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Gez

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  1. There have been several good classic Star Wars games. Personally I enjoyed the X-Wing/TIE Fighter series (Lucas Arts/Totally Games), the Dark Forces/Jedi Knight series (Lucas Arts/Raven Software), and the KOTOR series (Bioware/Obsidian).
  2. Gez

    Doom Pictures Thread 2023

    They're really just garden gnomes, though.
  3. Gez

    Invisible Pacman Ghost

    Yep, your sprite lumps are missing the rotation parameter. Don't you get warnings about invalid sprite names?
  4. Being the closest to vanilla option is kind of the Chocolate ports' mission statement, after all. Not fixing bugs, not adding stuff, just being as close as possible to the original experience.
  5. I'm always endlessly amused by the idea that breasts are somehow bad for children.
  6. Gez

    Thoughts on Witchaven?

    Okay, so after checking, it's not Death Dealer, it's Death's End. An even edgier name!
  7. Gez

    Thoughts on Witchaven?

    I believe it's one of Frazetta's Death Dealer series.
  8. Gez

    Doom Pictures Thread 2023

    Each time you attach something to a post, it eats into your total upload limit. Eventually you reach 0. Unless you go to https://www.doomworld.com/attachments/ and delete some stuff, of course. That's why it's better to upload images to something that's not limited, like imgur or postimg.
  9. Gez

    How to Make Switches in Slade?

    Yeah, indeed. Doors have to be double-sided so that they can actually be opened. A single-sided line cannot be opened because, well, it is single-sided, what would it even open to if there's no other side? Considering this, I wonder why you are trying to use linked sectors. They're kind of an advanced thing. You should focus on the basics first before attempting Rube Goldbergian complexity of having sectors that move when another sector moves. Because if all you want to do is have a switch that opens a door, you really don't need to use sector links.
  10. Gez

    Thoughts on Witchaven?

    My impression of Capstone Games is that they had passion for their craft, but not, you know, skill. So they made bad games, but with a lot of heart and effort poured into it. They just were bad games anyway. And that makes them kinda endearing, even if not fun to play.
  11. Gez

    thoughts on The Doom Awards™

    Oh yeah, I can see that And people say writing those is hard?
  12. The Doom setting allows pretty much anything and everything as far as map design is concerned. From realistic to abstract, from mundane to fantasy, from futuristic to ancient... The Aliens setting is a lot more constrained. You couldn't justify works like Lullaby or Eviternity in Aliens, but they fit right in Doom because everything can fit in Doom.
  13. You have not set Doom.wad or Doom2.wad as your base resource archive in SLADE, so it does not have access to the game's palette. Alternatively, you can make use of the palette drop-down.
  14. Gez

    Doom Pictures Thread 2023

    American McGee had him beat. Look at the way to the exit room in both of these maps: https://doomwiki.org/wiki/MAP14:_The_Inmost_Dens_(Doom_II) https://doomwiki.org/wiki/MAP22:_The_Catacombs_(Doom_II) But actually, the first Boom slopes were built by Alfred Ziggur, inventor of the Ziggurat, who time-traveled to ancient Mesopotamia in a stolen Ancient Alien flying saucer and whose knowledge of Boom wads helped shape local mythologies.
  15. Remember how some people want all id games to be part of the same continuity so Doomguy is actually the great-grandson of Wolf3Dguy? Imagine Earth in that universe. WW2 was won by the Nazis, then there was a demon invasion (Doom II), then there was a monster invasion (Quake), then there was an alien invasion (Quake II), then there was another demon invasion (Doom Eternal)... Likewise, the Command & Conquer universe, if they hadn't made the timeline diverge between Red Alert and the original series, would be a non-stop series of world wars followed by a non-stop series of tiberium wars culminating in aliens coming to harvest the world. Speaking of worlds that are constantly at war, the Strangereal planet from Ace Combat is a sucky place to live, too.
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