-
Content count
1255 -
Joined
-
Last visited
About Rayziik
-
Rank
Judgmental Member
Recent Profile Visitors
4875 profile views
-
NaNoWADMo 2023 - The month-long mapping challenge!
Rayziik replied to scwiba's topic in WAD Releases & Development
Didn't realize a thread for this was already half a month old. That said, I have a project in mind for this month that I hope I can get finished before the end of the month. -
Rayziik changed their profile photo
-
The DWmegawad Club plays: Plutonia Revisited Community Project 2
Rayziik replied to dobu gabu maru's topic in WAD Discussion
While I have posted maps under a pseudonym before, I am inclined to agree with Catpho that the author is most likely Anonimvio. -
The Pilgrim's Westward Way - MBF21 Slaughter (MAP01 release)
Rayziik replied to Rayziik's topic in WAD Releases & Development
Another minor update to map 01. Mostly some visual error fixes, and a couple minor changes to a few monster teleport destinations. Map 01 should be considered final now. The download link has been updated again. -
The Pilgrim's Westward Way - MBF21 Slaughter (MAP01 release)
Rayziik replied to Rayziik's topic in WAD Releases & Development
Thanks. Do you mean these decorative areas? (pic in spoiler) They're marked as player-blocking on all edges. Maybe you were no-clipping or using the wrong complevel? -
The Pilgrim's Westward Way - MBF21 Slaughter (MAP01 release)
Rayziik replied to Rayziik's topic in WAD Releases & Development
A very unlikely, but still possible soft-lock was found. The download link has been updated again. -
The Pilgrim's Westward Way - MBF21 Slaughter (MAP01 release)
Rayziik replied to Rayziik's topic in WAD Releases & Development
There was a small visual error in the RSK area, that has been fixed and the download link updated. It's nothing gameplay critical so don't worry about updating if you've started a play-through already. -
The Pilgrim's Westward Way - MBF21 Slaughter (MAP01 release)
Rayziik posted a topic in WAD Releases & Development
TPWW is set to be an episode of unapologetic slaughter/challenge set-piece focused maps, mixed with combat puzzle-esque design philosophies, a small bit of story-telling, and just a touch of obnoxious switch puzzles. This release contains only the first complete map. Difficulty settings have been implemented. If you aren't someone who enjoys macro-slaughter and challenging set-piece type combat, it is highly recommended that you use skill 3 or skill 2. The intended experience of this project is to enjoy it. If you insist on playing on skill 4 and are not having fun or are not able to succeed, consider lowering the difficulty level. = Pictures: (linked thumbnails) = Design Notes: This project is only tested in DSDA-Doom, version 0.26.2 or newer. Any other ports that are MBF21 compatible should be able to run this project, but performance is not guaranteed. Jumping/crouching/free-look are not required or recommended, use at your own peril. Gameplay modifications are likely not compatible; this project utilizes Dehacked to include new decorations and monsters, and is balanced with these changes in mind. Again, use at your own peril. - Weapons Changes: The Fist does the same amount of, but usually less random, damage. The Chainsaw is replaced with a Sword. It also benefits from berserk. The Pistol is replaced with a Rifle. It is perfectly accurate, fires faster, and does slightly more damage. The Shotgun fires an extra pellet, and has a slightly tighter grouping, making it more reliable. The Chaingun is replaced with the Super Chaingun. It fires twice as fast as the original. - Monster Changes: The Specter is replaced with the new and improved Specter 2.0. The Lost Soul has only 60 hit points. The Baron of Hell has a 1-2 attack, making him slightly more threatening. - New Enemies: The Fallen; a fiery bird skeleton that fires revenants missiles. 150 hit points. The Martyr; a former human with a plasma rifle, fires in two shot bursts. 50 hit points. A Green Cyberdemon with 1200 hit points. More monsters may appear as development continues... = Downloads: The Pilgrim's Westward Way - Map 01 (7/4/2023) • Mirror = Known Issues: Apparently a column got lowered on accident in the RSK area... (fixed) Possible to soft-lock by skipping the north GSK area and backtracking into it from above after the final fight (fixed) = Credits: - Resources: The Doom 2 Minor Sprite Fixing Project is integrated into this Project: https://www.doomworld.com/vb/post/1126249 Most custom resources came from the repository at https://www.realm667.com/en/. A full list of custom resource credits will be compiled at a later date. Textures used come from 32in24-15_tex. The green palette range is used from the first Wormwood. The art and music are by a band named 'Slice the Cake'. The story bits are quotes and interpretations of their song lyrics. - Playtesters: @Meowgi @Master Medi @BiZ @Petyan @General Roasterock @Napsalm Shadowderpy -
DBP47: Dreamcatcher Apparatus Uses "DBP47_full.wad" for playback. D2ALL UV-Max in 1:11:11 dbp47ALLm11111.zip - https://www.youtube.com/watch?v=ggsBnLHIojY
-
Ancient Hatred MAP01 UV-Max in 7:23.09 ahatred01m723.zip - https://www.youtube.com/watch?v=7DhTqQol6Hw
-
DBP47: Dreamcatcher Apparatus Uses "DBP47_full.wad" for playback. MAP20 UV-Max in 1:23.29 dbp4720m123.zip - https://www.youtube.com/watch?v=rzmea51lPcU Episode 2 UV-Max in 37:44 dbp47e2m3744.zip - https://www.youtube.com/watch?v=Fsr4PdmMYlA
-
DBP47: Dreamcatcher Apparatus Uses "DBP47_full.wad" for playback. MAP17 UV-Max in 3:28.46 dbp4717m328.zip - https://www.youtube.com/watch?v=1bGkwM_QtQg MAP18 UV-Max in 5:21.57 dbp4718m521.zip - https://www.youtube.com/watch?v=nEEfI9y4_q4 MAP19 UV-Max in 4:54.94 dbp4719m454.zip - https://www.youtube.com/watch?v=bEkCcwMRrXQ
-
DBP47: Dreamcatcher Apparatus Uses "DBP47_full.wad" for playback. MAP14 UV-Max in 5:36.34 dbp4714m536.zip - https://www.youtube.com/watch?v=1WbFmCMFZN0 MAP15 UV-Max in 1:18.97 dbp4715m118.zip - https://www.youtube.com/watch?v=NcLjULHEG64 MAP16 UV-Max in 2:42.06 dbp4716m242.zip - https://www.youtube.com/watch?v=sgfPinN9IV0
-
MAP04 UV-Max in 1:16.86 z304m116.zip MAP05 UV-Max in 1:46.17 z305m146.zip MAP07 UV-Max in 1:07.91 z307m107.zip
-
DBP47: Dreamcatcher Apparatus Uses "DBP47_full.wad" for playback. MAP11 UV-Max in 5:16.86 dbp4711m516.zip - https://www.youtube.com/watch?v=CE7WaR9Kvr8 MAP12 UV-Max in 5:20.14 dbp4712m520.zip - https://www.youtube.com/watch?v=-yixszu2K5A MAP13 UV-Max in 4:49.29 dbp4713m449.zip - https://www.youtube.com/watch?v=YzNIi4EBzmY
-
E3M7 UV-Respawn in 1:41.34 e3m7r141.zip E4M9 UV-Respawn in 1:48.71 e4m9r148.zip