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About gamul312

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  1. gamul312

    Solace Dreams

    Another one: Trench Foot: Dieselpunk Trench Warfare DOOM Total Conversion Mod Inspired by Warhammer 40k - YouTube
  2. gamul312

    Solace Dreams

    This is pretty fucked up too: Hadn't seen graphic design like this before. A lot of creative stuff out there... it ought to have NOFX or Offspring music in it or something. Reminds me of that.
  3. gamul312

    Solace Dreams

    Thought this looked cool, Apologies if it's already been talked about here.
  4. based on Doom Legacy engine
  5. Minecraft is getting intense these days :) Enjoyed watching them play.
  6. https://www.exclusivelygames.com/exclusively-games-interview-with-doomguy/
  7. gamul312

    Spooky Giant Worms

    hmm, not sure this is what I was hoping to finds
  8. gamul312

    Spooky Giant Worms

    yeah I could see that. Or if they can wrap around you and squeeze you to death, it could be a cool death animation. Also you could shoot enemies that back their way up into them and then watch them get squeezed and go "pop!"
  9. gamul312

    Spooky Giant Worms

    They should be something that keeps regenerating that you gotta shoot back to get through places
  10. gamul312

    Doom: Eternal Announced at E3

    That looks awesome! hope it's representative of what's actually in the game during gameplay (tentacle enemies coming up?)
  11. gamul312

    Final Doom-PSX: Thoughts and Opinions

    I always liked this version of the game. At the time I think I got it in a bargain bin somewhere and hadn't really played regular PSX Doom (actually a launch title for the system and runs with less framerate problems due to less on screen - definitely get it though if you want more like Final Doom). The mood of the game, dark and grimy with the new lighting and sound, felt more in line with then-current Quake/NIN Id Software, in a vague sense, and I was definitely feeling that. But it did run a bit slow. I actually like the PSX controls a lot. Triangle to shoot, as I recall, works well, feels right. I liked it more that way than playing it with dual analog on Doom Classic Complete maybe, years later, with PS3... but that's good too. Just makes Doom too easy :) I like the enhanced speed of the PS1 ports, plus various tweaks it received, like shotguns shooting farther with less spread. I forget the list of changes that were on the plus side. There's some cons (big cons) like missing enemies, simplified levels, lower resolution graphics, etc. The lower resolution is more noticeable on a big modern LCD than ~20-inch 90s CRTs with analog connection that it would have been expected to be played on at the time (same with Jaguar Doom and the other ports). I really do like the gloomy feeling of the PS1 versions and wish they had been put up on PSN to download on OLED Vitas. Even on PSVR is might be a nice way to play now (I tried Duke Nukem that way, but it did give me motion sickness after a short while. Still cool though for its theater-like viewing experience).
  12. gamul312

    The Little Things Thread

    It is the injector thing but I meant it is the same sound.
  13. gamul312

    Errant Signal - Doom (review?)

    I think the new Doom is more like Robotron, actually, because that game had arena levels that were just squares, where as 1993's Doom was more like Berzerk or Wizard of Wor or something with its maze walls. It's probably hard or impossible to do as much with monster placement in Doom 2016 due to the "advanced AI" of the enemies, such as the imps and barons that constantly hound you. All the enemies get around pretty good though except maybe the laser blasting guy or the shield guys or other possessed humans (zombies). Maybe they could have done a little less arena design still, nonetheless, as some parts show, like I think on level 13 when you're approaching the final zone, I forget the moment, but you're hopping down different floating platforms and you can actually see the monsters way in the distance and they throw fireballs at you all the way up, which was cool, and made me think, wow that imp could really make a good outfielder with an arm like that.
  14. gamul312

    Art direction and sound design

    I agree. This might be my biggest gripe with the game. The sounds themselves I don't have a big problem with (taken on their own), but the way they mix (or don't mix) turns to mush, especially when there's a lot going on. I frequently back up into enemies and don't even know they're attacking me until I die or turn around (you lose health fast). This is kind of annoying and it seems like even older games like Quake 1 didn't have this problem. It might be that if I turn the music off in the settings i'll hear things better, but it seems like the 3D-ness or surround quality (on headphones, at least) is lacking. I wish on PS4 they'd release some Gold Headset profile like a few 1st party games get. That might help. I'm not using that headset though. Some games provide different mix profiles in the settings for TV, big speakers, small speakers, headphones, etc. Killzone: Shadow Fall does that with the "small speakers" thing. I will say though that it's louder than most games, which is nice.
  15. gamul312

    The Little Things Thread

    The plasma gun sound effect from Doom 1/2 used during the Argent Tower sequence? (https://youtu.be/aySdXXUdrFc?t=1857)