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RetroWolf92

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About RetroWolf92

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  1. RetroWolf92

    The Official 'Trying to Find a Specific WAD' Thread

    What about Icarus: Alien Vanguard? That was another PWAD by TeamTNT.
  2. RetroWolf92

    The Official 'Trying to Find a Specific WAD' Thread

    Looking for a fairly big WAD. I know it was Co-op but I can't recall much else except there was a big map with this as the soundtrack. I want to say that it was an invasion map but I don't remember for sure. [youtube]
  3. There's an old DOS frontend for Doom that can do something similar Vandomizer's "Total Fucking Chaos" mode. It's called D!Zone and it's a pretty nice frontend, too. You can randomize much more than monsters and items, though. D!Zone can randomize items, monsters, decorations, lights, flats, and sector types.
  4. RetroWolf92

    Sector lighting falloff

    More like I 'm trying to do is do program a script so I can do something akin to a puzzle script. Like, knock on this wall 4 times to do X.
  5. RetroWolf92

    Sector lighting falloff

    Fixed the hallway lighting issue, just set the actual wall brightness up and it looks fine. Another question, how do I go about adding to an integer value? I know you can set a global integer value to whatever number, but I specifically want a script to add +1 to it every time it is run.
  6. RetroWolf92

    Sector lighting falloff

    Look at the first screenshot at the top, it's admittedly a little hard to spot. But compared to the others, there's not even a hint of texture visible from the distance on the first screenshot. But there is on the others.
  7. RetroWolf92

    Sector lighting falloff

    Negative, just tested.
  8. RetroWolf92

    Sector lighting falloff

    I should have clarified a few things early on: 1) I am using Linear falloff 2) I am running on Zandronum. And what I was trying to point out with the screenshot is that the lighting is perfectly even on the later halls, but this one has one out of place pitch black wall on the left side. Nothing I have tried has corrected this.
  9. RetroWolf92

    Sector lighting falloff

    No, no wait... something's still up. I've taken screenshots here of what the brightness levels are supposed to look like compared to what they actually look like in game.
  10. RetroWolf92

    Sector lighting falloff

    Seems like it's working properly now, thank both of you! One more question, though... I know how to set things like random chance or tier based luck through Decorate, example ":oh this monster will do this weaker attack but on rare occasion it will do an uber powerful one!", but I'm wondering if it's possible to do the same thing with map script?
  11. RetroWolf92

    Sector lighting falloff

    I'm using UDMF and the brightness settings are confusing me, because 0 brightness on one wall looks darker or brighter than 0 brightness on another.
  12. RetroWolf92

    Sector lighting falloff

    Weird, it seems like it's only messing the lighting up further. Like, the floor is the right gradient, but I can't achieve the same brightness on the ceiling or the walls.
  13. RetroWolf92

    Sector lighting falloff

    I am using Ultimate Doom Builder and am curious if there is a plugin that automatically creates sector brightness falloff (that is, the brightness of the following sectors gets progressively darker).
  14. RetroWolf92

    The Official 'Trying to Find a Specific WAD' Thread

    Another I have been looking for is a megawad for Doom 1. It had all new episodes, but I can't for the life of me remember their names. I do remember that on the side of the episode select was an oblong blood shape that the menu marker (a dot) was inside of. I'm pretty sure there were four episodes.
  15. RetroWolf92

    The Official 'Trying to Find a Specific WAD' Thread

    Another mod just came to mind I would love to know the name of. It was like Jumpmaze, but built around various NES games. I remember levels for Zelda, Metroid, and (I think) Super Mario Bros. Including a secret boss fight or something.
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