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NerdKoopa

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About NerdKoopa

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    Junior Member
  1. NerdKoopa

    [RELEASE] Voxel Vehicles Pack 1.0

    Well, Imageshack went full potato, so I had to rehost and relink all the images. I apologize if this comes off as resurrecting a dead thread.
  2. NerdKoopa

    Odamex refuses to save settings

    Just checked that, nothing wrong there. It's not read-only.
  3. NerdKoopa

    Odamex refuses to save settings

    Bug report sent. I hope it was clear enough.
  4. NerdKoopa

    Odamex refuses to save settings

    I did some more testing. Changed a setting directly in the cfg file by changing fullscreen to 1. That one saved. Then I tried "reset to defaults" through the game. It went to windowed mode as expected, but right back to fullscreen as soon as I restarted. The game can do absolutely NOTHING to the cfg file! Gonna look into that bugtracker.
  5. NerdKoopa

    Odamex refuses to save settings

    Maybe I should have mentioned earlier that I'm using Windows 8.1. Does that have something to do with this issue? I tried to run it as administrator. No luck there.
  6. NerdKoopa

    Odamex refuses to save settings

    I just choose quit from the main menu.
  7. NerdKoopa

    Odamex refuses to save settings

    It already IS in my documents folder.
  8. NerdKoopa

    Odamex refuses to save settings

    For some reason Odamex 0.6.4 doesn't save any game settings when I try to change them through the main menu. Is there a way to fix this, or do I really have to edit the .cfg file to be able to get my settings?
  9. NerdKoopa

    Legality of NES music in a PWAD?

    Ah, that's good to know. So video game music from any non-album source is good to go?
  10. NerdKoopa

    Legality of NES music in a PWAD?

    Invictius' post about IWAD midis got me thinking... Would it be against the rules of /idgames to have NES music that's been converted to MP3/WAV from the original NSF file in your PWAD? Let's say that I'd want to use music from Skate Or Die 2 in a PWAD for Odamex. I'd find the original NSF songs and convert them to MP3/WAV with the possible edit of removing the intros so that they would loop smoothly in game. I'm pretty sure /idgames would reject the WAD if the songs were in MP3, but what about WAV?
  11. NerdKoopa

    The /newstuff Chronicles #440

    Thanks a bunch for the review, nub_hat! Sorry that I forgot to include you in the map credits for testing. I realised my mistake way too late.
  12. NerdKoopa

    [RELEASE] Voxel Vehicles Pack 1.0

    Slab6 has a color replacement function. I can't remember the button right now. It's been ages since I last used the program. Every single functionality is documented in the txt file that comes in the zip.
  13. NerdKoopa

    [RELEASE] Voxel Vehicles Pack 1.0

    Use Slab6 by Ken Silverman instead. That's what I used to make these. As far as I know, it's the only voxel editing program that reads the KVX format. Here's the link to the zip file: http://advsys.net/ken/slab6.zip
  14. NerdKoopa

    The /newstuff Chronicles #437

    Yes! Finally my vehicle pack was featured! Thank you! I've been waiting for this for a long time. I really hope people find this pack useful. The full vehicle list can be found in the txt file.
  15. NerdKoopa

    [WIP] Short Lego TC (no name yet)

    I've been working on a Lego themed total conversion for Doom 2. The finished TC will have 6 levels set on a tropical island. So far I'm in the middle of replacing weapon sprites, and experimenting with basic textures. I'm going for a light cartoon look with subtle outlines. I'm making the sprites and textures from models made in MLCad, a 3D Lego modeling program. The models are then rendered with LDView. Here are some screenshots and a download link to the test WAD. I'd like to get some constructive critisism early on in this project. Remember, I'm not going for realism, but for a clean cartoon look! http://www.mediafire.com/download/d1vxz1fn1gip5ir/legotest7.zip The pistol and the weapon pickups. They are quite big, because I wanted them to be to scale with the environment. The hammer replaces the fists. I tried plain minifigure arms at first, but I couldn't make the punching animation look convincing. The hammer's swinging motion suits better with the limited movement of the minifigure arms The chainsaw The shotgun. I suggest downloading the WAD to see the pump animation in action. Still have to figure out a replacement for the SSG. The submachine gun replaces the chaingun. The plasma gun. I tried to keep the spirit of the original.
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