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Dolman

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About Dolman

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  1. Nevermind, just found it. For others: "Builder.cfg" was stored in this folder on my computer: C:\Users\Captain\AppData\Local\Doom Builder I'm not sure why this file didn't show up the first time I did a search based on date modified.
  2. Built a new PC, and tried to re enter all my custom controls for editing. I keep finding ones I forgot about/can't figure out how to reprogram. Is this a config file stored somewhere? Thanks
  3. What a weird problem :) Thanks for playing my wad, and for the error tips!
  4. Thanks for your feedback Dime, I'll try to remake that ending sometime.
  5. Thanks Adam! I'm not very familiar with E2/E3... never gave them much playtime when growing up I guess. But I know E4 has some awesome levels! I'll take it into consideration ;)
  6. scifista42: I think I've been able to watch all your demos with the exception of 5 which I can't seem to play. Holy cow - I see why you were talking of low ammo on level 9! There was a large section of weapons, ammo, and powerups in the main room that you missed. I'm surprised you lived through all that without those. I've added a few "hints" to that room to hopefully help new players not miss the goodies.
  7. For those playing this (or about to), I have uploaded the newest WAD in my original post. Fixes: Nuke damage corrected through levels 1-9 Ammo on level 3, 5, 9 Small fixes on level 3, 9
  8. Much thanks for all the time you've devoted to this! Do you know which wad of mine you are running? (What time of day was it last modified?) I can play some of your demos fine, others get out of sync bad. Very good point on the nukage. I don't know why I hadn't considered this, other than I wanted the levels to be difficult and hadn't planned on releasing to the public. A big oversight though, thanks! E1M8: Personally I don't find the original all that great either :) Without directly ripping off the original, I wanted to maintain 2 things for the storyline. 1- Simple level with a large star shape 2- Two barons as final boss So this level was my way of trying to bring a little bit of originality but still keep the main idea. My theme was: Start in a desolate world, and have the long descent down, symbolizing death/Hell/Dungeon to prepare for Ep2.
  9. Good news, I just watched your E1M2 and it worked perfectly. (And I found yet more bugs while watching you play it....grr) It's really cool to watch someone play for the first time :) Thanks for uploading these, I can't wait to watch the rest. On E1M5 - The first door is actually a trick door. There is a switch nearby used to open it. Maybe this is not keeping with KDITD... I'm finding the ways I've made maps for years (and had no problems testing with ZDOOM) are very big problems to some other programs. An example is having hidden monsters up on a lift in the ceiling (with a sector height of 0) I noticed in your demo of M2 the demons never showed up because the floor was stuck! Yet you could hear it constatly trying to lower.
  10. Thanks for the link! Yeah, to fix the problem areas, I just created a tiny room outside the window which then had my low "sky". I continued to leave my lowered "sky" sector missing its upper texture and now everything is fine. (With the space between sky and window)
  11. 40oz : Thank you :) I agree about being stingy on ammo, especially shotgun boxes. (I have slightly tweaked the newest version though, and it's a bit better now) Because I wanted these levels to be difficult, perhaps more-so than the original, I was walking a very fine line with the ammo. I was just worried about the levels being too easy for a lot of the veteran players. But my first objective was definitely the aesthetics. ---- scifista42: Yes, I love the idea of watching you play my maps! If it's not hard for you to do, then by all means. But I still haven't figured out how to properly watch them. I'm working on it. EDIT: Now I can load your demo through PrBoom (by double clicking the demo file), and I have edited the cfg file to default_compatibility_level 3 Still isn't right though...
  12. Really appreciate the feedback guys! I feel silly for not vanilla testing before releasing the wad. :/ I'm not sure why the HOM is happening , but I just got Chocolate DOOM loaded, and I'm having to change a few of the ways I make levels to get rid of these artifacts. I have quickly gone through all the levels and performed fixes... and have updated the original file, so please re-download from the OP.
  13. I couldn't get PrBoom to work, but eventually I did get the demo to play through glBoom - is that the problem? hex11 - It's meant for Vanilla, but I don't have any tools to actually launch it vanilla. I'm using GZDoom, because it's what I have installed from years back. I assumed it was good enough to test with but perhaps I'm mistaken. I'm terribly out of the loop with all these different Doom launchers etc.
  14. 40oz - Congrats buddy! :) It's a good feeling, eh? scifista42 - Appreciate the feedback! After a lot of messing around, I (think) got your demo to work. Maybe it didn't render correctly though. You just stayed in the first area at the beginning of the level, mostly shooting at walls and killed a few enemies. Never even got to the end of the level - does that sound right?
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