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About mmx

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  1. Never heard of Q-Zandronum, that's kind of awesome, specially since it seems to be well-maintained. I'll try that one out and see how it goes.
  2. mmx

    Converting photos to sprites

    Thank you for all the info, guys. Really appreciate it!
  3. I've been experimenting with sprite creation from photos, specifically for weapons, inspired by the original workflow of Doom. However, finding the right color palette conversion algorithm has been tricky. Dithering is applied, or color gets lost in the way, and it looks like crap. How were the original sprites done? Is there a color LUT I can apply so when palletizing it fits the Doom aesthetic a bit better?
  4. I've been working with Zandronum for a while and I feel that my total conversion is ready for the next step. Since most of my work has been with art and levels, no engine holds me back. But before I start writing code, I wanted to know what would be the best source port to base a multiplayer total conversion on? I believe the critical features are: Easy for people to create & run servers Easy for people to find other people and play Cross platform: Windows, Linux, Mac
  5. mmx

    D3 game logic source?

    Hey guys! I'm interested in starting a Doom 3 mod, but I can't find the game logic source anywhere. Is it open-source? I'm using dhewm3 as the base for my mod.
  6. mmx

    Export Doom maps to Blender?

    Cool! It works very well. Thanks for the tip, guys! :)
  7. Does anyone know any good tool that allows me to export Doom maps to Blender? It can be as simple as anything that that exports an OBJ. I've found some old tools, but they don't keep texture information in the OBJ, which sucks.
  8. mmx

    Sprites 16 rotations

    Hijacking the thread to ask about a good tool to convert full color sprites like this to the doom palette, without losing many color info.
  9. mmx

    Doom with PBR materials

    Does this only work for walls? Could a weapon model with PBR textures be used?
  10. mmx

    Sprites 16 rotations

    Never heard of namespaces before. How would that work for the Imp, for example? I create a PNG inside a folder callled hires/imp?
  11. Is there any documentation on how to replace the built-in weapons or monsters with custom PNG from a folder, for example? Or a sample basegame?
  12. mmx

    Sprites 16 rotations

    I mean, in the engine... how do you create a monster with that many rotations and that high-quality sprite? :D For the Blender users out there: https://github.com/seece/SpriteBatchRender
  13. Having to deal with palette conversions, transparency, then having to use editor to replace the original sprites by hand, etc. etc. That kind of destroys the fun in modding for me. Is there any engine that supports modern formats, like PNG, and just takes stuff from the filesystem?
  14. mmx

    Sprites 16 rotations

    How do you even do 16 rotations?
  15. mmx

    Open-source 3D models?

    I'm working on a GZDoom mod and I'm looking for 3D models to replace the built-in sprites. Does anyone know any good open-source ones? Either CC or GPL or something like that.