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Everything posted by prfunky
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what are you working on? I wanna see your wads.
prfunky replied to everennui's topic in WAD Discussion
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Do you modify any of the wads you download? And for what reason?
prfunky replied to Ar_e_en's topic in WAD Discussion
Over a decade ago, I made some custom megawads of others' works. These were deathmatch maps and the purpose was to be able to have a file which would be the only extra file to load for a dedicated session of deathmatching. During this long, drawn out, pain in the ass process, I ended up with a huge amount of custom textures and flats in the wad. Some of the levels were older school and didn't have custom textures or flats so I took the liberty of repainting the floors, ceilings and walls with the now included textures and flats. Feature-creep stepped in and I ended up fixing a whole sh*tload of misaligned textures which added to my build time. Haven't really futzed with these files since and can't share because the permissions were a mix of MAY and MAY NOT modify. They served their purpose for the few sessions they were used for. My friends who I deathmatch against are much better players than me but don't have the memory to know which level names of which WADs were the ones we'd enjoyed previously. Nor do they have the skills and/or patience to do this cataloguing, curating, and repainting work. As an exercise, it was good for teaching me HOW to put a wad file together when more than one level was involved and this helped greatly in being able to collate, assemble and release my own work. This is one of the reasons why my own wad files' use/modification permissions are very liberal. My only caveat in the use of my material is I absolutely expressly forbid the use of my signature textures, flats and logos. It's an "art thing". I spend less time playing single-player maps/megawads and wouldn't dream of changing those as I would consider myself to be "cheating at a game". Sometimes, when I run into a feature I find to be novel, I'll open something up in the editor after I've played just to learn "HOW did they DO that?!" When I use others' resources in my own work, I do my best to credit those artists in the accompanying .txt file as well as in a (newly-discovered-for-me) CREDIT lump in the actual wad file. -
Happy Valentine's Day and stuff all ya DooM lovers! Finished off another deathmatch map today. I've only tested it with Zandronum but see no reason why it wouldn't be able to load up in ZDoom/GZDoom/LZDoom. Nothing I make works in ZDaemon by default now tho'. Anyhow, here's file link: Pinkguy Andabrain
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Okay, thank you to bumpbone* for both playing and for the feedback! I believe the changes I've made will yield a much better deathmatch play experience. New filename because I absolutely HATE having 2 different files with the same name! I updated original post with change and link to new file.
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Best part is when she blows up, heh. I nearly fell out of my chair when I killed her with berserk fist!
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Happy Holidays and stuff! So, I've finished a level/map on my current project and I'm feeling in the giving spirit. The map is a take on one by Derek Braun (Dittohead). You can read more in the text file included in: http://chapsoftware.com/Files/vv2pt2p2.zip And the car... is a 1983 Plymouth Turismo 2.2 This is a deathmatch map tested/testing with Zandronum. I had no problem loading it up in LZDoom 3.87c for Windows.
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Tweak/twerk, what's the diff?! So, addressed Vae Victimus' inability to be used in ZDaemon (without being blinded!). New method of texturing used fixes that but ZDaemon's capabilities are less than the targeted Zandronum playerspace. Less animated railgun and nuts pack and no damn Electrodemon. Mm, sorry. I love DECORATE! Anyhow, file is http://chapsoftware.com/Files/vv4zdmon.zip Tested With : ZDaemon 1.10.20 for Windows ZDaemon 1.08.08b for Windows Zandronum 3.0 for Windows Zandronum 3.1 for Linux LZDoom 3.87c for Windows LZDoom 3.88 for Linux Crispy-Doom 5.6.4-1 for Linux Odamex 0.9.5 for Linux QZDoom q2.1.0 for Linux So there's that, see included .txt file for details. In Crispy's single player mode, ALL of the monsters from the deathmatch mode are present ~ Lol ~ RIOT!!
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Thanks to all the poor slobs who play-tested vv2.2! I've done alot of tweaking and finished out the design of the level. The gopher hole deathmatch starts are gone, replaced by much better entry points to the game. Any further enhancements won't come until the big file that this level will be a part of. Note the difference in filename; it is now vv2pt2p2.wad instead of vv2pt2.wad. You're welcome to keep the original testing file but I will never run a server using it again. Besides needing the testing feedback, I just would've felt horrible not having anything to share in time for Christmas. It's a New Year and you should enjoy the new wad; it's fixeded and is betterer now
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Become invincible at Doom - Sverre Andre 'Cranium' Kvernmo, 1995, Giga magazine, translated
prfunky replied to zokum's topic in Doom General
Thank you so much for this! Also, thanks for zokumBSP; just starting to experiment with this one ~ got here trying to solve a BSA or three in one of my maps. -
Do you like other retro games (other than DOOM)?
prfunky replied to Shibboleth's topic in Everything Else
No time, no time, no time!! Actually, it's taken me quite a bit just to make time to work on DooM level editing. But... if I had all the time in the world,... I'm super-retro! Grew up on arcade and crappy Atari VCS(2600). Family had a ColecoVision which was much better graphics than Atari but Atari had so many more titles in the day. Favorites from the arcade were Defender, Defender:Stargate, Robotron:2084 and Sinistar. William's programmers were evil before DooM was ever even thought of. I've got that mini-NES retro thingie. One of these days I'll root it to put on all that custom homebrew revisions of Super Mario 3 and Pac Man 3 on it. First Zelda was the sh*t! Got a Super Nintendo hooked up to this monitor which I play once or twice a year; Super Mario World Kirby Super Star Mr. Do! Have some Sega Genesis in storage somewhere with ALL the Sonic's but I think I sold the 32x with the Knuckles Chaotix.... For PC, just got Super Mario War for Linux installed the other month. Maybe I'll make my own levels when I'm satisfied with the work I've been doing for DooM. Lessee, installed on this PC: Heh, Commander Keen ~ Lol! Retro City Rampage Tempest 2000 Gridrunner++ a couple of Galaxian clones Llamatron:2112 Demonstar Champ Kong Jazz Jackrabbit Xmas - can't find the other full version I own! Super Space Invaders and a bunch of Bejeweled puzzle crap https://www.vblank.com/RetroCityRampage/ -
Wow! I bought my first microcomputer with my paper route money in 1983, an Atari 400. I'll spare you all from what I did between 1983 and 1993. But in 1993, I bought an Atari XE Game System (XEGS) which was actually just an Atari 400/800 spiritual successor with a detachable keyboard (a whopping one and a half foot length cable!). I spent alot of time in the library back then and I'd read EVERY book on DOS I could find. I was trying to get a job where I'd be "knowledgeable" in computers. My Atari & Apple II experience just wasn't going to cut it in interviews. So, in 1994, I began assembling a PC-compatible computer with all the money I could muster. I think including the used Sony monitor, I got an AMD 386dx40Mhz put together with Trident video card, and ProAudio Spectrum sound card for about $700. MS-Dos 6.22 just came out. But part of what I wanted to do is use the PC's hard drive to store Atari software as no hard drive ever existed for the Atari. I was going to assemble this kit cable to transfer stuff between the two. I never got that done. Instead, I got sucked into the PC world. About this time, I was also on CompuServe on the Atari and met a, now, lifelong friend who was using a Commodore 64 to access CompuServe. Anyhow, back to the PC. This computer remained Windows-free for about the first two years of its service to me. Every month, I bought a copy of DOS World magazine and would type in programs for QBasic the same as I did for Apple & Atari from the old COMPUTE! magazine. There was some goofy fancy font drawing program that knocked my socks off with its results. I can't remember what it was called. But the fact that I could PROGRAM the PC much the same as the old 6502 8-bit computers is what hooked me. It was also useful for my girlfriend at the time as she used a computer on her job. Had a DOS office suite called PFS:FirstChoice. Then, I got a few games: Krusty's Funhouse Lemmings a game based on the Wolfenstein 3d engine called Corridor 7 By 1996, I had a job fixing PCs for the big local computer manufacturer/retailer in my town. In 1998, my own business doing the same. I still hate Windows...
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PSX Doom/Final Doom TC (Legacy TC, See first post for details)
prfunky replied to Mattfrie1's topic in WAD Releases & Development
Thank you so much! I don't know why just that one link won't work for me; I've downloaded many files from Mediafire before and a few since this particular link yielded that mess pictured above. -
PSX Doom/Final Doom TC (Legacy TC, See first post for details)
prfunky replied to Mattfrie1's topic in WAD Releases & Development
Maybe you're in the "in club" with Mediafire? -
PSX Doom/Final Doom TC (Legacy TC, See first post for details)
prfunky replied to Mattfrie1's topic in WAD Releases & Development
"Permission Denied. Well, looks like we can’t go any further Something appears to be missing… This file has been identified as a copyright protected work and cannot be distributed using MediaFire." ...in case you didn't know -
Realm of Chaos: 25th Anniversary Edition - RC2 RELEASED! (vanilla classic megawad)
prfunky replied to Cammy's topic in WAD Releases & Development
Whoa! Knew I had that file around here... Just cued up map01 & map02 for giggles. I played the living hell out of this wad back in the early 2000s. Always impressed by the balance of it considering it a product of multiple authors. -
Well, originally was for ZDaemon/Zandronum for deathmatch but ZDaemon don't support some of the features I added. So now it's primarily Zandronum, though it loads up fine in ZDoom/LZDoom/GZDoom. See my website for more info or even read the txt files included in the zip. GZScoreDoom worked until I loaded up the DECORATE so now it just crashes out. Too bad, because I incorporated a single player mode too!
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Chap Deathmatch 3 is finally here! You should download it immediately and find two to seven friends to play it with. If you don't think that Chap DM 3 is great, you're weird. Everyone you know thinks Chap DM 3 is the best deathmatch DooM wad file ever made. Their only complaint is it is too small. They keep screaming more, More, MORE!! Chap DM 3 is seven finely tuned deathmatch maps OR six, notso-great single-player maps, but still totally playable in single player mode. It took seven years to make Chap DM 3. When you age a wad file that long, you KNOW it'll get yo ath drunk! What are you waiting for?! Don't miss out! Download Chap Deathmatch 3 right now from: http://chapsoftware.com/chapdm3released.htm Chap DM 3 is intended primarily for deathmatch games in Zandronum. It has been tested to work with LZDoom and GZDoom as well. Chap DM 3 will NOT work with the ZDaemon port ~ Sorry! See wad file's accompanying text file(s) for full engine compatibility specifications and other information.
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Metal Heads of DoomWorld, what was your introduction to metal?
prfunky replied to TenenteZashu's topic in Everything Else
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Metal Heads of DoomWorld, what was your introduction to metal?
prfunky replied to TenenteZashu's topic in Everything Else
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Metal Heads of DoomWorld, what was your introduction to metal?
prfunky replied to TenenteZashu's topic in Everything Else
Meh, still pretty good as old guys... -
Metal Heads of DoomWorld, what was your introduction to metal?
prfunky replied to TenenteZashu's topic in Everything Else
Back when I was a kid, AC-DC and Black Sabbath. By 8th grade, Raven, Judas Priest and Iron Maiden. By high school, Anvil, Accept, Motley Crue (and yes, their first 2 albums were actually good!). As a young adult got into Anthrax and my girlfriend at the time turned me into a Slayer fan. -
So DK, is there really supposed to be no sound made when using the gauntlets? I like the flaming enemies of the BFG but think the graphic for the fireball is cheesy (pixelated). Can you do the plasma in purple? Green is already used by arachnotrons. Do you have plans for the gun items graphics before you pick a weapon up?
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Any WADs with an Arctic setting?
prfunky replied to LittleInferno's topic in WAD Releases & Development
This is map09 of the deathmatch file tlsd2004.wad, Siberian Outpost: http://hs.keystone.gr/zdmaps/maps/tlsd2004map09.jpg http://www.doomworld.com/idgames/index.php?file=levels/doom2/deathmatch/Ports/s-u/tlsd2004.zip