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jeff-d

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About jeff-d

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  1. Knee-Deep in KDiZD has the following in the UMAPINFO: episode = clear episode = "", "", "1" This clearly isn't meant to be shown.
  2. jeff-d

    Incompatible display to run linuxdoom

    Not sure if it's of any help to you, but I had this issue too. I bodged it here
  3. jeff-d

    The DWIronman League dies to: Jenesis

    This bug is fixed in Doom Retro and International Doom. Also in my port. Not sure about others.
  4. jeff-d

    DOOM Retro v4.6.2 (updated September 1, 2022)

    My port shows the keys on the automap when the 'k' key is held down. This allows the keys to flash when the cheat button is mashed helping to be able to see them.
  5. jeff-d

    DOOM Retro v4.6.2 (updated September 1, 2022)

    Every change breaks someones workflow.
  6. Looking at the code, did you intend to leave mo->player pointing to &player if the special is zero?
  7. Some of the better ports fixed this. Here
  8. I'm really sorry. I fixed this in my port in 2015 and for some reason I failed to publicise this. https://github.com/jeffdoggett/Doom/commit/14546b818077bcd2b51297c8f2ac05a9cadc2b15#diff-7d32a55729cba3784b056944307ec02973678523890c77f51e0ce45b0df65366
  9. jeff-d

    Doom It Yourself

    My RiscOS port is also based on the original Linux Doom source code. It will compile and run on HPUX (still no sound). The HP PA RISC machines that I use at work are big endian so the code should also work on other big endian cpus. A lot of source ports are written on little endian machines & the authors tend to forget to use the SHORT() and LONG() macros. There is code in my port shamelessly stolen from DIY doom. Andreas also used some of my code in DIY doom.
  10. jeff-d

    MUSINFO: is doomwiki documentation wrong?

    My riscos port supports 14100 to play the default music for the level. Perhaps we could just play the default if there is a music changer on the level that isn't defined in the MUSINFO lump?
  11. Way back in October 2015 I experimented with the vissprite sorting using nuts.wad as a test file. One method that I tried was to keep the array always sorted. Instead of adding each vissprite to the end of the array I slotted it into the correct location using a binary search. Trouble was, updating the list of pointers each time got expensive.
  12. The Automap colours are trivial. My port looks up the colour rgb in the standard palette and then finds the closest match to that rgb in the changed palette in the pwad.
  13. jeff-d

    PrBoom-Plus, ver. 2.5.1.4

    If I remove those lines from my port it makes no difference - it still does not render correctly. I guess that this means that I haven't copied the relevant parts of the Boom code into mine. Does anyone have any clues where I should be looking?
  14. jeff-d

    Loading games in prboom-plus, command line

    FWIW there's a windows registry setting for the "Open command window here" option that allows just a right-click to show it in the menu.
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