Tris84 Posted February 15, 2007 I have played TimeSplitters: Future Perfect for over a year now. I have been trying to create maps from Doom and Doom II. If anyone has ever done this successfuly, please include screenshots of the levels. Include weapons, powerups, and light colors, as well as what theme and music the map was done in. NOTE: These maps will be used for Arcade modes, (Deathmatch, Capture the Bag, BagTag), no story objectives needed. 0 Share this post Link to post
DJShrimpy Posted February 15, 2007 I succesfully made E2M8. E3M8 seems pretty easy too. 0 Share this post Link to post
LexiMax Posted February 16, 2007 MAP01 was one of the first things I made when I got Timesplitters. Too bad the game itself sucks ass. 0 Share this post Link to post
Tris84 Posted February 16, 2007 Here's what I used for 5 out of the 6 weapon slotfs Pistol 9mm Tactical 12 Minigun Rocket launcher/heatseeker/homing launcher Plasma AutoRifle Here's what I'm wondering. What did you use in place of the BFG, since there isn't one on the game? 0 Share this post Link to post
Raikoh_Minamoto Posted February 16, 2007 I've got TS2, and I've tried making Doom levels in it, to little success. Here's my weapons list, though-- Luger Pistol- Pistol Tactical 12-guage- Shotgun/SSG Minigun- Chaingun (although this really presents a problem for weapon balancing; the SBP90 Machinegun and Tommygun are closer in terms of gameplay) Rocket Launcher- Rocket Launcher Plasma Autorifle- Plasma Rifle Unfortunately, TS2 caps the weapons limit at 5. :,( The RL and Homing Launcher's secondary fire is remotely not unlike the BFG's effect though-- a wide, close-range spread of destruction. I've had more success with Quake levels. Tactical 12-guage- Shotgun/SSG Soviet S47- Nailgun/Grenade Launcher Minigun- Perforator Rocket Launcher- Rocket Launcher Electrotool- Arc Bolt (My name for it, because Lightning Gun, Shaft, and Thunderbolt all are sucky names) 0 Share this post Link to post
Tris84 Posted February 16, 2007 Raikoh_Minamoto said:I've got TS2, and I've tried making Doom levels in it, to little success. Here's my weapons list, though-- Luger Pistol- Pistol Tactical 12-guage- Shotgun/SSG Minigun- Chaingun (although this really presents a problem for weapon balancing; the SBP90 Machinegun and Tommygun are closer in terms of gameplay) Rocket Launcher- Rocket Launcher Plasma Autorifle- Plasma Rifle Unfortunately, TS2 caps the weapons limit at 5. :,( The RL and Homing Launcher's secondary fire is remotely not unlike the BFG's effect though-- a wide, close-range spread of destruction. I've had more success with Quake levels. Tactical 12-guage- Shotgun/SSG Soviet S47- Nailgun/Grenade Launcher Minigun- Perforator Rocket Launcher- Rocket Launcher Electrotool- Arc Bolt (My name for it, because Lightning Gun, Shaft, and Thunderbolt all are sucky names) Future perfect bumps it up to 6. I put in plasma grenades to replace the BFG in the #6 slot. I've sort of created E2M1. 0 Share this post Link to post