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damerell

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  1. damerell

    Things about Doom you just found out

    The Pit is particularly notable for this because it has lots of PE, sufficient lost souls that they're choked at the start, and a wide choice of direction. In DOOM.EXE days there was a specific order to tackle The Pit in to cheese this as much as possible.
  2. damerell

    The Doom Confessional Booth

    That happens in a specific set of circumstances, not just randomly - 20 years ago when I was mapping, I knew what they were. Hence (if you do know what they are) you can just avoid those, or mark specific lines invisible that tend to leak if need be. Also, one thing I do like is when you can see into a secret and then know it's there, but have to figure out how to get in (provided it's not one of those "pull this switch and psychically intuit the six corridors you have to run down to catch a lift" affairs...). That's mine, so I guess it's out there now. I don't think the Doom 1 IWAD is designed around quicksaving, although the game has it - why else, say, the caution to provide steps out of nearly every goop tank? Furthermore I think if the game didn't have quicksaving, the corpus of PWADs would be better. Different, but better. I also wish when people had started to get really good UV+fast became the normal "top" difficulty setting, so PWADs would expect a top player to play on UV+fast, not on UV with 8000 monsters.
  3. damerell

    The Doom Confessional Booth

    Here's my confession; I don't like secrets, or rather, I don't like what they do. When I play a PWAD, I'm probably going to play it once, maybe twice. Secrets mean there's bits of that PWAD I'll either never see - I won't spot them all on a single or double playthrough - or will have to cheat to see. In my ideal world every PWAD level would give you an computer map near the end so you could go back and see anything you missed. At least we are past the 199x tendency to mark all the linedefs in a secret invisible on the automap. I think I still have a Perl script somewhere for undoing that in a fairly crude way. (I've also got an unpopular opinion on modern WAD design, but I've had that argument before...)
  4. damerell

    Post a picture of yourself!

    It's a trick; you're in a classical string quartet.
  5. damerell

    PrBoom-Plus, ver. 2.5.1.4

    Conversely for many of us the first FPS we played a lot of was hard-capped to 35 fps. :-) (FTAOD, I'm kidding; of course speed improvements are always a good thing if only to handle the most extreme cases of monster count and geometry...)
  6. damerell

    Things about Doom you just found out

    A while back I put in a patch to prboom-plus to optionally colour the HUD / status bar armour number based on quality not amount, but it seems to have got lost somewhere.
  7. damerell

    Things about Doom you just found out

    I find this easy to remember because Simon the Cyberdemon would have been much easier to beat if you could just splatter him over the landscape with the BFG. Also interestingly the chainsaw is quite hard to find in E3.
  8. damerell

    Things about Doom you just found out

    Oh, god, I wish we'd known about this in 1994. I'm not saying it would have magically made all our levels good but a lot of dodgy texture alignment and suchlike was just because the edit/test cycle was so slow...
  9. damerell

    The Doom Confessional Booth

    I've been playing since 1993 and I doubt I even have ten hours in the Containment Area.
  10. damerell

    Things about Doom you just found out

    Found it! It's after the crate room full of pinkbeasts, a balcony above where you go to invulnerably berserk punch a baron and two tomatoes. I think Avoozl's renderer just makes it a bit darker.
  11. damerell

    Things about Doom you just found out

    In the ID levels, isn't it always bright? It looks odd in Avoozl's screenshot because the lighting level is low.
  12. damerell

    Post a picture of yourself!

    Coo, my lists for mapping were more: rooms textures monsters and maybe some ammo and stuff ... mind you, it was 1994.
  13. damerell

    Post a picture of yourself!

    Everyone knows the true doomer cannot look up or down anyway. If I want to see my feet I have to sit down and squeeze them up into my field of view.
  14. damerell

    Random Image Thread

    This is why the Bible image is unacceptable.
  15. damerell

    Post a picture of yourself!

    Romero's always had long hair, I think, so it's just emulating him. Don't look at me, though, I've been somewhere between a buzzcut and an inch of hair forever. :-)
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