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mmx

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  1. mmx

    Sprites 16 rotations

    Never heard of namespaces before. How would that work for the Imp, for example? I create a PNG inside a folder callled hires/imp?
  2. Is there any documentation on how to replace the built-in weapons or monsters with custom PNG from a folder, for example? Or a sample basegame?
  3. mmx

    Sprites 16 rotations

    I mean, in the engine... how do you create a monster with that many rotations and that high-quality sprite? :D For the Blender users out there: https://github.com/seece/SpriteBatchRender
  4. Having to deal with palette conversions, transparency, then having to use editor to replace the original sprites by hand, etc. etc. That kind of destroys the fun in modding for me. Is there any engine that supports modern formats, like PNG, and just takes stuff from the filesystem?
  5. mmx

    Sprites 16 rotations

    How do you even do 16 rotations?
  6. mmx

    Open-source 3D models?

    I'm working on a GZDoom mod and I'm looking for 3D models to replace the built-in sprites. Does anyone know any good open-source ones? Either CC or GPL or something like that.
  7. mmx

    Source port for MP action?

    rcon is awesome! Thanks a lot guys. Another quick question: Which port has the best netcode?
  8. I've been using Zandronum for quite some time now, but playing online it's a huge pain in the ass. The server browser is buggy, slow and it's terrible to use. Hosting a server is also a pain because I have to manually issue commands (as if it was a telnet connection) and keep alt-tabbing. No NAT punch-through. Is there a better source-port that I might be missing out?
  9. mmx

    Announcing AJBSP

    Do you have any sample on how to render the output glBSP? I would love to use Eureka + AJBSP on my own GL engine to simplify mapping. Today I use Tiled and convert to 3D prefabs, but it sucks. Or maybe an option to export OBJ?
  10. I've got a Pentium 4 with a GeForce 4 and I'm rocking through my collection of Half-Life, Quake, Doom, Unreal, Rune, NOLF, Blood... so much fun! However, I'm getting out of titles and before I even get tired, I wanted to play a few mods. There's probably a lot of interesting stuff that I ended up missing back then, or even new stuff that came along. So, let's make this thread something fun: post here your favorite mod for any pre-2000 game!
  11. mmx

    Tools for Odamex editing

    I'm confused. Here it says that it changes the EXE: https://zdoom.org/wiki/DeHackEd You're saying that i can apply the patch to a special lump file or something? And the engine will read it?
  12. What is the minimum data i need to create an initial game in Odamex or other similar engines? I mean, Quake 1 has CleanQC and a sample basegame created by the community so mods don't depend on existing pak0.
  13. mmx

    Tools for Odamex editing

    Dehacked changes the executable directly right? So, i'm better off modifying the source directly.
  14. I just wanted to know what are the tools under the toolbelt of the pros around here. I've been using SLADE but i find the limitations very hard. It is very very difficult to replace sprites and to add new ones. Also, there are lots of hidden logic in the way sprites are played (pistol and chain gun, for example).
  15. mmx

    Best weapon editor?

    What tool do you guys use to edit weapons? SLADE?
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