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Gez

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  1. https://www.doomworld.com/idgames/levels/doom/Ports/d-f/e1m8b https://www.doomworld.com/idgames/levels/doom/Ports/d-f/e1m4b
  2. Gez

    How to make floors that slow players?

    We have wikis: https://doomwiki.org/wiki/Friction https://zdoom.org/wiki/Friction https://zdoom.org/wiki/Sector_SetFriction The friction value is the 0. Just replace it with some other value.
  3. Gez

    Teleport Closets: Back to Basics and Science

    Sorry to barge in, little digression: using generic "map spots" for teleport destination is a heavily discouraged practice, even in ZDoom. You're still supposed to use the regular teleport destinations (thing type 14). Other than that, yes, in Doom format only sectors (and, kinda sorta, lines) can have tags. In Hexen format and UDMF, things can have tags too, including teleport destination things. Thing tags are usually called TID (Thing ID) to distinguish them from sector tags. If a tag is given but a TID isn't (which will, by definition, always be the case in Doom format maps), the teleport will always be to the first teleport destination thing found while scanning through the tagged sectors. If a non-zero TID is given, the teleport will be in a random teleport destination with the relevant TID. You can also give both a non-zero tag and a non-zero TID, the teleport will be in a random destination matching the given TID and located in a sector matching the given tag.
  4. Doesn't exist at the moment AFAIK, but it'd be a fine idea to suggest here. Suggested
  5. Gez

    A few question regarding Vanilla editing.

    That's the idea. It's not impossible there are exceptions where something will work in Choco and not in vanilla, but those will have to be weird edge cases, which should be reported on the Chocolate Doom issue tracker on GitHub.
  6. Is there a reason why a swastika in an Easter egg texture actually makes the product higher quality than a triangle?
  7. There's a number of classical paintings that exist in many different versions, and sometimes there were important changes. Quick listicle as illustration of this point
  8. Gez

    What are you playing now?

    Did you use the MIDI pack that was made for it a few months ago?
  9. One day, id will officially fix the graphic glitches in the arachnotron sprites, and there will be Doomworld threads complaining about how the transparent pixels need to come back. Also it's medikit.
  10. https://forum.zdoom.org/viewtopic.php?t=46718 https://forum.zdoom.org/viewtopic.php?t=55741 and also https://forum.zdoom.org/viewtopic.php?p=1128993#p1128993
  11. Look, record a demo of the E1M1 of doom.wad. Then play that demo in E1M1 of Galaxia. It desyncs. Therefore, gameplay has been changed. It's science.
  12. Gez

    PrBoom+/UMAPINFO v 2.5.1.7

    Actually not a bad idea if the audio code is overhauled...
  13. Gez

    Share Your Sprites!

    For a female Corvus, we have Kiera! The official female player character for Heretic II. Of course, in that game, Corvus looks like this: Instead of this: Anyways, I like the look of those attack animations. And yeah, Hexen did away with player faces -- part of this I think was cheating, kind of like how Super Mario's mustache was a cheat. Definitely agree that if any Hexen character gotta have her hair free, it'd be the fighter, the cleric would wear a helmet and the mage a hood.
  14. See, there are several different official versions of Doom, and they have massive differences between them. The official versions of Doom cannot replicate everything that the (other) official versions of Doom do. Therefore the official versions of Doom are not Doom. I'm glad we had this talk, it has been extremely interesting and fruitful and full of relevant insights.
  15. GZDoom is my favorite Sudoku program.
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