Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

damerell

Members
  • Content count

    273
  • Joined

  • Last visited

About damerell

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. damerell

    Post a picture of yourself!

    Does it really glow like that (and, followup question, isn't that really annoying)? I got a cheap second-hand one; I find they don't last forever, so I don't want a pricey one...
  2. damerell

    Things about Doom you just found out

    I don't think it remotely comes across that way if one reads Zokum's second paragraph, which explains the situation clearly. The oddest story I heard about something like that is that BBC Elite (1984) has such weird keys because they're near each other in the keyboard lookup table and that saves a bit.
  3. damerell

    Things about Doom you just found out

    Does that need to be argued? No-one is suggesting it's not the case, and it seems rather self-evident.
  4. damerell

    Post a picture of yourself!

    Why does Florida... I mean, it was mostly all made up by the Victorians anyway, but why does Florida have one? It's not even on the side of America that was invaded first.
  5. damerell

    The Doom Confessional Booth

    I feel much the same, but... you say you're a "less than average player", but I really am. I might have been playing in 1993, but I haven't been playing steadily since 1993... and I detest mid-level saving. I don't have a prayer of doing most modern maps on UV, and I kind of have to suck it up. I did Sunlust on ITYTD... well, until MAP29, when I was fed up.
  6. Oh, yes. That one in Mount Erebus was a sod; the whole map was full of mysteries.
  7. I can see why people who started with Doom 2 might have got stuck there, and I suppose also someone might have played Doom 1 but never found the secret area on E1M2 (once you're in there, it's pretty hard not to shoot the G1 in passing and get the idea in your head).
  8. damerell

    The Doom Confessional Booth

    I don't see why (of course fun is highly subjective, yes); _I_ think they're fun played saveless. E1-3 are almost entirely devoid of the sort of deathtrap that goes hand in hand with quicksaving; one or two inescapable goo pits, a handful of slow crushers and the rising floor in E2M4.
  9. damerell

    The Doom Confessional Booth

    The original Doom doesn't have an e4. This is not mere pedantry, telling you something you already know; if Skeletonpatch hasn't played the original Doom all the way through, they shouldn't be put off by e4. e1-3 are fine without in-level saving; I've always thought they were designed without quicksaving in mind.
  10. damerell

    Things about Doom you just found out

    Today I learned that some source ports have an instant death sector type.
  11. damerell

    Things about Doom you just found out

    The Pit is particularly notable for this because it has lots of PE, sufficient lost souls that they're choked at the start, and a wide choice of direction. In DOOM.EXE days there was a specific order to tackle The Pit in to cheese this as much as possible.
  12. damerell

    The Doom Confessional Booth

    That happens in a specific set of circumstances, not just randomly - 20 years ago when I was mapping, I knew what they were. Hence (if you do know what they are) you can just avoid those, or mark specific lines invisible that tend to leak if need be. Also, one thing I do like is when you can see into a secret and then know it's there, but have to figure out how to get in (provided it's not one of those "pull this switch and psychically intuit the six corridors you have to run down to catch a lift" affairs...). That's mine, so I guess it's out there now. I don't think the Doom 1 IWAD is designed around quicksaving, although the game has it - why else, say, the caution to provide steps out of nearly every goop tank? Furthermore I think if the game didn't have quicksaving, the corpus of PWADs would be better. Different, but better. I also wish when people had started to get really good UV+fast became the normal "top" difficulty setting, so PWADs would expect a top player to play on UV+fast, not on UV with 8000 monsters.
  13. damerell

    The Doom Confessional Booth

    Here's my confession; I don't like secrets, or rather, I don't like what they do. When I play a PWAD, I'm probably going to play it once, maybe twice. Secrets mean there's bits of that PWAD I'll either never see - I won't spot them all on a single or double playthrough - or will have to cheat to see. In my ideal world every PWAD level would give you an computer map near the end so you could go back and see anything you missed. At least we are past the 199x tendency to mark all the linedefs in a secret invisible on the automap. I think I still have a Perl script somewhere for undoing that in a fairly crude way. (I've also got an unpopular opinion on modern WAD design, but I've had that argument before...)
  14. damerell

    Post a picture of yourself!

    It's a trick; you're in a classical string quartet.
  15. damerell

    PrBoom-Plus, ver. 2.5.1.4

    Conversely for many of us the first FPS we played a lot of was hard-capped to 35 fps. :-) (FTAOD, I'm kidding; of course speed improvements are always a good thing if only to handle the most extreme cases of monster count and geometry...)
×