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francis247uk

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About francis247uk

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  1. francis247uk

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    @intacowetrust Just another big thankyou for the work you've done to date and for keeping working on this, fantastic stuff!!! On the latest Windows version, is there a way to play borderless and windowed at the same time? (so without the white PsyDoom 1.1.1 bar at the top) Had a quick play around with the output settings but couldn't immediately get it to work
  2. francis247uk

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Many thanks @intacowetrust - 1.01 is a small but very nice update being able to change frame rate and renderer on the fly - feels even more like a remaster now in the same vein as the leaked Goldeneye Xbox 360 port and the Halo Master Chief Collection - being able to switch between updated/original graphics in-game. That sounds fun - used to play PSX multiplayer with the playstation link cable back in the day a bit, but a complete novice when it comes to PC multiplayer Doom. Could you explain exactly how to set it all up for PsyDoom? (Both local multiplayer over same connection and non local multiplayer)
  3. francis247uk

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Brilliant @intacowetrust - thanks so much for all your work on this - The best way to play the best version of Doom!!! Feels SO polished now - saves done, interpolation done, launcher done - genuinely can't think of any way to make it better..... Quick question - if I use the European discs and their .cue files, will it make any difference vs the American discs/.cue files other than the opening license screen? Also has anyone got any good mods they recommend for this?
  4. francis247uk

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Hi @intacowetrust, been checking the board regularly to see if there's any word on the next release, did you have any rough timescale in mind at all?
  5. francis247uk

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Been playing some more today in anticipation of the next release; - Are smoother animations/a more frames option for doors opening/closing, moving lifts/platforms, walls etc in the pipeline to match the increased frame rate when playing with Vulkan? - How difficult would it be to extend the graphics on the start screens, options screens, level complete screens etc to get rid of the black bars when playing in 16:9 resolutions - couple of mockups below (Appreciate may be fairly tricky art wise in particular for the Game Mode/Difficulty/Options/Quit Screen & Level Finished Screen because of the background)
  6. francis247uk

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Awesome looking forward to it! Just watched the video on the first page of the thread again and noticed you used the following cheats - Incorporeal, All Powerful, Unperceivable, Warp to Level etc. Could you advise how these are enabled/disabled, is there also an all weapons/max ammo cheat as well?
  7. francis247uk

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Amazing news, thanks very much providing an update, look forward to seeing what the new features are? #1 request from me would be save state implementation of some kind, appreciate that may be quite a task.....
  8. francis247uk

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Ah that's amazing, massive congratulations in order for the new baby @intacowetrust! - Being a new Dad myself last year, fully appreciate caring for the family and getting enough sleep takes up nearly all of your time for the foreseeable future! More than happy to wait for 0.8.4. - thanks for responding đź‘Ť
  9. francis247uk

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Hi @intacowetrust - appreciate you're really busy, quick query to see if any progress had been made this last month with incorporating proper save implementation as a pose to just passwords. Really hoping you can spare the time to implement this before moving on to other projects!
  10. francis247uk

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    I literally came on to post the same question @SteelPH - thanks for the update @Wavy - keeping fingers crossed for save games to be on the next major release!
  11. francis247uk

    PSX Doom is actually really good

    Another fan of PSX Doom & Final Doom, my favourite versions by some margin, and almost certainly the best way to play it now is the “PsyDoom” source port by @intacowetrust which is still being worked on and improved here:
  12. Hi all, been really enjoying the PsyDoom source port recently and wondered if there would be a way to play the “Lost Levels” from the PlayStation Doom TC on it. Was kindly recommended this thread by @Gez - sounds very promising, wondered if someone may be able to help with instructions on setting PsyDoom up with the levels/WAD from this thread, if at all possible.
  13. francis247uk

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Super thanks for the update and confirming @Gez- are you able to describe how to set it up or point me in the right direction, no worries if not.
  14. francis247uk

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Hi all, quick question: Is there any way in theory to be able to also play the "Lost Levels" on PsyDoom from the Playstation Doom TC?
  15. francis247uk

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Haven't looked on here and played for a while till today, upgraded from 5.2 and it's made such a big difference, many thanks @intacowetrust I also had to upgrade my display drivers to get the Vulkan renderer to work, definitely worth it though!!! (AMD Radeon Vega 8) Struggling to find any recommendations for improvements now.... Other than a proper save system and smoother door opening/closing which have already been mentioned, the only other thing I can think of now would be a way to select Final Doom/Doom from within the program itself at the start instead of having to edit the .cue path in the game_cfg.ini each time you want to change between the two. Or if that's too much work and out of scope of this project, perhaps there could be a separate program specifically for Final Doom like psyfdoom/psyfinaldoom?
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