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Nihlith

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About Nihlith

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    Green Marine

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  1. Nihlith

    Using music from other games

    I think I see what you're talking about. There's a list of links on the left organized by game system that leads to a bunch of MIDIs. I was going straight through the search function and finding things like this: https://ocremix.org/song/25172/vesper I see that's not on the website but the search function was so big and center I thought that was the main fair.
  2. Nihlith

    Using music from other games

    This is all excellent stuff guys. Thank you. I'm going to have a time looking through these resources. So far I'm only finding youtube links at vgmusic. Is that a feature or a bug?
  3. Nihlith

    Using music from other games

    How would I convert an mp4 into a MIDI? I'm using GZDoom and SLADE. It would be super cool if I could just take music from youtube. I've been noticing alot of cool music from old games I don't have.
  4. Nihlith

    Using music from other games

    Bit off a lot for a newbie. I'm building a Mega Wad with something like a 160 some odd monsters, all custom weapons and so on. I want the wad to have music from other video games from around the same period of time as the original Doom release. I can use SLADE to rip music from the core games but if I wanted to put music from an ULIMA title into a wad, how would I best go about it? Thank you so much anyone who is interested in addressing this!
  5. Nihlith

    The Official 'Trying to Find a Specific WAD' Thread

    Is anyone keen on this video and what is being used here? [yt] I want to play the stuff with the gauntlets all over the place with different weapons. I've searched the titles and there are levels and Brutal Doom but nothing I see that I can download to that effect. It's just level's (which I'd love to play) and mod's that don't do what I'm seeing. Does anyone have any idea how to play like this? To play like a paladin with gauntlets and a sword? How can I become the paladin here? What do I need to download?
  6. Nihlith

    The Official 'Trying to Find a Specific WAD' Thread

    There are a huge number of wads that link multiple maps together, so I should specify that it is not a version of Doom:One. Some other details that might make it stand out to someone: None of the levels are set out so that the player moves through the original maps in their original sequence. All of the combo maps are set up with only three keys. All of the parts of these combo maps are internally identical in layout to the originals except for where the maps are touching each other or Original content. (same textures, items (except keys), same enemies etc.) In the level containing all of the maps of the Shores of Hell the level rings around a central chamber (which is original content) I think it turns out to be the tower of babel when you get the elevator working. In the level containing all of the maps of Inferno, when you come off the lift at the very beginning of Hell Keep (E3 M1) you can see into Mt. Erebus (E3 M6) through an iron fence that replaces one of the southern walls of the courtyard the lift brings you up to and you can exchange fire with the enemies there.
  7. Nihlith

    The Official 'Trying to Find a Specific WAD' Thread

    I played a wad a while ago where there were three levels and each one was all of the maps of one episode of Doom cleverly stitched together into one. There were some areas in the levels that were original creations that linked different maps where they didn't quite fit but the author put most of them together like puzzle pieces with very little alteration or addition. It was really well done but I haven't been able to find it since my old computer died.
  8. Nihlith

    Bloom - Doom/Blood crossover

    This is an issue where I got trapped on map 4, Ghost Down Town. I'm half sure I overlooked something here but this video does not exhaust my attempts to escape from this room. If at all possible I'd prefer a way to escape it rather than an attempt to block access since I did enjoy getting there. Anyway, this is an incredible mod. I think I'm an alright player who habituates on UV so I don't mind telling you that I don't understand why I keep lighting on fire when I'm fighting zombies, the strange looking midi kits are impossible to pick up, there doesn't seem to be enough ammo and health is very sparse. It's an amazing mod and I'm loving it but I don't know where you're shooting for as far as difficulty. This seems quite a bit more difficult than Psychophobia, another wad that I love, and there was no end to the bitching there. Anyway, keep it up. Wonderful mod, love it, good work!
  9. Nihlith

    Conditional WEAPON.NOALERT

    You are a gentleman and a scholar. Still I'm wrestling with this, my first attempt did not work. It looks like this: ACTOR IronFist : GauntletsPowered { Weapon.NOALERT -POWERED_UP Inventory.PickupMessage "Iron Fists" states { Spawn: WFIS A 3 loop Select: FPCH A 1 A_Raise Loop Deselect: FPCH A 1 A_Lower Loop Ready: FPCH A 1 A_WeaponReady Loop Fire: FPCH B 5 Offset(5, 40)A_AlertMonsters FPCH C 4 Offset(5, 40) FPCH D 4 Offset(5, 40) A_CustomPunch (10) FPCH C 4 Offset(5, 40) FPCH B 5 Offset(5, 40) Goto Ready Hold: FPCH B 5 Offset(5, 40) FPCH C 4 Offset(5, 40) FPCH D 4 Offset(5, 40) A_CustomPunch (10) FPCH C 4 Offset(5, 40) FPCH B 5 Offset(5, 40) A_ReFire AltFire: NAUJ J 0 A_Ale rtMonsters NAUN J 4 A_PlayWeaponSound("weapons/gauntletsuse") NAUN K 4 AltHold: NAUN L 3 Bright A_GauntletAttack(1) NAUN L 0 A_PlayWeaponSound("weapons/gauntletszap") NAUN M 4 A_Light0 NAUN N 3 A_ReFire Goto Ready } } This Just makes GZDoom crash, Script error, "experiment.wad:IRONFIST" line 3: '@property@weapon.noalert' is an unknown actor property. I am stunned. What do you think is happening?
  10. Nihlith

    Conditional WEAPON.NOALERT

    Hello Doomers, I have been creating a resource archive so that I can create a set of levels that have a distinctive feel ect. One of the weapons I created I want to be to be silent in one mode and loud in the next. Is there any way to make weapon flags conditional so that one fire mode will alert enemies and the other will not?
  11. Just downloaded the Wad. I really haven't found very many good Hexen wads and this one looks like a beauty. I'm looking forward to it. Thank you Seidolon!
  12. Nihlith

    Hell-Forged version v1.00b Released.

    [ yt] [/ yt] Hell Keep has got to be one of the coolest castle levels I've ever seen. None better.
  13. Nihlith

    Hell-Forged version v1.00b Released.

    Live by the sword, die by the, uh, baron. https://youtu.be/b3db0OZoWYo Not sure why this doesn't look like a video. It's map 3 on ultra violence...
  14. Nihlith

    Hell-Forged Resources

    I've tried a few things. Eventually I re downloaded the wad and discovered I had been playing HF-v06b.WAD. The New download is HF-v100a.WAD. Ive noticed that there is now new menu art, a new logo, a choice between Templar guy and Templar gal (bravo, doom girl is long over due), a map where you jump around in between levels like the original doom and heretic games (which I've noticed coordinates with the sky textures, nice touch) and some differences to the levels. In this newer version the magic sword drop in the first level is much different and involves fighting a baron. I still cant warp between levels with the IDCLEV cheat as this always leads to classic Doom II levels. I haven't gotten back to map 4 yet but I did find the secret level. It was great. About half way through I just cranked gamma correction up because I couldn't find any more night vision. Good stuff, love it. I'm interested to see what you make of it but no rush.
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