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Nihlith

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About Nihlith

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  1. Nihlith

    What do you think of Doom 2?

    There were some contiguity issues. This is one of the things I really enjoyed about Hell Ground and a lot of Eternal Doom. In many ways though looking back with the benefits of hindsight and modern map sets seems like Monday night quarterbacking.
  2. Nihlith

    What do you think of Doom 2?

    I could see that. I was disappointed initially but that has more to do with a thin veneer/add that led my expectations. I'm not sure if it would have been less if there were earth like decorations or city like textures in the levels but it does have amazing replay value. I tend to attribute this to the open allowances the developers gave concerning manipulating the game. I never run through the game anymore without some mod on. The game is more exciting to me because of the unlimited customizable content.
  3. Nihlith

    What do you think of Doom 2?

    What do you mean?
  4. Nihlith

    What do you think of Doom 2?

    I'd agree with that synopsis. When the game first came out I was very disappointed because I expected it to look and feel like fighting on earth and I never got the impression that it does or was supposed to look like earth now or in the future. Still, the game is a gem and it looks better over time. I'd definitely substitute Ultima Underworld for something on your list, I never played Pokemon Red so I'd put it right there. I was never a fan of MMORPG's so I'd put Hexen or Dungeon Keeper in place of Wow.
  5. I look forward to meeting the commander. Using custom monsters is a delicate operation. There's some coding that I haven't played with enough to master and some players hate them. I love custom monsters though. Still, the core roster is very strong and the slog never felt lacking for the conservative beastiary. There's a definite charm to slow burning escalation, I felt wrong footed and striving the whole way. I'll take my sweet time next time.
  6. Very cool, a sense of building action and intermitted claustrophobia in gritty hellish world. Nice. I recorded my playthrough and I zigged when I should have zagged in map 4. Loads of fun. I didn't notice any unusual monsters though. Are they mid/late game or are they in secret areas?
  7. Nihlith

    DBP41: Hell Revealed III (Pt. 1)

    I love these maps. They're good looking and lots of fun. Map 4 really had me going with the large hallways and the sounds of the cyberdemon marching around periodically throughout. I recorded my playthrough but my computer took a shit early in map 5 :(. edit: very nice status bar.
  8. Nihlith

    Snake Gun Mod

    Its like slipping into a hot tub full of mink coats.
  9. Nihlith

    Snake Gun Mod

    That's a good idea... I actually made the Snake Gun before I named it. Sense it was either super shotgun made out of serpent staff or a serpent staff that was bitten by a radioactive super shotgun it seemed to fit. Glad you enjoyed it.
  10. Nihlith

    Snake Gun Mod

    Thank you. It might seem odd at first that I placed the venom gun (the shotgun replacement) in weapon slot 2. It always strikes me when I'm playing the unmodded game that slot 2 is all but unused after the discovery of the shotgun and by the time you get the chain gun you have no real reason to use it ever again. It seems like a more economic use of the key bindings to be able to select which shotgun you want faster. That being said I should have either replaced the normal guns and linked their ammo count to the HUD or done neither. They're both easy fixes if there's a want for it. I like the idea of mages using modern firepower. If both were available I think you'd tend to see warriors using both.
  11. Nihlith

    Finished my own HUD Face

    I figured it out. Check it. https://www.doomworld.com/forum/topic/125977-snake-gun-mod/
  12. Nihlith

    Snake Gun Mod

    [yt] I've been working on a wad I'm calling Ravager which includes the titular Ravager class, new weapons, player pawn, monsters, HUD and more but never before have others been able to play with any of the stuff I've made. Here, by popular demand are the shotgun weapons I've made for the purpose. Finally you can have your very own Snake Gun and Venom Gun! These weapons are coded as weapon replacements for the shotgun and super shotgun as well as their ammo so that it can be used organically with existing wads. This wad was developed and tested with GZDoom, SLADE and GIMP. The ammo count is not connected to the HUD. I didn't know if doing so would be a bug or a feature, so let me know. Enjoy! SNAKEGUN.zip
  13. Nihlith

    Finished my own HUD Face

    I'll definitely clean up the brown serpent and add some frames. I call the magic super shotgun the Snake Gun. I don't know how to upload wad files yet but I'll clean up the sprites (the reload hand is wonky) and send it your way. The alt fire works like the clerics serpent staff!
  14. Nihlith

    Finished my own HUD Face

    Here are non extreme death sequences for the green and brown serpents, ophidian, golem and afrit. [ yt] [/yt] They might need some work. You or others could use them with my blessing if you gave me credit. The first two frames of the green serpent and the first of the brown serpent are part of the Hexen iwad already though.
  15. Nihlith

    The Official 'Trying to Find a Specific WAD' Thread

    Hats off to Doomlover77, I'm going to check out a bunch of these wads when I get the chance. Happy Thanksgiving everyone!
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