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About Rayziik

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  1. Post Your Doom Picture (Part 2)

    I do see the resemblance. Even the green is in there. Funny you should say 'machine'...
  2. Post Your Doom Picture (Part 2)

    Was able to sit down and lay down a good basis for the next map, lots of circles and rectangles. Should be a sandboxy style layout with multiple set-piece style setups, less linear than the map prior to it.
  3. 2018 Goals

    To not set unrealistic goals in regards to a certain megawad project like I did last year... heh
  4. Slaughterfest 2012 demos [-complevel 9]

    Sub 60-minutes when? :D
  5. Post Your Doom Picture (Part 2)

    Barrels o' "Fun" Not sure why the gif is discolored, but here's a better link for color: https://i.imgur.com/dEOy5v8.mp4
  6. Your favorite anime?

    If you watch this you *have* to read the other 13 (+1 more on the way now!) books that the anime doesn't cover. It's just so good that you can't go on without getting to the real conclusion! No doubt my #1 favorite story of anything I've seen/read.
  7. Is Doom more of a Metal game or an Industrial game?

    Last I checked Doom was a first person shooter...
  8. "Dickish" map design

    As a mapper, I reject the notion of "dickish map design" and substitute it with "bad player".
  9. Noctambulist (released)

    Demos for 01 and 02 Recorded some first exit demos, fun stuff indeed. I died 8 times on 01, pretty sure it was all to archviles. On 02 I died at the red key surprise, the blue key, and right at the end (-.-) for 3 deaths. Can't say anything needs changing really. Everything checks out as far as I can tell. I started on 03 and got 5 minutes in but I ran out of time. Will try 03 properly later on!
  10. Leftist Doomers?

    Doom. Politics. Only one of these things matter in the end. (hint: it's not politics)
  11. Stupid Doom save spam that I did.

    Time/money spent on a hobby is time/money well spent.
  12. Boom

    The most recent version of PrBoom+ is what you want. The old versions of Boom are pretty much obsolete at this point. Here's a link to the download page: https://sourceforge.net/projects/prboom-plus/
  13. If using GZDoom (which is like never), freelook. Otherwise "mouse look".
  14. Favorite Anime soundtracks people

    These few tracks from Guilty Crown are always something I can listen to...
  15. MBF has a codepointer called "LineEffect", which does exactly what you think it does. In your earlier example of having groups of monsters and stuff be killed to cause something to happen in the map, if there were lots of extra things/frames added you could duplicate monsters and give them a unique starting death frame with a LineEffect of your choice. You could then tie all these LineEffect triggers into a voodoo doll setup in the map and then once all the duplicate monsters are dead the voodoo will trigger. At least, that's how I would go about utilizing extra things/frames.