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xhmmxc22x

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About xhmmxc22x

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    Warming Up
  1. xhmmxc22x

    Tiny Maps

    http://www.fileswap.com/dl/AirqeHNE6c/ Updated and detailed version of my map, if anybody is interested.
  2. xhmmxc22x

    Doomworld Mega Project - /idgames link is up

    http://www.fileswap.com/dl/AirqeHNE6c/ Tiny map I made for the, uh, tiny maps thread going right now. Updated and detailed since I posted it there.
  3. xhmmxc22x

    Tiny Maps

    http://www.fileswap.com/dl/fMLY6nmkb/ This probably took me closer to an hour of actual mapping, but this is my first formal speedmap. Let me know what you guys think, enjoy!
  4. xhmmxc22x

    Glitchy Weapons - How do I fix?

    Since its just simple sprite drawing, paint works well [assuming you have windows] but if you want something more powerful for some reason, GIMP is a great free open source program.
  5. xhmmxc22x

    Glitchy Weapons - How do I fix?

    paint.
  6. xhmmxc22x

    Glitchy Weapons - How do I fix?

    although i dont know whats causing your problem, i can tell you on a totally different note that your bfg gets cut off when running forward, you can see where the sprite ends on the right. http://img690.imageshack.us/i/screenshotdoom201007011.png/
  7. xhmmxc22x

    need some fantasy level tips

    Holy balls, I love Elder scrolls oblivion. You had better finish this.
  8. xhmmxc22x

    [deleted]

    IMO, DEMI1_5, DEMI1_6, and FLOOR7_2 look great with GSTONE1.
  9. xhmmxc22x

    [deleted]

    I couldnt find the blue key card, but to make sure it wasnt my own stupidity I loaded the level in Doombuilder. The key has a set spawn in the room with the nukage, and didnt spawn properly when run in zdoom. Im clueless as to why. As for aligning floor ceiling textures, if you look at the grid in doombuilder, there should be blue lines along with the white ones. these are the 64x64 squares in which flats are aligned. if you put a teleporter flat in your map, it will only look right if its in one of those blue 64x64 spaces.
  10. xhmmxc22x

    [deleted]

    A few issues I had with this map.. the two hallways with the lowering sectors, revealing the imps was way too symmetrical. There were even two secrets in the same spot of each hallway. You really abused that granite texture, why not add some metal supports for some eyecandy? I couldnt find the blue key. It didnt spawn where it was supposed to. Also, I dont like the way the teleporting is (With no noise or anything) but thats just my opinion.
  11. xhmmxc22x

    2 new levels

    Hey guys, I've been working on 2 new levels for doom, and I need some playtesting. http://www.mediafire.com/?ad3hmfmkjej Screenshots: http://img189.imageshack.us/gal.php?g=screenshotdoom201006161.png I've been thinking about expanding MAP01; It's rather short.
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