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About Crimson Dusk
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Green Marine
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15 YEARS A DOOMER Mapping Contest - HIGHLIGHT REEL VIDEO UP! (pg. 7)
Crimson Dusk replied to Jimmy²'s topic in Community Projects
Name: Touch of Midas Map Format: UDMF Ports Tested: GZDoom Build Time: 12 hours Music: "Within Reach" by Jimmy Textures: jimmytex + gothictx External PWADs: None, all included Requirements: none in particular touchofmidas.zip -
Crimson Dusk changed their profile photo
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The Joy of Mapping 4: Summer School - FINAL.
Crimson Dusk replied to Jimmy²'s topic in Community Projects
I think I'll show up. Maybe it's time to actually finish a map for once. -
32in24-15: DWANGO UNCHAINED (DETAILING TIME NOW)
Crimson Dusk replied to Shaikoten's topic in Multiplayer Doom
Update to the serious map: Twat Warts VII: The Farce Awakens https://dl.dropboxusercontent.com/u/66055976/2015/wads/32in24-15-dusk-2.wad Music is Strike Man's Theme from Mega Man 10, sequenced by Teck EDIT: Reuploaded to fix some broken spawn -
How do you learn how to build source ports?
Crimson Dusk replied to blueinferno776's topic in Source Ports
Uh, higher priorities are given lower numbers, not higher numbers. You seem to have that list backwards because no sane programmer would have the list in that order. -
WOOO 3: Too Good For The Mappers That Made It
Crimson Dusk replied to mrthejoshmon's topic in Map Releases & Development
So this is basically a deliberate shitty map collection? -
32in24-15: DWANGO UNCHAINED (DETAILING TIME NOW)
Crimson Dusk replied to Shaikoten's topic in Multiplayer Doom
Here's an actually serious layout now: https://dl.dropboxusercontent.com/u/66055976/2015/wads/32in24-15-dusk.wad -
32in24-15: DWANGO UNCHAINED (DETAILING TIME NOW)
Crimson Dusk replied to Shaikoten's topic in Multiplayer Doom
https://dl.dropboxusercontent.com/u/66055976/2015/wads/MAP01.wad -
32in24-15: DWANGO UNCHAINED (DETAILING TIME NOW)
Crimson Dusk replied to Shaikoten's topic in Multiplayer Doom
IRON F_SKY1 Music is from wolfenstein -
32in24-14: How the Hamburglar Stole Christmas!
Crimson Dusk replied to Shaikoten's topic in Map Releases & Development
Well damnit. Here's a new version with sky transfers then: https://dl.dropboxusercontent.com/u/66055976/2015/wads/32in24-watersupply-2.wad -
32in24-14: How the Hamburglar Stole Christmas!
Crimson Dusk replied to Shaikoten's topic in Map Releases & Development
https://dl.dropboxusercontent.com/u/66055976/2015/wads/32in24-watersupply.wad Now with a secret exit, and as a note to whoever dumbass put the wrong sky to the map, it's supposed to use sky2, not sky3! Also to note that the map is still using a retarded placeholder name, I'm open for suggestions... -
32in24-14: How the Hamburglar Stole Christmas!
Crimson Dusk replied to Shaikoten's topic in Map Releases & Development
https://dl.dropboxusercontent.com/u/66055976/2014/wads/32in24-14-dusk1-v3.wad - fixed PROBLEMS - detailed the secret area a bit better -
32in24-14: How the Hamburglar Stole Christmas!
Crimson Dusk replied to Shaikoten's topic in Map Releases & Development
Update to my first map: https://dl.dropboxusercontent.com/u/66055976/2014/wads/32in24-14-dusk1-v2.wad - added more items and a few more monsters to even things out, added basic difficulty settings - fixed the yellow key door/switch not working - various cosmetic fixes - the long swirly exit path should now be less boring to traverse - a rather big secret that can change the very flow of the level! :D -
32in24-14: How the Hamburglar Stole Christmas!
Crimson Dusk replied to Shaikoten's topic in Map Releases & Development
NAME: THE DAY WHEN SANTA CAPTURED THE FLAGS MIDI: THOS MAP: THIS HAVE NASLDMAGK;ADM,H;LA,F J MEAN HAVE FUN I GO TO SLEP NOW -
32in24-14: How the Hamburglar Stole Christmas!
Crimson Dusk replied to Shaikoten's topic in Map Releases & Development
Name: how santa claus screwed up keycard valley's water supply Music: this, FROM SUPER DODGEBALL Map: this