Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About Lishy

  • Rank
    New Member
  1. Lishy

    Converting maps to OBJ.

    Is there any way to do this without d3edit? It seems like an awful large amount of trouble to convert it to .map (How exactly?) and then finally to a .obj using d3edit (If I understand this correctly?)
  2. Hey guys. I want to port my maps made in Doom over to my Ocarina of Time hack using SharpOcarina. However, doing so requires the .obj of maps, and as you know, Doom uses a weird formatting for maps as opposed to conventional 3d models... Is there any way to export the maps as .obj from Doom though? I know it's possible because I've seen it done here, however I have yet to hear how it was converted to .obj Would anyone here be able to help me on this matter?
  3. But is there a permanent solution? Edit: Well it seems after running that exe it stopped messing with the gamma.. Would there be any possible downsides to this fix program?
  4. My driver is up to date, unfortunately. Why is it recent laptops can't even play Doom these days? Seems to me they're making things worse and worse -.-
  5. Hey guys. I hope this is in the right subforum. I'm new here.. Anyways, whenever I close GZDoom or Skulltag, even if the gamma is not changed or set to 1, it messes up my computer screen's gamma (I think that's what it's called. Makes colors brighter..) whenever the ports of Doom are closed. This problem persists unless I do things like changing my screen's resolution (Even if temporarily..), or manually changing gamma and changing back. Device Manager says my display adapter is Mobile Intel(R) 4 Series Chipset Family. Does that info help any bit? Anyways, if any of you know how to stop this from happening, it would be nice!