Pyrogentix Posted December 11, 2017 (edited) I want to make an Arena type Map where every "Round" a group of Monsters is spawning. When ALL Monsters got killed i want to trigger the next group of monsters via "Activate Thing" How do i do this? btw i'm using GZDoom (UDMF) Format. Edited December 11, 2017 by Pyrogentix 0 Share this post Link to post
0 Kappes Buur Posted December 11, 2017 (edited) This can be done with ACS scripting: Use Thingcount to check if all monsters in a group are killed. Then spawn the next group by giving a TID to the monsters. 1 Share this post Link to post
I want to make an Arena type Map where every "Round" a group of Monsters is spawning.
When ALL Monsters got killed i want to trigger the next group of monsters via "Activate Thing"
How do i do this?
btw i'm using GZDoom (UDMF) Format.
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