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Everything posted by omegamer
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I know, but I want to make it kinda different.
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Because the target is to make Doom look and play like heretic and dont just make a normal wad for heretic.
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Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
Why not a wooden-themed base with some outdoor areas? -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
thats where the words I was searching for. thanks man -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
Thats the ceilling :-) -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
No comments? -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
Here are screenies of the real MAP06. There is only a small room with zero gravity, yet, but I will make more of this shit. MAP06: http://img837.imageshack.us/i/screenshotdoom201009211.png/ http://img337.imageshack.us/i/screenshotdoom201009211.png/ http://img840.imageshack.us/i/screenshotdoom201009211.png/ http://img833.imageshack.us/i/screenshotdoom201009211.png/ http://img34.imageshack.us/i/screenshotdoom201009211.png/ http://img180.imageshack.us/i/screenshotdoom201009211.png/ http://img69.imageshack.us/i/screenshotdoom201009211.png/ http://img641.imageshack.us/i/screenshotdoom201009211.png/ http://img337.imageshack.us/i/screenshotdoom201009211n.png/ http://img25.imageshack.us/i/screenshotdoom201009211.png/ The missing-wall-texture-over-the-keycard-sign-bug is already solved. I love it. PS: how the progress of your and marnatmars maps vaporizer? -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
Happens to everyone... Sometimes... -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
Yeah sounds good. But I already made a new try, because I also don´t liked the brown-wall-style-theme. Now I use normal Doom2 textures (like STARTAN2) and there is a switch with sign right and left to it where you can read "Gravity Control" But I like the danger of falling into the sky, and I think I will build that in too. thx -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
I started map06 "gravity centre" again with a starting room with bronze1 walls and a FLOOR7_1 floor texture. But now I dont know how to show the player that there are low gravity zones. I know how to make low gravity but how should I show him, boy here you can jump higher than normal??? -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
Yes of course, take your time. -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
MAP01:finished MAP02:finished MAP03:finished MAP04:waitin for MAP05:waitin for MAP06:w.i.p MAP07:* MAP08:not finishe MAP09:not finished MAP10:not finished MAP11:not finished MAP12:* MAP13:* MAP14:not finished MAP15:* MAP16:not finished MAP17... *=mapper needed -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
OK. I think I start again with map06 because I´m not happy with the actual result. -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
Thats good. I´ll send you a copy of the first 6 Maps if they´re finished (1-3 finished, I´m waiting for 4 and 5, I´m working on 6). Of course there will be more maps, the work has just begun!!! I would also like to test your maps (if I understood that right, my english you know). -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
Here are the first screens of MAP06 called the "Gravity Centre". It was a military base on the Moon, until it got overran by monsters. Screens: http://img831.imageshack.us/i/screenshotdoom201009191.png/ http://img810.imageshack.us/i/screenshotdoom201009191.png/ http://img716.imageshack.us/i/screenshotdoom201009191.png/ http://img638.imageshack.us/i/screenshotdoom201009191.png/ http://img697.imageshack.us/i/screenshotdoom201009191.png/ http://img833.imageshack.us/i/screenshotdoom201009191.png/ http://img836.imageshack.us/i/screenshotdoom201009191.png/ http://img541.imageshack.us/i/screenshotdoom201009191.png/ http://img685.imageshack.us/i/screenshotdoom201009191.png/ I tried to make the level a bit more empty and generic looking by using lee textures, and the monsters in the small rooms dont move, its like a "monster museum". All in all with the spacey-music it feels very epic. -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
You want to be a tester? -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
Yes jumping is allowed, and yes looking up and down is also allowed, because I want the players to see everything of my levels, even if there aren´t lots of details. Thank you for asking before making mistakes. -
I just made a shitty WAD that has a demon-monster-replacement: http://www.mediafire.com/?n8jpt0o6zl70afv If you think isnt his computer damaged, it was made on my laptop. Now its working and uploaded on my pc. Tell me what you think.(Worst WAD ever, not funny, piece of crap, stupid motherfucka...) Im also planning to release an edition with my own guine pig cookie.
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No
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Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
I start on MAP06 now. I input Vaporizers map as MAP04 and Marnetmars map as MAP05. I make this map with Hexen in Doom Format because of the gravity. It plays in a "wrong-gravity-field". I take that back with the jumping. At map6 you will need to jump with strange gravity. I just started and I already love this!!! -
If you believe me or not, thats the son of one of my friends, a he wanted me to upload this (ok its just shitty) video. Also the boy in the background has a very high voice. This can´t be me too. Do you really think I´m a 9 year old boy knows something about lumps and dehacked patches and plays Doom??? I mean we doom player should all be older because most of us know it from the beginning.
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Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
Maybe, already thought about that, but the problem is it woul be just for falling etc. Because I don´t like it if people jump in Doom. Its your opinion but I hate jumping. PS: at the start of the thread some of you said the welcome-stranger-sign and all the keycard-signs are silly. Thats because there was a human colony on the moon. Later I will also make one or two citys with things like graffitys. Very (sic) but there could be a paul gray r.i.p graffity because I loved him for his music in Slipknot. -
IT'S HERE! =VILE FURY 2!!!!!!= Damn straight. One of the best WADs gets a sequel!
omegamer replied to jukenukem4d's topic in WAD Releases & Development
Downloaded it. Its boring and the textureselection is bad. I don´t say that its a very worse WAD, but I never saw things like amazing uniqe enviroments. For a newer Doomworld Member (I´m a newer one too) its good, but you should know the high standart in this forum. -
Moon.wad-for ZDOOM compatible ports W.I.P
omegamer replied to omegamer's topic in WAD Releases & Development
Looks good. -
IT'S HERE! =VILE FURY 2!!!!!!= Damn straight. One of the best WADs gets a sequel!
omegamer replied to jukenukem4d's topic in WAD Releases & Development
You talk like your WAD would be the best ever!?