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Everything posted by Rayziik
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Some of my Hellbound videos got ID'ed and have ads forced on them that are tied to whatever record label or company that owns the rights, and I don't even have monetization on. Honestly I don't mind that as much, they make their money and everyone else can enjoy the gameplay and videos. It would be pretty shitty if content creators risk losing their channels for something so benign as a midi iteration of a song.
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This pleases me. Can't wait to play it.
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I have a habit of making fancy arena areas, but since this is MAP30, I think it's forgivable. (Grid is 512px for reference)
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Is UV-Max (on Doom 1 at least) really terrible?
Rayziik replied to TheNoob_Gamer's topic in Doom General
Can confirm, definitely is more entertaining doing the whole thing. However also hurts a lot more when some of the convoluted steps don't work out on a really good attempt. (Looking at you E1M5 red key timed door skip!) -
I have a single goal for this year.
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Go to the exit. It's just a lost soul.
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Fun fact: You can also change -complevel on the fly in-game by using TNTCOMP as a cheat. It cycles in ascending order, so maybe a bit annoying, but still a helpful feature.
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A cave full of crystal.
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Looking pretty good! As for me, more purple:
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Time for purple.
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A peek into a "Crimson Oblivion"... More in here.
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First blue, then green, now red...
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I use Waterfox and I have none of these problems. Maybe you can try it?
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Huh. What is that from, daikatana.wad?
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The largest map I think I've ever made, Emerald Machine. Dragged out over the last year due to my work schedule, however, progress is progress in the long run. Nearly 20,000 linedefs make up this green behemoth, and over 500 monsters reside here ready to ruin your fun. More screenshots in Spoiler...
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Does Anyone else think that TNT has godawful level design?
Rayziik replied to StevenC21's topic in Doom General
I've never completed TNT because I can't play it long enough to do so. -
Your most beautiful layout(s) in your doom mapping carreer.
Rayziik replied to Roofi's topic in Doom General
All these circles gave me a headache, but it paid off in the end methinks. Although the automap image omits a very large number of lines... -
Ah, that would very likely be the lack of a CWILV32, 33, and 34 lumps for maps 33, 34, and 35 respectively. I'm guessing this happens on exit?
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Excellent, I just thought about these shows the other day and forgot to check for a new release. Now I have something to listen to in some downtime.
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Got bored and decided to do some first-exits on this wonderful set. Here's some demos if anyone wants to watch em': Struggle FEs for 01-06
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The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016
Rayziik replied to dobu gabu maru's topic in WAD Discussion
Here's a UV-Max attempt for MAP31; an "attempt" due to missing 7 monsters and 7 stuck monsters that happened because I made a mapping error. Attempt in 33:55 (GLBoom+ 2.5.1.4) At least it demonstrates the map is indeed able to be completed on UV. :D -
Surprise, I'm not dead: (image linked as usual, map is heavy WIP)
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I do see the resemblance. Even the green is in there. Funny you should say 'machine'...
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Was able to sit down and lay down a good basis for the next map, lots of circles and rectangles. Should be a sandboxy style layout with multiple set-piece style setups, less linear than the map prior to it.
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To not set unrealistic goals in regards to a certain megawad project like I did last year... heh