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About damerell

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  1. damerell

    The Doom Confessional Booth

    It was only in the 2010s I did MAP01-29 (and 31-32) of Doom 2 on UV with no in-level saving, and even after doing that, I decided I could quite happily go to my grave without ever firing a rocket into that wall.
  2. damerell

    Doomworld search not working?

    I've got this too. I just thought things had been quiet for a week - I'm not subscribed to much.
  3. Au contraire; pitch-black mazes with spectres is the worst...
  4. Only if I leave them turned on.
  5. damerell

    Post a picture of yourself!

    I'm going to believe you play both guitars _at once_ until someone tells me otherwise. :-)
  6. Most of the time, when I want to play Doom, I want to play "Doom, but with more pixels and fewer bugs", not another FPS that's more or less like Doom. If it works in prboom, it's much more likely to be in the former category.
  7. Er... wouldn't the people who refuse to play on HNTR be completely oblivious to the fact you'd done that? Only the people who are happy to try and find the right difficulty would be affected.
  8. damerell

    Things about Doom you just found out

    Although his death was not, frankly, a great loss to level design.
  9. damerell

    Things about Doom you just found out

    Some of us are still loading PWADs in source ports the same way as in vanilla Doom. :-)
  10. damerell

    Things about Doom you just found out

    Doesn't Satan have a bit of a conflict of interest here? I'm not sure I'd take his advice.
  11. damerell

    The Doom Confessional Booth

    Ah. Well, I'm sorry to hear that, then.
  12. damerell

    The Doom Confessional Booth

    It's an odd world when a 16:9 display is "oldschool". Software mode Doom looks better with more pixels; it looked better with more pixels on SGIs in the mid-90s (yes, I did) and we always would have had those more pixels if we could. Don't play in an artificially low resolution for the sake of authenticity. I'm playing on a (4:3) tube, which I suppose might be called "old school" without being totally ridiculous, and it's got more pixels than 1366x768.
  13. damerell

    The Doom Confessional Booth

    This specifically. After playing on -fast, I find sometimes in normal play I sidestep an imp's fireball then sidestep right back into it as it gradually plods towards me, because I expect it to have zoomed past ages ago.
  14. Hello, are you still working on the secrets for Eviternity on Doomwiki? I noticed you got the first two maps done. I already have written down the rest of the maps' secrets but I was wondering if you were gonna do any of the other maps.

  15. damerell

    Things about Doom you just found out

    I'm not sure why SW1BROWN is yellow-tinged (source port with coloured lighting); ordinarily it is the same grey colour switch as the others, being the same texture patch. Also SW#STARG uses this switch in Doom 1, although it has a different switch and background in Doom 2 because why should the same texture name mean the same texture in both games, eh? I'm kind of torn about writing this next bit because you may know it already, but I'm not sure why someone who knew it would write what you did. All Doom textures are assembled from one or more underlying texture "patches". This saved considerable space in the IWADs when, to give a very obvious example, they wanted "that same wall, but with a switch on it", or to use the same switch on more than one kind of wall. Hence it's not surprising that these switches look the same; it's also easy when editing to put any switch you like on any wall (so easy I'm slightly surprised Doom Builder doesn't do it, and maybe it does).