I've had this issue for awhile now, and I still haven't been able to find anything. I've been experimenting with making different things in Slade, but I've never been able to have custom sounds that work. I made a SNDINFO lump, and assigned names to my sounds in there, and I made sure the files themselves were converted to Doom format. I've tried doing this a few times with different types of actors, for example, I made a weapon that is supposed to make a sound when firing its projectile. I used A_PlaySound on the weapon's firing state, and when that didn't work I tried assigning the sound to the projectiles See state, and made sure everything was typed correctly. Whenever I run my file to test it, I always hear nothing where there's supposed to be a sound.
I'm sure the problem is something simple, but I've been trying for awhile and I don't know what I'm doing wrong. I found that replacing an already-existing sound file makes it work, but I don't want to just replace sounds.
I've had this issue for awhile now, and I still haven't been able to find anything. I've been experimenting with making different things in Slade, but I've never been able to have custom sounds that work. I made a SNDINFO lump, and assigned names to my sounds in there, and I made sure the files themselves were converted to Doom format. I've tried doing this a few times with different types of actors, for example, I made a weapon that is supposed to make a sound when firing its projectile. I used A_PlaySound on the weapon's firing state, and when that didn't work I tried assigning the sound to the projectiles See state, and made sure everything was typed correctly. Whenever I run my file to test it, I always hear nothing where there's supposed to be a sound.
I'm sure the problem is something simple, but I've been trying for awhile and I don't know what I'm doing wrong. I found that replacing an already-existing sound file makes it work, but I don't want to just replace sounds.
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