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About MaxED

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  1. BEST (Boom Enhanced Standard) BOB (Boom, Only Better) DDR (Doom Done Right) ID Tech 1.5 (followed by either 1.6, 1.7 .. 1.127, or 1.5.1, 1.5.2 .. 1.5.667)
  2. ZDoom LE does all OP wants.
  3. HA! Couldn't you just swallow it instead?
  4. Why is your map named "MAPINFO"? Shouldn't it be MAP01 according to... MAPINFO?
  5. No. If they are different heights, you enter ++64 into the Ceiling Height field, then boldly press OK.
  6. Yes, by searching for Sector Flat using Find and Replace mode in DB2/GZDB.
  7. Use Z Height in the menu to spawn an enemy on the upper portion of the 3D texture.
  8. DB2 (and thus GZDB) has sidedef compression logic. It's used only when sidedefs count exceeds map format limit.
  9. Can you provide one before conversion for testing? Preferably in .obj format.
  10. Something is wrong with your model. Each vertex has coordinate X stored as NaN.
  11. Use appropriate state?
  12. That's a bug. You can help fixing it by providing the GLDEFS lump, which triggers this crash.