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mmx

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  1. mmx

    D3 game logic source?

    Hey guys! I'm interested in starting a Doom 3 mod, but I can't find the game logic source anywhere. Is it open-source? I'm using dhewm3 as the base for my mod.
  2. mmx

    Export Doom maps to Blender?

    Cool! It works very well. Thanks for the tip, guys! :)
  3. Does anyone know any good tool that allows me to export Doom maps to Blender? It can be as simple as anything that that exports an OBJ. I've found some old tools, but they don't keep texture information in the OBJ, which sucks.
  4. mmx

    Sprites 16 rotations

    Hijacking the thread to ask about a good tool to convert full color sprites like this to the doom palette, without losing many color info.
  5. mmx

    Doom with PBR materials

    Does this only work for walls? Could a weapon model with PBR textures be used?
  6. mmx

    Sprites 16 rotations

    Never heard of namespaces before. How would that work for the Imp, for example? I create a PNG inside a folder callled hires/imp?
  7. Is there any documentation on how to replace the built-in weapons or monsters with custom PNG from a folder, for example? Or a sample basegame?
  8. mmx

    Sprites 16 rotations

    I mean, in the engine... how do you create a monster with that many rotations and that high-quality sprite? :D For the Blender users out there: https://github.com/seece/SpriteBatchRender
  9. Having to deal with palette conversions, transparency, then having to use editor to replace the original sprites by hand, etc. etc. That kind of destroys the fun in modding for me. Is there any engine that supports modern formats, like PNG, and just takes stuff from the filesystem?
  10. mmx

    Sprites 16 rotations

    How do you even do 16 rotations?
  11. mmx

    Open-source 3D models?

    I'm working on a GZDoom mod and I'm looking for 3D models to replace the built-in sprites. Does anyone know any good open-source ones? Either CC or GPL or something like that.
  12. mmx

    Source port for MP action?

    rcon is awesome! Thanks a lot guys. Another quick question: Which port has the best netcode?
  13. I've been using Zandronum for quite some time now, but playing online it's a huge pain in the ass. The server browser is buggy, slow and it's terrible to use. Hosting a server is also a pain because I have to manually issue commands (as if it was a telnet connection) and keep alt-tabbing. No NAT punch-through. Is there a better source-port that I might be missing out?
  14. mmx

    Announcing AJBSP

    Do you have any sample on how to render the output glBSP? I would love to use Eureka + AJBSP on my own GL engine to simplify mapping. Today I use Tiled and convert to 3D prefabs, but it sucks. Or maybe an option to export OBJ?
  15. I've got a Pentium 4 with a GeForce 4 and I'm rocking through my collection of Half-Life, Quake, Doom, Unreal, Rune, NOLF, Blood... so much fun! However, I'm getting out of titles and before I even get tired, I wanted to play a few mods. There's probably a lot of interesting stuff that I ended up missing back then, or even new stuff that came along. So, let's make this thread something fun: post here your favorite mod for any pre-2000 game!
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