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belphegore

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About belphegore

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    Green Marine
  1. belphegore

    How to remove an unused sector with Doom Builder

    Thanks for all answers! I found a way to correct it. I load the map in Slade and saved it. That's it. The unnecessary secret is gone. I tested the map before in Slave and the secret was not counting also later with GZDoom. A pity that Doom Builder can't do that ;) Doom Builders "Map Analysis" mode didn't find that. It is not a Boom Map. It's an old Doom 1 map.
  2. I would like to edit a map that has four unused sectors and one of them is tagged as secret. I want to remove that secret sector so all secrets could be reach in Doom. If I open the wad in Doom Builder 2 the program said under Error and Warnings that four sectors were unused and removed. But after saving the map this secret sector is still in it when I play / test the map. So how it is possible to remove this unused secret sector even Doom Builder does not display this sector?
  3. belphegore

    Suggestion for Doom Builder

    Because english is not my native language and there was nothing better that came to my mind at that moment. Never heard of a screen mask? Hope that all ambiguities are cleared ;)
  4. belphegore

    Suggestion for Doom Builder

    The context menu of things: Properties I think the other knew what I have talked about.
  5. belphegore

    Suggestion for Doom Builder

    Okay, know I understand! Thanks for the clarifying. My bottom line was reduced and I never had a look at it, so I wondered what he was meaning...
  6. belphegore

    Suggestion for Doom Builder

    Thanks for the info about GZDoom, I'll have a look. I know that I can see the thing sprite in the properties, that was what I meant with edit mask ;)
  7. belphegore

    Suggestion for Doom Builder

    I'm not sure if Pascal is still here activ, but I have a little sugestion/question for Doom Builder. Is it possible to embed the original thing sprites in the 2d view of Doom Builder instead of the recent thing view or at least to make a switch between the original thing sprite view and the recent view? I first saw this I think in DCK and I have to say it was much easier and faster to identify things. So it will be not longer necessary to go into the edit mask of a thing to identfy the type of an enemy or other things. Maybe there is already a switch to chance the thing view, but I really could not find one.
  8. belphegore

    Identifying maps

    Thanks!
  9. belphegore

    Identifying maps

    Here is another map that maybe someone can identify. Gray building with a lot of former seargants, imps, spectres and former humans. Outside many baron of hells. Looks like a office building, also in an early construction state. I never saw this map in a wad compilation again, but I would like to play the final version of this map: http://i.imgur.com/yHeCMqk.jpg
  10. belphegore

    Identifying maps

    Here it is: http://speedy.sh/AEzG7/Wads.rar
  11. belphegore

    Identifying maps

    Okay, where should I upload it? As I said they are all without any descriptions and i think the one or other map could also be double/treble.
  12. belphegore

    Identifying maps

    Really? Some maps are really crappy (no working doors, no corresponding keys or very hard to find. That sort of stuff not to mention texture alignment an so on)and the most maps you can also find in the Wadpaks series and/or in the Epibest Series.
  13. belphegore

    Identifying maps

    Yeah you're right, Surreily. Thanks! My brother compiled at that time several single maps (from his Fido Net BBS) into episodes with an own name without any further information, so we had a flow play (via telephone wire) ;)
  14. belphegore

    Identifying maps

    Wow, that was fast. Thank you very much!
  15. belphegore

    Identifying maps

    I need help to identify the author and the name of two maps, if possible ;) I got the maps already. Both maps are from the first days, 1994 or 1995. They are both Doom(1) maps. Here are screenshots from the maps in GZbuilder. The first one starts in a building and before it goes outside to the great courtyard WAR is written on the ground (as sectors). This map has 1333 things and this are all enemies and amunition. My old 486 DX4 computer had problems to show all things and it was running very slowly. The map isnt very good designed but the main attention og the author were the hordes of enemies (incl. 6 cyberdemons, 4 in the towers in the courtyard and a spider mastermind in playmode hard) http://i.imgur.com/nQaMyS5.png The other map starts outside (f_sky 1). The four main sections inside the great building are seperated through two pathways and connected in the middle through a lift (WR lift lower wait raise). http://i.imgur.com/eghZMZk.png
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