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dmh094

Here’s to Thirty! (Deathmatch) | Deathmatch Anniversary Map | DOOM

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Title: Here’s to Thirty! (Deathmatch)
Filename : (Here’s to Thirty! (Deathmatch)
Release date: 9/12/23
Author: Daniel M. Hill
Email Address: danmhill02@gmail.com
Other Files By Author: Stagnation (Redux), Desolation, The Darklands (Vanilla), Technophobia, Here’s to Thirty (Singleplayer), Damnation, The Garden of Tears

Description:  A deathmatch map set within the confines of a hell arena. This map is one of two created for the 30th Anniversary of the release of DOOM (1993), the other being a tech base map (Here’s to Thirty! (Singleplayer)
===========================================================================
* What is included *

New levels: (1)
* Play Information *

Game: DOOM
Map: E1M1
Deathmatch 2-4 Player   : Yes
* Construction *

Base                    : From Scratch
Build Time              : 1 Day (9/12/2023)
Editor(s) used          : Ultimate Doom Builder
Tested With             : GZDOOM, Zandronum, PrBoom+

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.


* Where to get the file that this text file describes *

Doomworld Forums

 

dm1.jpg

dm2.jpg

dm3.jpg

dm4.jpg

 

Here's_to_Thirty (Deathmatch).zip

Edited by dmh094

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Interesting. I've never seen this before what I'm going to describe.

You have both a Doom II map01 and a Doom 1 E1M1 in the same wad.

I'd never contemplated doing such before but I do like the ramifications

of such a practice; it means it doesn't matter which game one chooses,

the map should still load ~ assuming they are the same map and when

I opened in SLADE, it sure looked that way.

 

What got me there? I mean, what got me to open your file in SLADE to

begin with? Missing texture grey/white checkboard. For a moment, I

thought maybe I'd opened another file that required Skulltag assets or

something.

Spoiler

dirtyHurty.png.d48ab55a4091d389fe3b19f0921d9f8c.png

 

So, I opened this up and found that the texture I was SUPPOSED to be seeing instead of the

checkboard pattern was called ASHWALL. I'm not familiar with Doom 1 assets but there is

indeed an ashwall-lookin' texture there when I open up E1M1 using Doom 1 instead of map01

in Doom 2. I actually opened up your readme.txt file before I started all of this but went back

to refer to it to see what I might've missed. Nope, you don't even document there being an

E1M1 map in this wad file, just the map01 for Doom II. You may wish to correct all of this...

 

or not.

 

AH!

Now looking at your original post, you stated this was an E1M1 for Doom 1. Still... what

DO you want released?

 

 

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Posted (edited)

It was meant to be for doom 1 haha :P guess I overlooked some stuff. :/

 

sorry for the late reply btw. Didn’t even realise this has been commented on. 

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