dufferton
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About dufferton
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Warming Up
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I'm trying to make a map where monsters will spawn in constantly and chase down the player. How do I make it so monsters know where I am automatically and chase me without actually seeing me first?
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How would i go about making a weapon that allowed me to activate both the primary fire and alternate fire independently? something like, for example, firing a machine gun in one hand, but being able to swing a sword while doing it
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thanks, but thats not quite what i was saying im looking for something more like this (apologies for small image choice) I was wondering if something like it could be achieved with code. I'm super lazy and dont wanna make a separate image for each angle the sprite turns in
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Im trying to get a sprite to rotate. Not like how if you walk around it, you see different sides, i want it to look like its spinning in mid air, but i only use one image. is this possible?
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how would i make it so an enemy can only be damaged on a certain point?
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it works! :D thanks
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Im trying to make a spawner for doom that will spawn a demon, every second. can i have a bit of code to help me with this?
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aw yes, it worked! thanks guys! :D
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i feel like it should work but is just not. say the filepath to my doom stuff is c:\dooms\doom2 and ive got the wad and doom2 in the same folder. the wad im trying to open is called severaldemons.wad(or something) how would i open that?
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im having a bit of trouble running wads on dosbox. i just cant figure out how to do it..
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it works! :D thank you!
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it does, kind of, but i dont know how to make all of the monsters drop the item
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Im making a small mod where one of your weapons requires ammo that you can get from every monster, but i dont know how to make every monster drop the ammo. help please.
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yo im just wonderin if theres a script out there that makes a monster run AWAY from the player instead of towards them? (if so please send it)
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wait guys i figured it out. i needed to redownload zdoom for some reason, but now it works!