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About Juiche
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That's very good it works on skulltag too. Is co-op and deathmatch allowed? And does doom guy have doom 3 models?
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I'm thinking same.
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How I can convert mus files to mid files and mid files to mus files?
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And here is room over room: http://m.youtube.com/watch?v=H7ASkM92vis&rl=yes&hl=en&gl=US&warned=True&client=mv-google
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here is good tutorial how to make 3d bidge: http://m.youtube.com/watch?v=LPUGBxoOUww&hl=en&gl=US&warned=True&client=mv-google
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This mod is great! But I noticed some bugs. Player is invisible, when I used chasecam and I think cyberdemon have too little mass. I too tried other ports and it didn't work on skulltag and gzdoom.
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iu-part4b.was I opened it on slumpedand I found two good boss musics named: DOLLET HELL TRACK02
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If you are using doom builder, select zdoom (doom in hexen format) or skulltag (doom in hexen format) when you start making new map. Now, when you go to things, there is marines. Choose marine and it's weapon and check "friendly" (you can make friendly monsters too). Then marines kills monsters not player.
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If you script this, it gives cells. Script 1 ENTER { GiveInventory("cell",1); Delay(200); Restart }
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Freedoom is legally and free iwad.
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Or maybe this theard helps
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You can add it by actor number, but if you want it will be shown iin doom builder do this: You can find decorate lump alredy in skulltag.wad. Copy new decorate lump to old decorate lump and delete decorate lump of custom monster (Tell me if you didn't understood). Now custom monster (or weapon) is showing under "DECORATE" in Doom Builder.
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It is possible. If you are using doom builder (2), select all lines of map. Then go to linedef properties and check "hidden".
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Plutonia 2 - How good do you think it is?
Juiche replied to Brandon D. Lade's topic in WAD Releases & Development
I voted excelent. Secret maps are very good -
Use XWE or slumped EDIT: they are for wad and pk3 files