Six

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About Six

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    What is a Plowbush
  1. Bumping this thread just to notify anyone maintaining WIP that this user is still an on-going problem. He's commented on nearly every wad within several pages. It's a bit of a shame seeing him somewhat relentlessly insult and attack users just wanting to share their work.
  2. Nitemare 3D is another obscurity: It's still actively sold by the developer too.
  3. It's nice to hear people are interested. I really will try to organize my time better to devote more to this, especially the reaction. It's my own. Aside from a couple of default placeholders.
  4. A puzzle driven adventure map for Boom i was working on last year. Inspired by a mere dream and sculptured into reality, but sadly doomed (pardon the pun) to gather dust due to very little time. I really want to finish it because i had some bomb ass complicated ideas for puzzles. But hey, who knows.
  5. Killing Time is another obscurity. Originally released for the 3DO, it later had a PC port which was almost a complete rework of the entire game. The map was redone, the weapon models replaced, newer enemies and items. There was a lot of extra work involved. The unique feature this game had at the time was in-game FMV. They were presented by animated ghosts sprites, ones of which if near enough would activate short chroma keyed videos with live action actors who told their own story to reveal more plot. It was pretty neat. The game itself is actually ok. It's hub based and non-linear, taking place on a small island with one centre mansion and various other guest houses, gardens, tombs and caves. The enemies are varied... Almost a little too varied (killer clowns, giant red skulls, and gargoyle house maids to name a few) and the weapons are pretty standard, if not a little uninspired, but really it's the atmosphere that makes this game. It's a story driven adventure. https://en.wikipedia.org/wiki/Killing_Time_(video_game)
  6. "When you do things right, people won't be sure you've done anything at all"
  7. It goes both ways really. Rep points are generally out of the posters control.
  8. Really this change was long overdue. I feel that the reason some might find it a big leap is mainly due to the longevity of the old software. We were all accustomed to it for so long that now something new is introduced it almost seems a little intimidating... At first. That being said, coming to grips with it, the new forum looks great. Nice features, nice appearance, it's really not bad at all. The only issue i personally have is the slow speed, but i'm confident that this issue won't last.
  9. The game plays itself whilst soothing your ears with a wide variety of high quality elevator music.
  10. I personally don't like bumbling around a map for 30 minutes just to find a small closet with a invisibility sphere inside. If the game gives me the option to view the map, you bet your ass i'm going to use it. Heck, i'll iddt the shit out of it if i have to.
  11. I'm merely saying that rather than raising the same arguments again when someone mentions something about the game that they disagree with (eg, the price), perhaps refrain from using the same go-to response? And if that's not possible, then maybe counter it with a better argument. $10 for a sandwich is still a bit outrageous. Discuss the game all you like, but you don't need to white knight it every time someone voices their personal issue with it because that's all it is. Precisely.
  12. If you're already self aware then why keep repeating yourself?
  13. Until someone becomes a broken record. Then the discussion is more-or-less nullified.
  14. Because the value of something is also subjective. They have their ideals. You have yours. Agree to disagree.
  15. AFAIK it works in:- Vanilla Chocolate Boom (+gl) Retro ZDoom (+gl) Eternity As for everything else i can't say.