Gez Posted July 28, 2012 Shortly after ZDoom 2.6.0 was released, a discrepancy between ZDoom voxels and the reference Build voxel editor Slab6 was brought up: since the default direction is North in Build and East in Doom, voxels have to be rotated by 90°. To avoid the risk of having mods built with the 2.6.0 voxel specs in mind getting broken by a future version where this is fixed, a 2.6.1 hotfix is now available. Other minor features are also included, such as a MAPINFO option to randomize player start points instead of spawning voodoo dolls. 0 Share this post Link to post