Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Gordon

Members
  • Content count

    95
  • Joined

  • Last visited

About Gordon

  • Rank
    Mini-Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Gordon

    The DWIronman League dies to: Revolution!

    I died on MAP17. Jumped into a small pit thinking it was a secret. It was not a secret. Category 2, I knew about that part in MAP21. tvr_gordon.zip
  2. E2M3: The Wailing Halls A super interconnected map, with multiple floors that you maneuver around to access more areas, and eventually the key needed to exit. The ending ambush of teleporting monsters puts your awareness of the map to the test, as Lost Souls and Cacos and Spectres roam around to your position and impede your movement. This ambush is the combat highlight of the map, which gives you a good amount of exploration and switch pushing to keep you invested. E2M4: Hive of the Horde There's a really strong flow to this map, continuing the sense of moving back and forth between areas, finding new paths and rooms. The packed group of pillars stands out and is a near center hub, even if it leads to some infinitely tall fun. I ended up clearing out the bottom of it and wandering around the surroundings before finding the lift up to the top floor. There’s a neat visual too, first heading to the yellow key, of the walls lowering to reveal the rockred alcoves of monsters hiding, the hellishness waiting in the ruined base. The cramped corridors and pillars share space with a couple of more spacious arenas. One of them pitting you against caged imps on each side picking at you, the other with the wall to the eventual exit lowering with an ambush of baddies. Smooth of the map too, to introduce the rocket launcher right before a bunch of lost souls come out.
  3. I played a couple of maps from Witness of Time and sadly it didn't grab me that much (though I did appreciate the post-punk MIDIs). I'm definitely gonna give a shot to Monument though, love me some E2 tributes. Played on prBoom-plus, UV, pistol start with saves. E2M1: Rip and Tear The start of a collection of Shores of Hell maps, with all the vine-covered tech and blood pools and plain wrongness implemented in all the right ways. The combat is typical of a first map, with highlights being the trap ambush near the start and a couple of surprise Cacos. The new palette stands out immediately, making the game seem more faded, but I also liked the new sounds implemented, on the pistol and teleporter among other things. They’re a bit more subdued than what you hear in the stock game, and along with the palette it amps up the eerie atmosphere of E2. Even in a quick and fast-paced map you can feel a bit of a horror vibe, in between the sci-fi E1 and heavy metal E3. E2M2: Beta Station Where the last map had tight spaces and close quarter combat in a first-map kind of way, this one takes the same style and throws considerably more monsters your way, baring its teeth and forcing you to choose your movements wisely. The music by Jimmy has sections that sound a lot like his other track “Great Hall.”
  4. Gordon

    DOOM II demos [-complevel 2]

    MAP27 UV-Speed in 0:13 lv27-13s.zip
  5. Gordon

    The DWmegawad Club plays: Whispers of Satan

    +++ Witness of Time / Monument / Unwelcome I'll play next month and give a vote to help keep it going.
  6. Good stuff here! The one nitpick I can find is that Plutonia has 4 Spiderdemons, one each in MAPs 05, 15, 32, and 27. Interesting too that Plutonia has the lowest body count of the main IWADs by a good margin. Mostly from not bothering as much with basic fodder enemies.
  7. Gordon

    The DWIronman League dies to: Disturbia

    I tried disturbia-gordon.zip
  8. Gordon

    The DWIronman League dies to: Vae Victus 1 & 2

    Died on MAP06 on the first one, when I got a little too gung ho on the cliffs. Made it to the last map on #2 before I got lost and stumbled into an alcove I couldn't escape. Whoops. ironman-gordon-vvruns.zip
  9. Gordon

    The DWIronman League dies to: Nilla Doom

    Dead on MAP05. Lots of careful boring playing on my part, before dying in a very ignominious way. http://www.mediafire.com/download/a3u312u0d602hr4
  10. Gordon

    The DWIronman League dies to: Crusades

    Made it to E4M4. DNF because I straferan into an area that, as far as I could tell, was inescapable. http://www.mediafire.com/download/majsiz4lcaud754/Ironman_Gordon_Crusades.lmp
  11. Gordon

    The DWIronman League dies to: Jenesis

    Dead. Made it to MAP04 before getting eaten up by chaingunners. http://www.mediafire.com/download/x5ta4mfia6ncm8q/Ironman_Gordon_Jenesis.lmp
  12. Gordon

    Nothing New On idgames Lately

    My condolences to his family. Rest in peace, Ty. You were an immeasurable pillar of the community.
  13. Gordon

    I liked Doom before it was mainstream

    Are those Mock 2 screenshots in the first article?
  14. Gordon

    Bethesda E3 Conference - DOOM4 Unveiling

    It seems like they killed enemies normally on a couple of occasions. I think they just wanted to show off the fatalities a lot.
  15. Gordon

    D_OPENIN

    It's very fitting for the Icon of Sin battle. It's not some epic, bombastic confrontation sort of music, like a lot of games will have for the final boss. It's very quiet and suspenseful, with a sense of hell and death and darkness creeping in, slowly but surely. It's not climactic, it's dreading. The mechanical beat that comes in around 1:43 is reflective of the Icon spitting out demons, and it remains in the background of the song while you fight the Icon. More beats are added on and repeated, building a crescendo to the track that symbolizes the rising pressure that surrounds you as you fight the big-ass demon.
×