Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Gez

Members
  • Content count

    17469
  • Joined

  • Last visited

About Gez

  • Rank
    Why don't I have a custom title by now?!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Gez

    Who is the best doomer on Doomworld?

    @Brandon D. Lade is the only Doomer that I rate ★★★★★.
  2. Gez

    Post Your Doom Picture (Part 2)

    https://www.doomworld.com/idgames/graphics/mek-cr8x Heh. Gotta love it when a resource pack explicitly forbids using it as a resource.
  3. Gez

    Post Your Doom Picture (Part 2)

    Contrasting with map terrain makes sense for certain settings, but I think in a forest setting, if the skybox also shows a forest, you'll want it to blend instead. Likewise, if you have a map like one of these Hexen swamps filled with white fog, and you pick a sky that contrasts with that, it'll look weird and unnatural. You'll need a white foggy sky.
  4. Gez

    Post Your Doom Picture (Part 2)

    Grey works but would fit better in winter, orange looks like the forest is burning because the in-game areas aren't lit by orange light, green is the best fit IMO as it blends better with the in-game vegetation.
  5. Here's a dumb example that shows one way to do it. It should be relatively easy to modify, if e.g. you want all monsters of a same type to spawn at the same place, this is easily done I think. Note that if you have several spots with the relevant TID, then a monster will spawn at each of them, which will screw up the count. I've commented the script and didn't use any feature excessively advanced, so it should work with pretty much anything that can run ZDoom ACS. The HUD message is there just to check that it works and you don't have to keep it. monsterspawn.zip
  6. How are you trying to spawn them? All at once, one at a time, by bunches? There are different ways to do it depending on what you want to do.
  7. Gez

    The Realm of Z-Magic (Teaser Demo)

    If you stepped back a foot or two, the imp would be standing on the "Doom Ϙ" box. :)
  8. Gez

    Things about Doom you just found out

    But it's a different effect! Temporary powerup tints blink before ending, while the berserk tint fades. I like the indicator on the GZDoom alt-hud: the medikit that serves as the health icon is replaced by a berserk pack, serving as a constant visual indicator that yes, you still have berserk power.
  9. Gez

    doom episode 2 :(

    Sandy is big on environmental storytelling, so pay attention to your surroundings. Notice the caco corpses in the barons' cave. Notice the crucified barons in the caco palace. These guys hate each other. Run between both areas and trigger infighting, then finish off the winners of that fight.
  10. https://zdoom.org/wiki/Classes:TechLamp Click on stuff over there for information.
  11. Note that it doesn't look very good. It's the three torches in the middle. First you have the green, blue, and red normal torches from the IWAD; then the translated gray ("indigo" officially, but it's gray), brown, and red from the green torch. Then some other recolors you can ignore.
  12. You're a terrible son-or-daughter. What is your mom going to say if she knew that you prefer the Brootal Doom weapons to those that she made for you with love? Do you want to make her cry?
  13. Gez

    [Moved] Mordeth stuff thread split

    Yes, that's what you can do when you attach a portal on a polyobject. The polyobject moves, and the portal moves with it. There are still limitations to what you can do with the system (you need to hide the floor and ceiling) but it's a pretty nice effect for the Doom engine.
  14. Gez

    Favorite Source Port?

    Not anymore. ZDoom is now stuck in 2016. GZDoom has higher requirements now than it had three years ago. Independently of how the renderer works, you need to display the rendered image on the screen, and for that ZDoom used Direct3D with a fallback to the very old and very deprecated DirectDraw on systems too ancient for Direct3D. GZDoom dumped all that to replace it with OpenGL, allowing to switch freely between software and hardware during runtime. Before, with software rendering going through DirectX for display, it was impossible to switch to OpenGL, and vice-versa, because initing OpenGL made it impossible to init DirectX and vice-versa. Some weird issue that was never really understood made them incompatible.
  15. Gez

    Favorite Source Port?

    "I have a coat." "Ah! So you have no pants!" GZDoom has a software renderer. It even has two software renderers. Go to options -> video mode and you have "render mode" which you can cycle through OpenGL, Doom software renderer, truecolor SW renderer, softpoly renderer, and truecolor softpoly renderer.
×