-
Content count
114 -
Joined
-
Last visited
About gamul312
-
Rank
Junior Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Tried this out and it's rather nice. Too bad this isn't how it originally released. Music sounds good too. Menus operate slowly, but not a big deal. It still uses the simplified Jaguar maps, but it controls nicely with a Sega controller :) I've attached a recording of Area 11's music. Doom 32X Resurrection - Area 11.zip edit: Sorry, I did not see the "Console Doom" section with the thread on this already. Moderator, please delete this?
-
Arthurian Legends - Chop People's Heads Off in this Awesome Fusion of DOOM & Arthurian Legend!
gamul312 posted a topic in Everything Else
https://www.youtube.com/watch?v=PmpWLhdXtoM splat! splat! -
Another one: Trench Foot: Dieselpunk Trench Warfare DOOM Total Conversion Mod Inspired by Warhammer 40k - YouTube
-
This is pretty fucked up too: Hadn't seen graphic design like this before. A lot of creative stuff out there... it ought to have NOFX or Offspring music in it or something. Reminds me of that.
-
Thought this looked cool, Apologies if it's already been talked about here.
-
based on Doom Legacy engine
-
"Minecraft but with Cthulhu Monsters, Dragons, Dinosaurs & All Things Terrifying"
gamul312 posted a topic in Everything Else
Minecraft is getting intense these days :) Enjoyed watching them play. -
https://www.exclusivelygames.com/exclusively-games-interview-with-doomguy/
-
hmm, not sure this is what I was hoping to finds
-
yeah I could see that. Or if they can wrap around you and squeeze you to death, it could be a cool death animation. Also you could shoot enemies that back their way up into them and then watch them get squeezed and go "pop!"
-
They should be something that keeps regenerating that you gotta shoot back to get through places
-
That looks awesome! hope it's representative of what's actually in the game during gameplay (tentacle enemies coming up?)
-
I always liked this version of the game. At the time I think I got it in a bargain bin somewhere and hadn't really played regular PSX Doom (actually a launch title for the system and runs with less framerate problems due to less on screen - definitely get it though if you want more like Final Doom). The mood of the game, dark and grimy with the new lighting and sound, felt more in line with then-current Quake/NIN Id Software, in a vague sense, and I was definitely feeling that. But it did run a bit slow. I actually like the PSX controls a lot. Triangle to shoot, as I recall, works well, feels right. I liked it more that way than playing it with dual analog on Doom Classic Complete maybe, years later, with PS3... but that's good too. Just makes Doom too easy :) I like the enhanced speed of the PS1 ports, plus various tweaks it received, like shotguns shooting farther with less spread. I forget the list of changes that were on the plus side. There's some cons (big cons) like missing enemies, simplified levels, lower resolution graphics, etc. The lower resolution is more noticeable on a big modern LCD than ~20-inch 90s CRTs with analog connection that it would have been expected to be played on at the time (same with Jaguar Doom and the other ports). I really do like the gloomy feeling of the PS1 versions and wish they had been put up on PSN to download on OLED Vitas. Even on PSVR is might be a nice way to play now (I tried Duke Nukem that way, but it did give me motion sickness after a short while. Still cool though for its theater-like viewing experience).
-
It is the injector thing but I meant it is the same sound.
-
I think the new Doom is more like Robotron, actually, because that game had arena levels that were just squares, where as 1993's Doom was more like Berzerk or Wizard of Wor or something with its maze walls. It's probably hard or impossible to do as much with monster placement in Doom 2016 due to the "advanced AI" of the enemies, such as the imps and barons that constantly hound you. All the enemies get around pretty good though except maybe the laser blasting guy or the shield guys or other possessed humans (zombies). Maybe they could have done a little less arena design still, nonetheless, as some parts show, like I think on level 13 when you're approaching the final zone, I forget the moment, but you're hopping down different floating platforms and you can actually see the monsters way in the distance and they throw fireballs at you all the way up, which was cool, and made me think, wow that imp could really make a good outfielder with an arm like that.