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  1. Gordon

    The DWIronman League dies to: Disturbia

    I tried disturbia-gordon.zip
  2. Gordon

    The DWIronman League dies to: Vae Victus 1 & 2

    Died on MAP06 on the first one, when I got a little too gung ho on the cliffs. Made it to the last map on #2 before I got lost and stumbled into an alcove I couldn't escape. Whoops. ironman-gordon-vvruns.zip
  3. Gordon

    The DWIronman League dies to: Nilla Doom

    Dead on MAP05. Lots of careful boring playing on my part, before dying in a very ignominious way. http://www.mediafire.com/download/a3u312u0d602hr4
  4. Gordon

    The DWIronman League dies to: Crusades

    Made it to E4M4. DNF because I straferan into an area that, as far as I could tell, was inescapable. http://www.mediafire.com/download/majsiz4lcaud754/Ironman_Gordon_Crusades.lmp
  5. Gordon

    The DWIronman League dies to: Jenesis

    Dead. Made it to MAP04 before getting eaten up by chaingunners. http://www.mediafire.com/download/x5ta4mfia6ncm8q/Ironman_Gordon_Jenesis.lmp
  6. Gordon

    Nothing New On idgames Lately

    My condolences to his family. Rest in peace, Ty. You were an immeasurable pillar of the community.
  7. Gordon

    I liked Doom before it was mainstream

    Are those Mock 2 screenshots in the first article?
  8. Gordon

    Bethesda E3 Conference - DOOM4 Unveiling

    It seems like they killed enemies normally on a couple of occasions. I think they just wanted to show off the fatalities a lot.
  9. Gordon


    It's very fitting for the Icon of Sin battle. It's not some epic, bombastic confrontation sort of music, like a lot of games will have for the final boss. It's very quiet and suspenseful, with a sense of hell and death and darkness creeping in, slowly but surely. It's not climactic, it's dreading. The mechanical beat that comes in around 1:43 is reflective of the Icon spitting out demons, and it remains in the background of the song while you fight the Icon. More beats are added on and repeated, building a crescendo to the track that symbolizes the rising pressure that surrounds you as you fight the big-ass demon.
  10. Best: E1M3 E1M7 E1M8 E2M4 E2M6 E4M6 MAP08 MAP10 MAP14 MAP22 Worst: E2M3 E3M2 E3M7 E4M5 E4M7 MAP09 MAP12 MAP17 MAP24 MAP28 I think E2M3 is the only map I actually dislike.
  11. Gordon

    The DWmegawad Club plays: ConC.E.R.Ned & Draft Excluder

    E1M3: The Cleanser The opening area is neat, and the rest of the level is decent. The difficulty is rising a little bit, but nothing too challenging yet. The gameplay of the maps is still good, however, and the optional, secret key here reminded me of a stock Doom map.
  12. Gordon

    The DWmegawad Club plays: ConC.E.R.Ned & Draft Excluder

    E1M1: Toxic Touchdown A very serviceable opening map. It doesn't challenge you much at all, especially compared to the levels that come right after it. E1M2: Mutagenic Quarantine Now we're talking. The beginning is quite chaotic, surrounding you with imps and shotgunners. You're forced to run around and pick them off, because standing still will let you be attacked from behind. It has a very nicely flowing techbase layout, and the monster placement really emphasizes how dangerous the shotgun guys can be.
  13. Gordon

    The DWmegawad Club plays: Requiem

    I think Iikka Keranan's maps just have a lot of style over substance. The maps probably looked very impressive in 1997, particularly with the 3D bridges in MAP13, but as mapping developed, they became less noteworthy with age, so the basic and somewhat tedious gameplay became more exposed.
  14. Gordon

    The DWmegawad Club plays: Requiem

    MAP07: Hell's Gift Oh look, a MAP07 that doesn’t imitate….. wait, never mind. The obvious Dead Simple homage isn’t bad here, though, as the ending area is built in a way that makes the Mancbi-Arachnotrons encounter different from the original. The first half is alright, too. It’s a short map, perfectly solid, but nothing too memorable. MAP08: The Reactor This is an alright map. The beginning, outdoors part is good, and the theme of the elevators going up and down a reactor that you need to destroy is a welcome trick. The linearity of the level kinda fits in with this, but the gameplay can be pretty dull at times, due to the elevators going so slow.
  15. Gordon

    The DWmegawad Club plays: Requiem

    MAP06: nataS ot etubirT A bit of a cramped map, built on making your way around the center structure. It’s not bad, and it certainly looks very nice. The layout flows well, the architecture is very well designed, it provides a good sense of progression through the level. The gameplay is a bit bland in spots, though, because of the way the map is set up, but nothing too detracting.