion (enemies) author - Sprites: Craneo 52) Hangman (enemies) author - Sprites: Craneo | Code: Captain Toenail, Ghastly (ZScript conversion) | Code Edit: Prolog | GLDefs: Captain Toenail | Sounds: Xatrix, Id Software 53) Fallen (enemies) author - Code: Eriance, Ghastly Dragon (ZScript conversion) | Code Edit: Prolog | GLDefs: Ghastly Dragon, Herculine (Brightmaps) | GLDefs Edit: Prolog | Sounds: Raven Software, Eriance | Sprites: Eriance | Sprite Edit: Craneo | Base Idea: Hellstorm Fallen 54) Bloody flasks author - Code: zrrion the insect | Code Edit: Prolog | Sprites: Velocity, Konami | Sprite Edit: zrrion the insect 55) Bloody Skeleton (enemies) author - Sprites: ? taken from Brutal doom 56) LostSpirit (enemies) author - Decorate: DeVloek | Code Edit: Prolog | GLDefs: DeVloek | Sounds: Wolfsinger, CosmicD, Robinhood76 | Sprites: Raven Software, id Software | Sprite Edit: DeVloek | Idea Base: Lost Soul 57) Manequinn (enemies) author - Decorate: Neoworm, swc132994, Craneo, Skelegant | Code Edit: Prolog | Sounds: New Blood, Copper B. Chance, Valve, Craneo, Skelegant | Sprites: Id Software, Monolith Productions, Vader, ItsNatureToDie | Sprite Edit: Craneo, Skelegant | Idea Base: My own pediophobia growing up (fear of "innanimate humanoids") 58) Venor (enemies) author - Code: Kan3 | Code Edit: Prolog | GLDefs: Kan3 | Sounds: Kan3, Id Software | Sprites: Kan3 | Sprite Edit: Kan3 59) FleshPortal (from mod HPLovecraft Monster Pack) 60) BloodySlimeHand (enemies) author - Sprites: Desfar | Sounds: GSC Game World 61) Various decorations and other objects - Desfar, Monolith Productions, Raven Software, Heretic, Hexen, Captain Toenail 62) Tar Stalker (enemies) author - Code: Captain Toenail, Prolog | Sounds: Freesound.org (SilverIllusionist), Hexen | Sprites: Hexen | Sprite Edit: Captain Toenail 63) Some enemy sprites are taken from the game Baroque 1998 64) The thing (enemy) author - Sprites, Sounds: Amuscaria 65) Mannequin (enemy) author - Code: Neoworm, swc132994, Craneo, Skelegant | Code Edit: Prolog | Sounds: New Blood, Copper B. Chance, Valve, Craneo, Skelegant | Sprites: Id Software, Monolith Productions, Vader, ItsNatureToDie | Sprite Edit: Craneo, Skelegant 66) Addon 10.5x (Setting the chance of enemies spawn) author - m8f Also a big thanks to Shrike for helping me improve the sounds in the mod, Patis for adding new hand sprites and to Proydoha for helping me write the code Edited October 15 by !-PRO-log-! 19 Share this post Link to post
RastaManGames Posted October 5, 2022 (edited) What is "A.L.A.L.N" stands for? I heard only about "A.L.A.N." and there was no any exploration either... P.S.: Also, please, do some compressing. Your music can be compressed from ~300 Mb to just ~66.6 Mb... P.P.S.: I get this error while attempting to load "Hell On Earth" episode via "Doom_Complete.pk3": Spoiler All other stuff (like all four episodes from "Ultimate Doom", "Sigil", "NRFTL", "Master Levels", "TNT" and "Plutonia" works just fine) Edited October 5, 2022 by RastaManGames 1 Share this post Link to post
!-PRO-log-! Posted October 5, 2022 6 hours ago, RastaManGames said: What is "A.L.A.L.N" stands for? I heard only about "A.L.A.N." and there was no any exploration either... P.S.: Also, please, do some compressing. Your music can be compressed from ~300 Mb to just ~66.6 Mb... P.P.S.: I get this error while attempting to load "Hell On Earth" episode via "Doom_Complete.pk3": Reveal hidden contents All other stuff (like all four episodes from "Ultimate Doom", "Sigil", "NRFTL", "Master Levels", "TNT" and "Plutonia" works just fine) I wrote in the readme that before starting doom 2, you need to remove the addon "d2-in-d1-v3.pk3". PLEASE READ THE README CAREFULLY. Also, I will take into account your remark with music 2 Share this post Link to post
RastaManGames Posted October 5, 2022 41 minutes ago, !-PRO-log-! said: I wrote in the readme that before starting doom 2, you need to remove the addon "d2-in-d1-v3.pk3". PLEASE READ THE README CAREFULLY. Also, I will take into account your remark with music Kinda strange, to be honest. I mean, I am using "Doom_Complete.pk3", 'cause there is almost all official Doom IWADs in one package... 0 Share this post Link to post
!-PRO-log-! Posted October 7, 2022 [1.4] added 5 new monsters, fixed bugs, fixed and updated readme. Credits are also listed in the archive 0 Share this post Link to post
!-PRO-log-! Posted October 7, 2022 [1.4.1] Monster spawn fixed, credit fixed 0 Share this post Link to post
RastaManGames Posted October 8, 2022 In V1.3 there was no "Project Horror" (if I remember right). I've downloaded V1.4.1 with "Project Horror" and with new music pack ("Dark Ambient №3" instead of "ADAMP №2")... Where is all enemies? I feel myself so lonely... 0 Share this post Link to post
!-PRO-log-! Posted October 8, 2022 (edited) 6 hours ago, RastaManGames said: In V1.3 there was no "Project Horror" (if I remember right). I've downloaded V1.4.1 with "Project Horror" and with new music pack ("Dark Ambient №3" instead of "ADAMP №2")... Where is all enemies? I feel myself so lonely... Can you tell me your boot order? Everything works fine for me 0 Share this post Link to post
!-PRO-log-! Posted October 9, 2022 15 hours ago, RastaManGames said: In V1.3 there was no "Project Horror" (if I remember right). I've downloaded V1.4.1 with "Project Horror" and with new music pack ("Dark Ambient №3" instead of "ADAMP №2")... Where is all enemies? I feel myself so lonely... I checked, yes it's because of the project horror, I'll fix it 1 Share this post Link to post
RastaManGames Posted October 9, 2022 (edited) 5 hours ago, !-PRO-log-! said: I checked, yes it's because of the project horror, I'll fix it Okay! Thanks... I mean... There was only rare Pinky replacements (Hell Hounds from the "Blood") and Cyberdemon replacement (smoke from the "LOST")... And that was strange' cause "Project Malice" itself contains huge variety of monsters! 0 Share this post Link to post
!-PRO-log-! Posted October 15, 2022 (edited) [1.5] added two new weapons - an ax and a hook, as well as a new monster poltergeist, + changes in balance, and another new difficulty level "Realistic" Edited October 15, 2022 by !-PRO-log-! 0 Share this post Link to post
!-PRO-log-! Posted December 16, 2022 [1.6] Added two new monsters, fixed bugs 0 Share this post Link to post
!-PRO-log-! Posted December 18, 2022 [1.7] Tweaked the difficulty balance a bit, changed some old environment sounds, added custom menu background 0 Share this post Link to post
!-PRO-log-! Posted January 27, 2023 On 1/26/2023 at 3:33 AM, cwise103 said: how do you activate weapon wheel The weapon wheel that I used in my video is a built-in feature in the delta touch program that helps to launch doom on the phone 0 Share this post Link to post
!-PRO-log-! Posted January 27, 2023 (edited) [1.8] Changed the gameplay. This is no longer doom3, but rather survival horror. Ammunition and medicine spawn less frequently, monsters reduced, molotov cocktail added, anomalies added from stalker game, two new monsters added, healing fluid vial added, flask drinking changed, player damage sounds changed, player death sound changed, readme file changed, and many other changes. Edited January 27, 2023 by !-PRO-log-! 0 Share this post Link to post
randomdoomfan Posted March 12, 2023 hi does this work on Zandronum because i keep getting this startup message when i run it on Zandronum. Script error, "A.L.A.L.N.pk3:mapinfo.txt" line 30: defolt2 is already the default skill 0 Share this post Link to post
!-PRO-log-! Posted March 13, 2023 On 3/12/2023 at 1:51 PM, randomdoomfan said: hi does this work on Zandronum because i keep getting this startup message when i run it on Zandronum. Script error, "A.L.A.L.N.pk3:mapinfo.txt" line 30: defolt2 is already the default skill mod is for lzdoom 0 Share this post Link to post
Assassin36789 Posted March 31, 2023 I can't seem to get the mod to work. Every time I load it the hud at the bottom is like the classic doom 2 hud but no information just textures and none of the enemies spawn. 0 Share this post Link to post
!-PRO-log-! Posted April 16, 2023 (edited) [1.9] A cross has been added that can now scare away the possessed and kill a ghost, zones with radiation have been added, a gas mask has been added, filters have been added to it, antirad has been added, some little things have been fixed, a new save mechanic has been added, now you need to save with the help of a book that is spent, bolts have been added, improved body search mechanics, added detector, added geiger counter Edited April 16, 2023 by !-PRO-log-! 0 Share this post Link to post
!-PRO-log-! Posted April 16, 2023 [1.9.1] Small fix in the update. Restored a hud that I accidentally deleted 1 Share this post Link to post
RastaManGames Posted April 17, 2023 (edited) I am getting crash on GZDoom 4.10.0 and LZDoom 3.88B after trying to start new game on easy difficulty: Spoiler Possibly, it was caused by loading up "D2-In-D1-V3.pk3"... I guess that this file is dangerous to load outside of "doomu.wad" IWAD? Edited April 17, 2023 by RastaManGames 1 Share this post Link to post
!-PRO-log-! Posted April 17, 2023 1 hour ago, RastaManGames said: I am getting crash on GZDoom 4.10.0 and LZDoom 3.88B after trying to start new game on easy difficulty: Reveal hidden contents Possibly, it was caused by loading up "D2-In-D1-V3.pk3"... I guess that this file is dangerous to load outside of "doomu.wad" IWAD? I will look into this problem 1 Share this post Link to post
!-PRO-log-! Posted April 19, 2023 [1.9.2] Bandages are now an inventory item, the cross is now at 6, monster spawn has been slightly changed, some problems have been fixed. 1 Share this post Link to post
Arkadius1337 Posted April 19, 2023 I've used the correct mod order and LZDOOM 3.88b. The mod is completely broken for me. Why? 0 Share this post Link to post
!-PRO-log-! Posted April 20, 2023 7 hours ago, Arkadius1337 said: I've used the correct mod order and LZDOOM 3.88b. The mod is completely broken for me. Why? do you have the mod running? If it starts then there should be no problem. 0 Share this post Link to post
Arkadius1337 Posted April 21, 2023 On 4/20/2023 at 3:26 AM, !-PRO-log-! said: do you have the mod running? If it starts then there should be no problem. Is it supposed to look like this? It starts me with a full inventory and the hud looks broken. Here's my launcher, btw. And I have tried with a clean LZDoom, with all the default options. Same thing. 0 Share this post Link to post
!-PRO-log-! Posted April 21, 2023 3 hours ago, Arkadius1337 said: Is it supposed to look like this? It starts me with a full inventory and the hud looks broken. Here's my launcher, btw. And I have tried with a clean LZDoom, with all the default options. Same thing. you need to go to "options" -> "hud options" -> "alternate hud" -> "enable alternate hud", set it to off 0 Share this post Link to post
!-PRO-log-! Posted April 30, 2023 [1.9.3] Fixed some bugs, increased the damage of some types of weapons, increased the speed of using the bandage, slightly reworked the spawn of monsters and items, improved the code of the cross 0 Share this post Link to post